declare type MemoryUnit = "G" | "K" | "M"; declare type MemoryString = `${number}${MemoryUnit}`; interface Arguments { maxMem?: MemoryString; minMem?: MemoryString; noGUI?: boolean; } export default class GameServerArgumentBuilder { private _Xmx; private _Xms; private _jar; private _noGui; constructor(jar: string, options?: Arguments); static from(command: string): GameServerArgumentBuilder; noGUI(enable?: boolean): this; setMaxMem(amount: number, unit: MemoryUnit): this; setMinMem(amount: number, unit: MemoryUnit): this; toString(): string; } export {}; //# sourceMappingURL=GameServerArgumentBuilder.d.ts.map