all files / src/cards/ Card.js

88.89% Statements 56/63
82% Branches 41/50
90.91% Functions 10/11
90% Lines 36/40
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'use strict';
 
Object.defineProperty(exports, "__esModule", {
	value: true
});
exports.Card = exports.Color = exports.Icon = undefined;
 
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { Eif (protoProps) defineProperties(Constructor.prototype, protoProps); Iif (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
 
var _enum = require('enum');
 
var _enum2 = _interopRequireDefault(_enum);
 
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
 
function _classCallCheck(instance, Constructor) { Iif (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
 
var Icon = exports.Icon = new _enum2.default(['WHEAT', 'COW', 'GEAR', 'CUP']);
var Color = exports.Color = new _enum2.default(['RED', 'PURPLE', 'GREEN', 'BLUE']);
 
var Card = exports.Card = function () {
	/**
  * Create a new card
  * @param {number} cost
  * @param {string|EnumItem} icon
  * @param {string|EnumItem} color
  * @param {number[]|number} activation
  * @param {string} description
  * @param {Player} owner
  */
	function Card(_ref) {
		var _ref$cost = _ref.cost,
		    cost = _ref$cost === undefined ? 0 : _ref$cost,
		    _ref$icon = _ref.icon,
		    icon = _ref$icon === undefined ? Icon.WHEAT : _ref$icon,
		    _ref$color = _ref.color,
		    color = _ref$color === undefined ? Color.BLUE : _ref$color,
		    _ref$activation = _ref.activation,
		    activation = _ref$activation === undefined ? [] : _ref$activation,
		    _ref$description = _ref.description,
		    description = _ref$description === undefined ? '' : _ref$description,
		    owner = _ref.owner;
 
		_classCallCheck(this, Card);
 
		if (typeof activation === 'number') activation = [activation];
 
		if (typeof color === 'string') color = Color.get(color.toUpperCase());
 
		if (!color) throw TypeError('Color is not valid');
 
		if (typeof icon === 'string') icon = Icon.get(icon.toUpperCase());
 
		Iif (!icon) throw TypeError('Icon is not valid');
 
		this.cost = cost;
		this.activation = activation;
		this.description = description;
		this.color = color;
		this.icon = icon;
 
		if (owner) this.setOwner(owner);
	}
 
	/**
  * When dice are rolled activate me for owner
  * @param {number} number
  * @param {Player=} player
  */
 
 
	_createClass(Card, [{
		key: 'rolled',
		value: function rolled(number, player) {
			if (this.activation.indexOf(number) > -1) {
				// BLUE card has owner
				Iif (this.color === Color.BLUE && this.owner) {
					this.activate();
					return true;
				}
 
				// RED card owned by someone else
				Iif (this.color === Color.RED && this.owner !== player) {
					this.activate(player);
					return true;
				}
 
				// GREEN or PURPLE card owned by roller
				if (this.color & (Color.GREEN | Color.PURPLE) && this.owner === player) {
					this.activate();
					return true;
				}
			}
			return false;
		}
 
		/**
   * card belongs to a player
   * @param {Player} player
   */
 
	}, {
		key: 'setOwner',
		value: function setOwner(player) {
			this.owner = player;
			player.cards.push(this);
		}
 
		/**
   * Name of card
   * @return {string}
   */
 
	}, {
		key: 'activate',
 
 
		/**
   * @abstract
   */
		value: function activate() {}
	}, {
		key: 'name',
		get: function get() {
			return this.constructor.name.replace(/([a-z])([A-Z])/g, '$1 $2').trim();
		}
	}]);
 
	return Card;
}();
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