export type TileRenderingCanvas = { gl?: TileRenderingContext; texture?: TileImageTexture; } & HTMLCanvasElement; export type TileRenderingContext = { program: TileRenderingProgram; wrap: () => TileRenderingContext; } & (WebGLRenderingContext | WebGL2RenderingContext); export type TileRenderingProgram = { fragmentShader: string; vertexShader: string; } & WebGLProgram; export type ImageType = HTMLImageElement | ImageBitmap | HTMLCanvasElement; export type TileImageType = { glBuffer?: TileImageBuffer; texture?: TileImageTexture; } & ImageType; export type TileImageBuffer = { width?: number; height?: number; type?: string; } & WebGLBuffer; export type TileImageTexture = WebGLTexture; export type VertexAttrib = [name: string, stride: number, type?: string]; //# sourceMappingURL=types.d.ts.map