import {fillExtrusionUniforms, fillExtrusionPatternUniforms, type FillExtrusionUniformsType, type FillExtrusionPatternUniformsType} from './fill_extrusion_program.ts'; import {fillPatternUniforms, fillOutlineUniforms, fillOutlinePatternUniforms, fillUniforms, type FillUniformsType, type FillPatternUniformsType, type FillOutlineUniformsType, type FillOutlinePatternUniformsType} from './fill_program.ts'; import {circleUniforms, type CircleUniformsType} from './circle_program.ts'; import {collisionUniforms, collisionCircleUniforms, type CollisionUniformsType, type CollisionCircleUniformsType} from './collision_program.ts'; import {debugUniforms, type DebugUniformsType} from './debug_program.ts'; import {heatmapUniforms, heatmapTextureUniforms, type HeatmapUniformsType, type HeatmapTextureUniformsType} from './heatmap_program.ts'; import {hillshadeUniforms, hillshadePrepareUniforms, type HillshadeUniformsType, type HillshadePrepareUniformsType} from './hillshade_program.ts'; import {colorReliefUniforms, type ColorReliefUniformsType} from './color_relief_program.ts'; import {lineUniforms, lineGradientUniforms, linePatternUniforms, lineSDFUniforms, lineGradientSDFUniforms, type LineUniformsType, type LineGradientUniformsType, type LinePatternUniformsType, type LineSDFUniformsType, type LineGradientSDFUniformsType} from './line_program.ts'; import {layerOpacityUniforms, type LayerOpacityUniformsType} from './layer_opacity_program.ts'; import {rasterUniforms, type RasterUniformsType} from './raster_program.ts'; import {symbolIconUniforms, symbolSDFUniforms, symbolTextAndIconUniforms, type SymbolIconUniformsType, type SymbolSDFUniformsType, type symbolTextAndIconUniformsType} from './symbol_program.ts'; import {backgroundUniforms, backgroundPatternUniforms, type BackgroundUniformsType, type BackgroundPatternUniformsType} from './background_program.ts'; import {terrainUniforms, terrainDepthUniforms, terrainCoordsUniforms, type TerrainUniformsType, type TerrainDepthUniformsType, type TerrainCoordsUniformsType} from './terrain_program.ts'; import {atmosphereUniforms, type atmosphereUniformsType} from './atmosphere_program.ts'; import {skyUniforms, type SkyUniformsType} from './sky_program.ts'; import type {Context} from '../context.ts'; import type {UniformLocations} from '../uniform_binding.ts'; const emptyUniforms = (_: any, __: any): any => {}; export const programUniforms: { fillExtrusion: (context: Context, locations: UniformLocations) => FillExtrusionUniformsType; fillExtrusionPattern: (context: Context, locations: UniformLocations) => FillExtrusionPatternUniformsType; fill: (context: Context, locations: UniformLocations) => FillUniformsType; fillPattern: (context: Context, locations: UniformLocations) => FillPatternUniformsType; fillOutline: (context: Context, locations: UniformLocations) => FillOutlineUniformsType; fillOutlinePattern: (context: Context, locations: UniformLocations) => FillOutlinePatternUniformsType; circle: (context: Context, locations: UniformLocations) => CircleUniformsType; collisionBox: (context: Context, locations: UniformLocations) => CollisionUniformsType; collisionCircle: (context: Context, locations: UniformLocations) => CollisionCircleUniformsType; debug: (context: Context, locations: UniformLocations) => DebugUniformsType; depth: (_: any, __: any) => any; clippingMask: (_: any, __: any) => any; heatmap: (context: Context, locations: UniformLocations) => HeatmapUniformsType; heatmapTexture: (context: Context, locations: UniformLocations) => HeatmapTextureUniformsType; hillshade: (context: Context, locations: UniformLocations) => HillshadeUniformsType; hillshadePrepare: (context: Context, locations: UniformLocations) => HillshadePrepareUniformsType; colorRelief: (context: Context, locations: UniformLocations) => ColorReliefUniformsType; line: (context: Context, locations: UniformLocations) => LineUniformsType; lineGradient: (context: Context, locations: UniformLocations) => LineGradientUniformsType; linePattern: (context: Context, locations: UniformLocations) => LinePatternUniformsType; lineSDF: (context: Context, locations: UniformLocations) => LineSDFUniformsType; lineGradientSDF: (context: Context, locations: UniformLocations) => LineGradientSDFUniformsType; layerOpacity: (context: Context, locations: UniformLocations) => LayerOpacityUniformsType; raster: (context: Context, locations: UniformLocations) => RasterUniformsType; symbolIcon: (context: Context, locations: UniformLocations) => SymbolIconUniformsType; symbolSDF: (context: Context, locations: UniformLocations) => SymbolSDFUniformsType; symbolTextAndIcon: (context: Context, locations: UniformLocations) => symbolTextAndIconUniformsType; background: (context: Context, locations: UniformLocations) => BackgroundUniformsType; backgroundPattern: (context: Context, locations: UniformLocations) => BackgroundPatternUniformsType; terrain: (context: Context, locations: UniformLocations) => TerrainUniformsType; terrainDepth: (context: Context, locations: UniformLocations) => TerrainDepthUniformsType; terrainCoords: (context: Context, locations: UniformLocations) => TerrainCoordsUniformsType; atmosphere: (context: Context, locations: UniformLocations) => atmosphereUniformsType; sky: (context: Context, locations: UniformLocations) => SkyUniformsType; } = { fillExtrusion: fillExtrusionUniforms, fillExtrusionPattern: fillExtrusionPatternUniforms, fill: fillUniforms, fillPattern: fillPatternUniforms, fillOutline: fillOutlineUniforms, fillOutlinePattern: fillOutlinePatternUniforms, circle: circleUniforms, collisionBox: collisionUniforms, collisionCircle: collisionCircleUniforms, debug: debugUniforms, depth: emptyUniforms, clippingMask: emptyUniforms, heatmap: heatmapUniforms, heatmapTexture: heatmapTextureUniforms, hillshade: hillshadeUniforms, hillshadePrepare: hillshadePrepareUniforms, colorRelief: colorReliefUniforms, line: lineUniforms, lineGradient: lineGradientUniforms, linePattern: linePatternUniforms, lineSDF: lineSDFUniforms, lineGradientSDF: lineGradientSDFUniforms, layerOpacity: layerOpacityUniforms, raster: rasterUniforms, symbolIcon: symbolIconUniforms, symbolSDF: symbolSDFUniforms, symbolTextAndIcon: symbolTextAndIconUniforms, background: backgroundUniforms, backgroundPattern: backgroundPatternUniforms, terrain: terrainUniforms, terrainDepth: terrainDepthUniforms, terrainCoords: terrainCoordsUniforms, atmosphere: atmosphereUniforms, sky: skyUniforms };