module Platform exposing ( Program, program, programWithFlags , Task, ProcessId , Router, sendToApp, sendToSelf ) {-| # Programs @docs Program, program, programWithFlags # Platform Internals ## Tasks and Processes @docs Task, ProcessId ## Effect Manager Helpers An extremely tiny portion of library authors should ever write effect managers. Fundamentally, Elm needs maybe 10 of them total. I get that people are smart, curious, etc. but that is not a substitute for a legitimate reason to make an effect manager. Do you have an *organic need* this fills? Or are you just curious? Public discussions of your explorations should be framed accordingly. @docs Router, sendToApp, sendToSelf -} import Basics exposing (Never) import Native.Platform import Native.Scheduler import Platform.Cmd exposing (Cmd) import Platform.Sub exposing (Sub) -- PROGRAMS {-| A `Program` describes how to manage your Elm app. You can create [headless][] programs with the [`program`](#program) and [`programWithFlags`](#programWithFlags) functions. Similar functions exist in [`Html`][html] that let you specify a view. [headless]: https://en.wikipedia.org/wiki/Headless_software [html]: http://package.elm-lang.org/packages/elm-lang/html/latest/Html Honestly, it is totally normal if this seems crazy at first. The best way to understand is to work through [guide.elm-lang.org](http://guide.elm-lang.org/). It makes way more sense in context! -} type Program flags model msg = Program {-| Create a [headless][] program. This is great if you want to use Elm as the “brain” for something else. You can still communicate with JS via ports and manage your model, you just do not have to specify a `view`. [headless]: https://en.wikipedia.org/wiki/Headless_software Initializing a headless program from JavaScript looks like this: ```javascript var app = Elm.MyThing.worker(); ``` -} program : { init : (model, Cmd msg) , update : msg -> model -> (model, Cmd msg) , subscriptions : model -> Sub msg } -> Program Never model msg program = Native.Platform.program {-| Same as [`program`](#program), but you can provide flags. Initializing a headless program (with flags) from JavaScript looks like this: ```javascript var app = Elm.MyThing.worker({ user: 'Tom', token: 1234 }); ``` Whatever argument you provide to `worker` will get converted to an Elm value, allowing you to configure your Elm program however you want from JavaScript! -} programWithFlags : { init : flags -> (model, Cmd msg) , update : msg -> model -> (model, Cmd msg) , subscriptions : model -> Sub msg } -> Program flags model msg programWithFlags = Native.Platform.programWithFlags -- TASKS and PROCESSES {-| Head over to the documentation for the [`Task`](Task) module for more information on this. It is only defined here because it is a platform primitive. -} type Task err ok = Task {-| Head over to the documentation for the [`Process`](Process) module for information on this. It is only defined here because it is a platform primitive. -} type ProcessId = ProcessId -- EFFECT MANAGER INTERNALS {-| An effect manager has access to a “router” that routes messages between the main app and your individual effect manager. -} type Router appMsg selfMsg = Router {-| Send the router a message for the main loop of your app. This message will be handled by the overall `update` function, just like events from `Html`. -} sendToApp : Router msg a -> msg -> Task x () sendToApp = Native.Platform.sendToApp {-| Send the router a message for your effect manager. This message will be routed to the `onSelfMsg` function, where you can update the state of your effect manager as necessary. As an example, the effect manager for web sockets -} sendToSelf : Router a msg -> msg -> Task x () sendToSelf = Native.Platform.sendToSelf hack = Native.Scheduler.succeed