import { Vector3 } from '../util/mat4'; import Plane from './Plane'; export default class Ray { origin: [number, number, number]; direction: [number, number, number]; constructor(from: Vector3, to: Vector3); setFromTo(from: Vector3, to: Vector3): void; distanceToPlane(plane: Plane): number; intersectGround(target: Vector3): Vector3; distanceToGround(): number; intersectPlane(plane: Plane, target: Vector3): Vector3; intersectBox(box: any, target: Vector3): Vector3; intersectTriangle(a: any, b: any, c: any, backfaceCulling: any, target: any): Vector3; at(t: any, target: any): Vector3; } //# sourceMappingURL=Ray.d.ts.map