export declare enum AccessorPrefix { BranchScopes = "BranchScopes:", ClosureScopes = "ClosureScopes:", ClosureSignalIndex = "ClosureSignalIndex:", ConditionalRenderer = "ConditionalRenderer:", ControlledHandler = "ControlledHandler:", ControlledType = "ControlledType:", ControlledValue = "ControlledValue:", DynamicHTMLLastChild = "DynamicHTMLLastChild:", EventAttributes = "EventAttributes:", Getter = "Getter:", Lifecycle = "Lifecycle:", Promise = "Promise:", TagVariableChange = "TagVariableChange:" } export declare enum AccessorProp { Global = "$global", Owner = "_", AbortControllers = "#AbortControllers", AbortScopes = "#AbortScopes", AwaitCounter = "#AwaitCounter", BranchAccessor = "#BranchAccessor", BranchScopes = "#BranchScopes", CatchContent = "#CatchContent", ClosestBranch = "#ClosestBranch", ClosestBranchId = "#ClosestBranchId", Gen = "#Gen", DetachedAwait = "#DetachedAwait", EndNode = "#EndNode", Id = "#Id", Load = "#Load", LoopKey = "#LoopKey", ParentBranch = "#ParentBranch", PendingEffects = "#PendingEffects", PendingRenders = "#PendingRenders", PendingScopes = "#PendingScopes", PlaceholderBranch = "#PlaceholderBranch", PlaceholderContent = "#PlaceholderContent", Renderer = "#Renderer", StartNode = "#StartNode", TagVariable = "#TagVariable", TagVariableChange = "#TagVariableChange" } export declare enum RendererProp { Id = "id", Clone = "clone", Setup = "setup", Params = "params", Owner = "owner", Accessor = "accessor", LocalClosures = "localClosures", LocalClosureValues = "localClosureValues", Embed = "embed" } export declare enum PendingRenderProp { Key = "key", Scope = "scope", Signal = "signal", Value = "value", Gen = "gen", Pending = "pending" } export declare enum ClosureSignalProp { ScopeInstancesAccessor = "scopeInstancesAccessor", SignalIndexAccessor = "signalIndexAccessor", Index = "index" } export declare enum LoadSignalValue { Value = "value", Signal = "signal" }