declare namespace _default { export namespace node { const id: string[]; const classes: string[]; } export namespace entity { const active: string[]; } export namespace object { const visible: string[]; } export namespace latch { const data: (string | null)[]; const deep: (string | boolean)[]; } export namespace unit { const scale: (string | number)[]; const fov: (string | number)[]; const focus: (string | number)[]; } export namespace span { const range: string[]; } export namespace view { const range_1: string[]; export { range_1 as range }; } export namespace view3 { export const position: string[]; export const quaternion: string[]; export const rotation: string[]; const scale_1: string[]; export { scale_1 as scale }; export const eulerOrder: string[]; } export namespace view4 { const position_1: string[]; export { position_1 as position }; const scale_2: string[]; export { scale_2 as scale }; } export namespace layer { const depth: string[]; const fit: string[]; } export namespace vertex { const pass: string[]; } export namespace fragment { const pass_1: string[]; export { pass_1 as pass }; export const gamma: string[]; } export namespace transform3 { const position_2: string[]; export { position_2 as position }; const quaternion_1: string[]; export { quaternion_1 as quaternion }; const rotation_1: string[]; export { rotation_1 as rotation }; const scale_3: string[]; export { scale_3 as scale }; const eulerOrder_1: string[]; export { eulerOrder_1 as eulerOrder }; export const matrix: string[]; } export namespace transform4 { const position_3: string[]; export { position_3 as position }; const scale_4: string[]; export { scale_4 as scale }; const matrix_1: string[]; export { matrix_1 as matrix }; } export namespace camera { export const proxy: string[]; const position_4: string[]; export { position_4 as position }; const quaternion_2: string[]; export { quaternion_2 as quaternion }; const rotation_2: string[]; export { rotation_2 as rotation }; export const lookAt: string[]; export const up: string[]; const eulerOrder_2: string[]; export { eulerOrder_2 as eulerOrder }; const fov_1: string[]; export { fov_1 as fov }; } export namespace polar { const bend: string[]; const helix: string[]; } export namespace spherical { const bend_1: string[]; export { bend_1 as bend }; } export namespace stereographic { const bend_2: string[]; export { bend_2 as bend }; } export namespace interval { const axis: string[]; } export namespace area { const axes: string[]; } export namespace volume { const axes_1: string[]; export { axes_1 as axes }; } export namespace origin { const origin_1: string[]; export { origin_1 as origin }; } export namespace scale_5 { export const divide: string[]; const unit_1: string[]; export { unit_1 as unit }; export const base: string[]; export const mode: string[]; export const start: string[]; export const end: string[]; export const zero: string[]; export const factor: string[]; export const nice: string[]; } export { scale_5 as scale }; export namespace grid { const lineX: string[]; const lineY: string[]; const crossed: string[]; const closedX: string[]; const closedY: string[]; } export namespace axis_1 { export const detail: (string | number)[]; const crossed_1: string[]; export { crossed_1 as crossed }; } export { axis_1 as axis }; export namespace data_1 { const data_2: (string | null)[]; export { data_2 as data }; export const expr: (string | null)[]; export const live: (string | boolean)[]; } export { data_1 as data }; export namespace buffer { const channels: (string | number)[]; const items: (string | number)[]; const fps: (string | number)[]; const hurry: (string | number)[]; const limit: (string | number)[]; const realtime: (string | boolean)[]; const observe: (string | boolean)[]; const aligned: (string | boolean)[]; } export namespace sampler { const centered: string[]; const padding: string[]; } export namespace array { const width: string[]; const bufferWidth: string[]; const history: string[]; } export namespace matrix_2 { const width_1: string[]; export { width_1 as width }; export const height: string[]; const history_1: string[]; export { history_1 as history }; const bufferWidth_1: string[]; export { bufferWidth_1 as bufferWidth }; export const bufferHeight: string[]; } export { matrix_2 as matrix }; export namespace voxel { const width_2: string[]; export { width_2 as width }; const height_1: string[]; export { height_1 as height }; const depth_1: string[]; export { depth_1 as depth }; const bufferWidth_2: string[]; export { bufferWidth_2 as bufferWidth }; const bufferHeight_1: string[]; export { bufferHeight_1 as bufferHeight }; export const bufferDepth: string[]; } export namespace style { const opacity: string[]; const color: string[]; const blending: string[]; const zWrite: (string | boolean)[]; const zTest: (string | boolean)[]; const zIndex: string[]; const zBias: string[]; const zOrder: