/** * Use material properties (like transparency and colour) to debug manifoldCAD * models. * @packageDocumentation * @group ManifoldCAD * @category Modelling */ import { Document } from '@gltf-transform/core'; import type { Manifold, Mesh } from '../manifold.d.ts'; import type { Properties } from './gltf-io.ts'; import type { GLTFMaterial } from './gltf-node.ts'; export declare function cleanup(): void; /** * Override materials when debugging. * * When a mesh is flagged with `only`, we set the `ghost` global. * Everything gets rendered in the GHOST material, while the flagged * mesh is added as a debug node. * * @param id The `originalID` of the mesh. */ export declare const getMaterialByID: (id: number) => GLTFMaterial | undefined; /** * Wrap any shape object with this method to display it and any copies in * transparent red. This is particularly useful for debugging `subtract()` as it * will allow you find the object even if it doesn't currently intersect the * result. * * @param manifold The object to show - returned for chaining. */ export declare function show(manifold: Manifold): Manifold; /** * Wrap any shape object with this method to display it and any copies as the * result, while ghosting out the final result in transparent gray. Helpful for * debugging as it allows you to see objects that may be hidden in the interior * of the result. Multiple objects marked `only()` will all be shown. * * @param manifold The object to show - returned for chaining. */ export declare function only(manifold: Manifold): Manifold; /** * * @internal */ export declare const getDebugGLTFMesh: (doc: Document, manifoldMesh: Mesh, id2properties: Map, backupMaterial?: GLTFMaterial) => import("@gltf-transform/core").Node[]; //# sourceMappingURL=debug.d.ts.map