export declare class MinecraftService { private client; constructor(token: string); ping(request: PingRequest): Promise; } export interface PingRequest { address?: string; } export interface PingResponse { favicon?: string; latency?: number; max_players?: number; motd?: string; players?: number; protocol?: number; sample?: PlayerSample[]; version?: string; } export interface PlayerSample { name?: string; uuid?: string; }