string[]; } export namespace geometry { const points: string[]; const colors: string[]; } export namespace point { export const size: (string | number)[]; export const sizes: string[]; export const shape: string[]; export const optical: (string | boolean)[]; export const fill: (string | boolean)[]; const depth_2: (string | number)[]; export { depth_2 as depth }; } export namespace line { const width_3: (string | number)[]; export { width_3 as width }; export const stroke: string[]; const depth_3: (string | number)[]; export { depth_3 as depth }; export const proximity: string[]; export const closed: (string | boolean)[]; } export namespace mesh { const fill_1: (string | boolean)[]; export { fill_1 as fill }; export const shaded: (string | boolean)[]; export const normals: string[]; export const map: string[]; export const lineBias: (string | number)[]; } export namespace strip { const line_1: (string | boolean)[]; export { line_1 as line }; } export namespace face { const line_2: (string | boolean)[]; export { line_2 as line }; } export namespace arrow { const size_1: (string | number)[]; export { size_1 as size }; const start_1: (string | boolean)[]; export { start_1 as start }; const end_1: (string | boolean)[]; export { end_1 as end }; } export namespace ticks { export const normal: (string | boolean)[]; const size_2: (string | number)[]; export { size_2 as size }; export const epsilon: (string | number)[]; } export namespace attach { export const offset: string[]; export const snap: (string | boolean)[]; const depth_4: (string | number)[]; export { depth_4 as depth }; } export namespace format { export const digits: (string | number)[]; const data_3: string[]; export { data_3 as data }; const expr_1: (string | null)[]; export { expr_1 as expr }; const live_1: (string | boolean)[]; export { live_1 as live }; } export namespace font { const font_1: string[]; export { font_1 as font }; const style_1: string[]; export { style_1 as style }; export const variant: string[]; export const weight: string[]; const detail_1: string[]; export { detail_1 as detail }; export const sdf: string[]; } export namespace label { export const text: string[]; const size_3: string[]; export { size_3 as size }; export const outline: string[]; export const expand: string[]; export const background: string[]; } export namespace overlay { const opacity_1: (string | number)[]; export { opacity_1 as opacity }; const zIndex_1: string[]; export { zIndex_1 as zIndex }; } export namespace dom { const points_1: string[]; export { points_1 as points }; export const html: string[]; const size_4: string[]; export { size_4 as size }; const outline_1: string[]; export { outline_1 as outline }; export const zoom: string[]; const color_1: string[]; export { color_1 as color }; export const attributes: string[]; export const pointerEvents: (string | boolean)[]; } export namespace texture { const minFilter: string[]; const magFilter: string[]; const type: string[]; } export namespace shader { export const sources: string[]; export const indices: (string | number)[]; const channels_1: (string | number)[]; export { channels_1 as channels }; export const language: string[]; export const code: string[]; export const uniforms: string[]; } export namespace include { const shader_1: string[]; export { shader_1 as shader }; } export namespace operator { const source: string[]; } export namespace spread { const unit_2: string[]; export { unit_2 as unit }; const items_1: string[]; export { items_1 as items }; const width_4: string[]; export { width_4 as width }; const height_2: string[]; export { height_2 as height }; const depth_5: string[]; export { depth_5 as depth }; export const alignItems: (string | number)[]; export const alignWidth: (string | number)[]; export const alignHeight: (string | number)[]; export const alignDepth: (string | number)[]; } export namespace grow { const scale_6: (string | number)[]; export { scale_6 as scale }; const items_2: (string | number)[]; export { items_2 as items }; const width_5: (string | number)[]; export { width_5 as width }; const height_3: (string | number)[]; export { height_3 as height }; const depth_6: (string | number)[]; export { depth_6 as depth }; } export namespace split { export const order: string[]; const axis_2: string[]; export { axis_2 as axis }; export const length: (string | number)[]; export const overlap: (string | number)[]; } export namespace join { const order_1: string[]; export { order_1 as order }; const axis_3: string[]; export { axis_3 as axis }; const overlap_1: (string | number)[]; export { overlap_1 as overlap }; } export namespace swizzle { const order_2: string[]; export { order_2 as order }; } export namespace transpose { const order_3: string[]; export { order_3 as order }; } export namespace repeat { const items_3: string[]; export { items_3 as items }; const width_6: string[]; export { width_6 as width }; const height_4: string[]; export { height_4 as height }; const depth_7: string[]; export { depth_7 as depth }; } export namespace reverse { const items_4: string[]; export { items_4 as items }; const width_7: string[]; export { width_7 as width }; const height_5: string[]; export { height_5 as height }; const depth_8: string[]; export { depth_8 as depth }; } export namespace slice { const items_5: string[]; export { items_5 as items }; const width_8: string[]; export { width_8 as width }; const height_6: string[]; export { height_6 as height }; const depth_9: string[]; export { depth_9 as depth }; } export namespace lerp { const size_5: string[]; export { size_5 as size }; const items_6: string[]; export { items_6 as items }; const width_9: string[]; export { width_9 as width }; const height_7: string[]; export { height_7 as height }; const depth_10: string[]; export { depth_10 as depth }; } export namespace subdivide { const items_7: string[]; export { items_7 as items }; const width_10: string[]; export { width_10 as width }; const height_8: string[]; export { height_8 as height }; const depth_11: string[]; export { depth_11 as depth }; export const bevel: string[]; const lerp_1: string[]; export { lerp_1 as lerp }; } export namespace resample { const indices_1: (string | number)[]; export { indices_1 as indices }; const channels_2: (string | number)[]; export { channels_2 as channels }; export const sample: string[]; const size_6: string[]; export { size_6 as size }; const items_8: string[]; export { items_8 as items }; const width_11: string[]; export { width_11 as width }; const height_9: string[]; export { height_9 as height }; const depth_12: string[]; export { depth_12 as depth }; } export namespace readback { const type_1: string[]; export { type_1 as type }; const expr_2: string[]; export { expr_2 as expr }; const data_4: string[]; export { data_4 as data }; const channels_3: string[]; export { channels_3 as channels }; const items_9: string[]; export { items_9 as items }; const width_12: string[]; export { width_12 as width }; const height_10: string[]; export { height_10 as height }; const depth_13: string[]; export { depth_13 as depth }; } export namespace root { export const speed: (string | number)[]; const camera_1: string[]; export { camera_1 as camera }; } export namespace inherit { const source_1: string[]; export { source_1 as source }; export const traits: string[]; } export namespace rtt { const width_13: string[]; export { width_13 as width }; const height_11: string[]; export { height_11 as height }; const history_2: (string | number)[]; export { history_2 as history }; } export namespace compose { const alpha: (string | boolean)[]; } export namespace present { export const index: string[]; const length_1: string[]; export { length_1 as length }; export const directed: string[]; } export namespace slide { const order_4: (string | number)[]; export { order_4 as order }; export const steps: (string | number)[]; export const early: (string | number)[]; export const late: (string | number)[]; export const from: string[]; export const to: string[]; } export namespace transition { const stagger: string[]; const enter: string[]; const exit: string[]; const delay: string[]; const delayEnter: string[]; const delayExit: string[]; const duration: string[]; const durationEnter: string[]; const durationExit: string[]; } export namespace move { const from_1: string[]; export { from_1 as from }; const to_1: string[]; export { to_1 as to }; } export namespace seek { const seek_1: string[]; export { seek_1 as seek }; } export namespace track { const target: string[]; const script: string[]; const ease: string[]; } export namespace trigger { const trigger_1: (string | number)[]; export { trigger_1 as trigger }; } export namespace step { export const playback: string[]; export const stops: string[]; const delay_1: string[]; export { delay_1 as delay }; const duration_1: string[]; export { duration_1 as duration }; export const pace: string[]; const speed_1: string[]; export { speed_1 as speed }; export const rewind: string[]; export const skip: (string | boolean)[]; const realtime_1: (string | boolean)[]; export { realtime_1 as realtime }; } export namespace play { const delay_2: string[]; export { delay_2 as delay }; const pace_1: string[]; export { pace_1 as pace }; const speed_2: string[]; export { speed_2 as speed }; const from_2: string[]; export { from_2 as from }; const to_2: string[]; export { to_2 as to }; const realtime_2: (string | boolean)[]; export { realtime_2 as realtime }; export const loop: (string | boolean)[]; } export namespace now { const now_1: (string | number)[]; export { now_1 as now }; const seek_2: (string | null)[]; export { seek_2 as seek }; const pace_2: (string | number)[]; export { pace_2 as pace }; const speed_3: (string | number)[]; export { speed_3 as speed }; } } export default _default;