export declare enum ThemeFields { Breakpoints = "breakpoints", FontSizes = "fontSizes", FontFaces = "fontFaces", Colors = "colors", Shadows = "shadows", ButtonVariants = "buttonVariants", Padding = "padding" } export declare enum PaddingFields { ButtonRegular = "buttonRegular", ButtonSmall = "buttonSmall" } export declare enum ColorVariants { Primary = "primary", Success = "success", Danger = "danger", Warn = "warn", Info = "info" } export declare enum FontSizesFields { Smaller = "smaller", Small = "small", Regular = "regular", H3 = "h3", H2 = "h2", H1 = "h1", Big = "big", Huge = "huge" } export declare enum FontFacesFields { Sans = "sans", Serif = "serif" } export declare enum ColorsFields { Text = "text", TextInverted = "textInverted", TextInactive = "textInactive", TextSuccess = "successText", TextDanger = "dangerText", Highlight = "highlight", Main = "main", MainLight = "mainLight", BackgroundMain = "backgroundMain", BackgroundOverlay = "backgroundOverlay", Border = "border", Primary = "primary", PrimaryDarken = "primaryDarken", PrimaryLighten = "primaryLighten", Danger = "danger", DangerDarken = "dangerDarken", DangerLighten = "dangerLighten", Success = "success", SuccessDarken = "successDarken", SuccessLighten = "successLighten", ControlNeutral = "controlNeutral", ControlActive = "controlActive", Button = "mainButton", SelectedToggleButton = "selectedToggleButton", LightText = "lightText", SelectedToggleText = "selectedToggleText", HoverLightBackground = "hoverLightBackground" } export declare enum ShadowsFields { Button = "button", ButtonGroupShadow = "buttonGroupShadow" }