| 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321 |
1×
13×
1×
1×
1×
1×
1×
2×
26×
1×
1×
26×
26×
26×
26×
26×
26×
26×
26×
26×
26×
26×
26×
182×
182×
182×
182×
26×
26×
26×
1×
19×
19×
22×
11×
11×
11×
11×
19×
19×
19×
19×
2×
2×
2×
2×
2×
9×
9×
2×
2×
2×
1×
4×
3×
4×
3×
2×
4×
1×
1×
6×
1×
6×
1×
17×
17×
17×
17×
17×
169×
17×
3×
3×
21×
21×
18×
2×
2×
34×
2×
34×
34×
34×
1×
1×
| 'use strict';
Object.defineProperty(exports, "__esModule", {
value: true
});
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; Eif ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { Eif (protoProps) defineProperties(Constructor.prototype, protoProps); Iif (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _PlayerActions = require('./PlayerActions');
var _PlayerActions2 = _interopRequireDefault(_PlayerActions);
var _Landmark = require('./cards/Landmark');
var _Landmark2 = _interopRequireDefault(_Landmark);
var _Card = require('./cards/Card');
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { Iif (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var Player = function () {
function Player(_ref) {
var _ref$landmarks = _ref.landmarks,
landmarks = _ref$landmarks === undefined ? require('../config/landmarks.json') : _ref$landmarks,
_ref$actions = _ref.actions,
actions = _ref$actions === undefined ? _PlayerActions2.default : _ref$actions;
_classCallCheck(this, Player);
this.cards = [];
this.coins = 0;
this.landmarks = {};
this.actions = new actions();
Iif (!(this.actions instanceof _PlayerActions2.default)) throw Error('Player must have callable actions');
// make the landmarks
var _iteratorNormalCompletion = true;
var _didIteratorError = false;
var _iteratorError = undefined;
try {
for (var _iterator = Object.keys(landmarks)[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
var cardName = _step.value;
var data = landmarks[cardName];
data.name = cardName;
this.landmarks[cardName] = new _Landmark2.default(data);
}
} catch (err) {
_didIteratorError = true;
_iteratorError = err;
} finally {
try {
Iif (!_iteratorNormalCompletion && _iterator.return) {
_iterator.return();
}
} finally {
Iif (_didIteratorError) {
throw _iteratorError;
}
}
}
}
/**
* Alias to Card's setOwner
* @param {Card} card
* @return {Player}
*/
_createClass(Player, [{
key: 'addCard',
value: function addCard(card) {
card.setOwner(this);
return this;
}
/**
* A part of a game
* Set Game listeners here
* @param game
*/
}, {
key: 'setGame',
value: function setGame(game) {
this.game = game;
//this.game.on('turn')
}
/**
* Buys a landmark if it is available
* @param name
* @return {boolean}
*/
}, {
key: 'buyLandmark',
value: function buyLandmark(name) {
Eif (this.landmarks[name] && this.coins >= this.landmarks[name].cost) {
this.coins -= this.landmarks[name].cost;
this.landmarks[name].activate();
return true;
}
return false;
}
/**
* Buys a card if possible
* @param card
* @return boolean
*/
}, {
key: 'buyCard',
value: function buyCard(card) {
Eif (this.coins >= card.cost) {
this.coins -= card.cost;
this.addCard(card);
return true;
}
return false;
}
/**
* Check if player is a winner
* @return {boolean}
*/
}, {
key: 'won',
value: function won() {
var _iteratorNormalCompletion2 = true;
var _didIteratorError2 = false;
var _iteratorError2 = undefined;
try {
for (var _iterator2 = Object.keys(this.landmarks)[Symbol.iterator](), _step2; !(_iteratorNormalCompletion2 = (_step2 = _iterator2.next()).done); _iteratorNormalCompletion2 = true) {
var name = _step2.value;
if (!this.landmarks[name].activated) return false;
}
} catch (err) {
_didIteratorError2 = true;
_iteratorError2 = err;
} finally {
try {
Iif (!_iteratorNormalCompletion2 && _iterator2.return) {
_iterator2.return();
}
} finally {
Iif (_didIteratorError2) {
throw _iteratorError2;
}
}
}
return true;
}
/**
* Can increase roll by 2
* @param {number[]} dice
* @return {boolean}
*/
}, {
key: 'canAdd2ToRoll',
value: function canAdd2ToRoll(dice) {
if (this.landmarks['Harbor'].activated) Eif (dice.length >= 2 && dice[0] + dice[1] >= 10) return true;
return false;
}
/**
* Can re roll dice
* @return {boolean}
*/
}, {
key: 'canRollAgain',
value: function canRollAgain() {
return this.landmarks['Radio Tower'].activated;
}
/**
* Can take another turn
* @param {number[]} dice
* @return {boolean}
*/
}, {
key: 'canTurnAgain',
value: function canTurnAgain(dice) {
if (this.landmarks['Amusement Park'].activated) if (dice.length === 2 && dice[0] === dice[1]) return true;
return false;
}
/**
* Can roll 2 dice
* @return {boolean}
*/
}, {
key: 'canRoll2Dice',
value: function canRoll2Dice() {
return this.landmarks['Train Station'].activated;
}
/**
* Can buy the landmarks
* @param {Landmark[]} landmarks
* @return {boolean}
*/
}, {
key: 'canBuyLandmarks',
value: function canBuyLandmarks(landmarks) {
var possible = this.possibleLandmarks();
// stop if landmark isn't possible
Iif (!landmarks.every(function (lm) {
return possible.indexOf(lm) !== -1;
})) return false;
var totalCost = landmarks.reduce(function (acc, lm) {
return acc + lm.cost;
}, 0);
return totalCost <= this.coins;
}
/**
* Can buy the cards
* @param {Card[]} cards
* @return {boolean}
*/
}, {
key: 'canBuyCards',
value: function canBuyCards(cards) {
var _this = this;
var notOwn = this.cards.filter(function (card) {
return card.color === _Card.Color.PURPLE;
}).every(function (card) {
return _this.cards.indexOf(card.name) === -1;
});
// owns a matching purple
Iif (!notOwn) return false;
var totalCost = cards.reduce(function (acc, card) {
return acc + card.cost;
}, 0);
return totalCost <= this.coins;
}
/**
* The possible landmarks player can buy
* @return {Landmark[]}
*/
}, {
key: 'possibleLandmarks',
value: function possibleLandmarks() {
var _this2 = this;
return Object.keys(this.landmarks).map(function (name) {
return _this2.landmarks[name];
}).filter(function (lm) {
return !lm.activated;
}).filter(function (lm) {
return _this2.coins >= lm.cost;
});
}
/**
* The indies of the possible cards on the market player can buy
* @param {Card[]} market
* @return {number[]} Indexes of possible cards in the market
*/
}, {
key: 'possibleCards',
value: function possibleCards(market) {
var _this3 = this;
var indexes = market.map(function (v, index) {
return index;
});
return indexes.filter(function (i) {
return _this3.coins >= market[i].cost;
})
// keep purples I don't own
.filter(function (i) {
return market[i].color !== _Card.Color.PURPLE || _this3.cards.filter(function (c) {
return c.color === _Card.Color.PURPLE;
}).map(function (c) {
return c.name;
}).indexOf(market[i].name) === -1;
})
// remove duplicate purples
.filter(function (i) {
return market[i].color !== _Card.Color.PURPLE || market.map(function (c) {
return c.name;
}).indexOf(market[i].name) === i;
});
}
}]);
return Player;
}();
exports.default = Player;
//# sourceMappingURL=Player.js.map |