/** * Assign glTF materials to manifoldCAD models. * * @packageDocumentation * @group ManifoldCAD * @category Modelling */ import * as GLTFTransform from '@gltf-transform/core'; import type { Manifold } from '../manifold.d.ts'; import type { GLTFMaterial } from './gltf-node.ts'; import { BaseGLTFNode } from './gltf-node.ts'; export declare function cleanup(): void; /** * Return a shallow copy of the input manifold with the given material * properties applied. They will be carried along through operations. * * @param manifold The input object. * @param material A set of material properties to apply to this manifold. */ export declare function setMaterial(manifold: Manifold, material: GLTFMaterial): Manifold; /** * @internal */ export declare const getMaterialByID: (id: number) => GLTFMaterial | undefined; /** * @internal */ export declare const setMaterialByID: (id: number, material: GLTFMaterial) => void; /** * Recurse up the scene graph to find a material. * @internal */ export declare function getBackupMaterial(node?: BaseGLTFNode): GLTFMaterial; /** * * @internal */ export declare function getCachedMaterial(doc: GLTFTransform.Document, matDef: GLTFMaterial): GLTFTransform.Material; //# sourceMappingURL=material.d.ts.map