import {describe, test, expect} from 'vitest'; import {GridIndex} from './grid_index'; import type {GridKey} from './grid_index'; describe('GridIndex', () => { test('indexes features', () => { const grid = new GridIndex(100, 100, 10); grid.insert(0 as GridKey, 4, 10, 6, 30); grid.insert(1 as GridKey, 4, 10, 30, 12); grid.insert(2 as GridKey, -10, 30, 5, 35); expect(grid.query(4, 10, 5, 11).map(x => x.key).sort()).toEqual([0, 1]); expect(grid.query(24, 10, 25, 11).map(x => x.key).sort()).toEqual([1]); expect(grid.query(40, 40, 100, 100).map(x => x.key)).toEqual([]); expect(grid.query(-6, 0, 3, 100).map(x => x.key)).toEqual([2]); expect( grid.query(-Infinity, -Infinity, Infinity, Infinity).map(x => x.key).sort() ).toEqual([0, 1, 2]); }); test('returns multiple copies of a key if multiple boxes were inserted with the same key', () => { const grid = new GridIndex(100, 100, 10); const key = 123 as GridKey; grid.insert(key, 3, 3, 4, 4); grid.insert(key, 13, 13, 14, 14); grid.insert(key, 23, 23, 24, 24); expect(grid.query(0, 0, 30, 30).map(x => x.key)).toEqual([key, key, key]); }); test('circle-circle intersection', () => { const grid = new GridIndex(100, 100, 10); grid.insertCircle(0 as GridKey, 50, 50, 10); grid.insertCircle(1 as GridKey, 60, 60, 15); grid.insertCircle(2 as GridKey, -10, 110, 20); expect(grid.hitTestCircle(55, 55, 2, 'never')).toBeTruthy(); expect(grid.hitTestCircle(10, 10, 10, 'never')).toBeFalsy(); expect(grid.hitTestCircle(0, 100, 10, 'never')).toBeTruthy(); expect(grid.hitTestCircle(80, 60, 10, 'never')).toBeTruthy(); }); test('circle-rectangle intersection', () => { const grid = new GridIndex(100, 100, 10); grid.insertCircle(0 as GridKey, 50, 50, 10); grid.insertCircle(1 as GridKey, 60, 60, 15); grid.insertCircle(2 as GridKey, -10, 110, 20); expect(grid.query(45, 45, 55, 55).map(x => x.key)).toEqual([0, 1]); expect(grid.query(0, 0, 30, 30).map(x => x.key)).toEqual([]); expect(grid.query(0, 80, 20, 100).map(x => x.key)).toEqual([2]); }); test('overlap mode', () => { const grid = new GridIndex(100, 100, 10); grid.insert({overlapMode: 'never'}, 10, 10, 20, 20); grid.insert({overlapMode: 'always'}, 30, 10, 40, 20); grid.insert({overlapMode: 'cooperative'}, 50, 10, 60, 20); // 'never' can't overlap anything expect(grid.hitTest(15, 15, 25, 25, 'never')).toBeTruthy(); expect(grid.hitTest(35, 15, 45, 25, 'never')).toBeTruthy(); expect(grid.hitTest(55, 15, 65, 25, 'never')).toBeTruthy(); // 'always' can overlap everything expect(grid.hitTest(15, 15, 25, 25, 'always')).toBeFalsy(); expect(grid.hitTest(35, 15, 45, 25, 'always')).toBeFalsy(); expect(grid.hitTest(55, 15, 65, 25, 'always')).toBeFalsy(); // 'cooperative' can overlap 'always' and 'cooperative' expect(grid.hitTest(15, 15, 25, 25, 'cooperative')).toBeTruthy(); expect(grid.hitTest(35, 15, 45, 25, 'cooperative')).toBeFalsy(); expect(grid.hitTest(55, 15, 65, 25, 'cooperative')).toBeFalsy(); }); test('hitTest detects overlap despite floating-point imprecision at boundary', () => { const grid = new GridIndex(1000, 1000, 25); // Simulate two collision boxes whose boundaries should be mathematically // equal but differ by floating-point rounding (different projection paths). // Box A: y1 is computed via one path const y_boundary_a = 406.20432662000000; grid.insert({overlapMode: 'never'}, 700, y_boundary_a, 740, y_boundary_a + 22); // Box B: y2 is computed via a different path, producing a value that // differs from y_boundary_a by less than 1e-10 (1-2 ULPs) const y_boundary_b = 406.2043266199999; // y_boundary_b < y_boundary_a, so strict >= would fail expect(y_boundary_b >= y_boundary_a).toBe(false); // Despite the floating-point difference, hitTest should detect overlap expect(grid.hitTest(660, 366, y_boundary_b, y_boundary_b, 'never')).toBeFalsy(); expect(grid.hitTest(660, 366, 740, y_boundary_b, 'never')).toBeTruthy(); }); });