Moon - Cesium Documentation

# Moon

#### new Moon(options)

  Draws the Moon in 3D.

  Name | Type | Description
  --- | --- | ---

  `options`

  Object

  optional Object with the following properties:

  Name | Type | Default | Description
  --- | --- | --- | ---
  `show` | Boolean | `true` | optional Determines whether the moon will be rendered.
  `textureUrl` | String | `buildModuleUrl('Assets/Textures/moonSmall.jpg')` | optional The moon texture.
  `ellipsoid` | Ellipsoid | `Ellipsoid.MOON` | optional The moon ellipsoid.
  `onlySunLighting` | Boolean | `true` | optional Use the sun as the only light source.

  ##### Example:

      scene.moon = new Cesium.Moon();

  ##### See:

  - Scene#moon
  Source: Scene/Moon.js, line 50

### Members

#### readonlyellipsoid :Ellipsoid

  Get the ellipsoid that defines the shape of the moon.
  Default Value: ``Ellipsoid.MOON``
  Source: Scene/Moon.js, line 104

#### onlySunLighting :Boolean

  Use the sun as the only light source.
  Default Value: `true`
  Source: Scene/Moon.js, line 80

#### show :Boolean

  Determines if the moon will be shown.
  Default Value: `true`
  Source: Scene/Moon.js, line 64

#### textureUrl :String

  The moon texture.
  Default Value: `buildModuleUrl('Assets/Textures/moonSmall.jpg')`
  Source: Scene/Moon.js, line 71

### Methods

#### destroy() → undefined

  Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.
  Once an object is destroyed, it should not be used; calling any function other than `isDestroyed` will result in a `DeveloperError` exception. Therefore, assign the return value (`undefined`) to the object as done in the example.

  ##### Returns:

  ##### Throws:

  - DeveloperError : This object was destroyed, i.e., destroy() was called.

  ##### Example:

      moon = moon && moon.destroy();

  ##### See:

  - Moon#isDestroyed
  Source: Scene/Moon.js, line 178

#### isDestroyed() → Boolean

  Returns true if this object was destroyed; otherwise, false.
  If this object was destroyed, it should not be used; calling any function other than `isDestroyed` will result in a `DeveloperError` exception.

  ##### Returns:

  `true` if this object was destroyed; otherwise, `false`.

  ##### See:

  - Moon#destroy
  Source: Scene/Moon.js, line 157