import {Utils} from '../../lib/utils'; const BACKGROUND_COLOR = "#0000FF"; const HEIGHT = 40; const MAX_CATEGORY_COUNT = 5; const MAX_QUESTION_COUNT = 5; interface Question { question: string; answer: string; points: number; answered: boolean; dd: boolean; } export class Jeopardy extends Rooms.RoomGame { playerTable: {[userid: string]: JeopardyGamePlayer}; host: User; state: 'signups' | 'selecting' | 'answering' | 'wagering' | 'buzzing' | 'checking' | 'round2'; gameid: ID; categories: string[]; question: Question; questions: Question[][]; finalQuestion: Question; started: boolean; categoryCount: number; questionCount: number; round: number; canBuzz: boolean; numUpdates: number; finalCategory: string; answeringTime: number; finalAnsweringTime: number; timeout: NodeJS.Timer | null; roundStarted: boolean; // FIXME: this type should be `JeopardyGamePlayer | null` curPlayer: JeopardyGamePlayer; prevPlayer: JeopardyGamePlayer; order: string[]; points: Map; finals: boolean; gameNumber: number; constructor(room: Room, user: User, categoryCount: number, questionCount: number) { super(room); this.gameNumber = room.nextGameNumber(); this.playerTable = Object.create(null); this.host = user; this.allowRenames = true; this.state = "signups"; this.gameid = 'jeopardy' as ID; this.title = 'Jeopardy'; this.categories = []; this.question = Object.create(null); this.questions = []; this.finalQuestion = Object.create(null); this.started = false; this.categoryCount = categoryCount; this.questionCount = questionCount; this.round = 1; this.points = new Map(); this.playerCap = 3; this.canBuzz = false; this.numUpdates = 0; this.finalCategory = ""; this.answeringTime = 10; this.finalAnsweringTime = 30; this.timeout = null; this.roundStarted = false; this.curPlayer = new JeopardyGamePlayer(user, this); this.prevPlayer = new JeopardyGamePlayer(user, this); this.order = []; this.finals = false; this.setupGrid(); } destroy() { if (this.timeout) clearTimeout(this.timeout); super.destroy(); } makePlayer(user: User) { return new JeopardyGamePlayer(user, this); } setupGrid() { this.categories = []; for (let j = 0; j < this.categoryCount; j++) { this.categories.push(""); } this.questions = []; for (let i = 0; i < this.questionCount; i++) { this.questions.push([]); for (let j = 0; j < this.categoryCount; j++) { this.questions[i].push({question: '', answer: '', points: 200 * this.round * (i + 1), answered: false, dd: false}); } } this.finalQuestion = Object.create(null); this.roundStarted = false; this.question = Object.create(null); if (this.round === 1) { this.display(); } else { this.update(); } } start() { if (this.roundStarted) return "The game has already been started."; if (this.playerCount < 2) return "The game needs at least two players to start."; const noquestions = []; for (let i = 0; i < this.categoryCount; i++) { for (let j = 0; j < this.questionCount; j++) { if (!this.questions[j][i].question) { noquestions.push(`(${(i + 1)}, ${(j + 1)})`); } } } let badstr = noquestions.join(", "); if (!this.finalQuestion.question && this.round === 2) { badstr += `${(badstr ? ", " : "")} final`; } if (badstr) { return `The follow questions still need questions and answers: ${badstr}`; } this.roundStarted = true; if (this.round === 1) { for (const userID in this.playerTable) { const player = this.playerTable[userID]; this.points.set(player, 0); } } this.state = 'selecting'; let lowest: string[] = []; let minpoints; for (const userID in this.playerTable) { const points = this.playerTable[userID].points; if (!minpoints) { lowest.push(userID); minpoints = points; } else if (points < minpoints) { lowest = [userID]; minpoints = points; } else if (points === minpoints) { lowest.push(userID); } } this.curPlayer = this.playerTable[lowest[Math.floor(lowest.length * Math.random())]]; this.prevPlayer = this.curPlayer; this.update(); this.nextPlayer(); } nextPlayer() { this.room.addRaw(`${this.curPlayer.name} you're up!`); } getGrid() { let buffer = `
`; for (let i = 0; i < this.categoryCount; i++) { buffer += ``; } buffer += ``; for (let i = 0; i < this.questionCount; i++) { buffer += ``; for (let j = 0; j < this.categoryCount; j++) { buffer += ``; } buffer += ``; } buffer += `
${Utils.escapeHTML(this.categories[i])}
${(this.questions[i][j].answered ? "" : this.questions[i][j].points)}

`; if (this.question && !this.finals) { buffer += `
`; } for (const userID in this.playerTable) { const player = this.playerTable[userID]; buffer += `
${this.curPlayer && this.curPlayer.name === player.name ? "" : ""}${Utils.escapeHTML(player.name)}(${(player.points || 0)})${this.curPlayer && this.curPlayer.name === player.name ? "" : ""}

`; } buffer += `
`; return buffer; } display() { this.room.add(`|uhtml|jeopardy${this.gameNumber}-${this.numUpdates}|${this.getGrid()}`); } update(dontMove = false) { if (dontMove) { this.room.add(`|uhtmlchange|jeopardy${this.gameNumber}-${this.numUpdates}|${this.getGrid()}`); } else { this.room.add(`|uhtmlchange|jeopardy${this.gameNumber}-${this.numUpdates}|`); this.numUpdates++; this.room.add(`|uhtml|jeopardy${this.gameNumber}-${this.numUpdates}|${this.getGrid()}`); } } dailyDouble() { if (this.timeout) clearTimeout(this.timeout); this.state = 'answering'; if (!this.curPlayer.wager) this.curPlayer.wager = 0; this.askQuestion(); } select(target: string, user: User) { if (this.state !== 'selecting') return "The game of Jeopardy is not in the selection phase."; const player = this.playerTable[user.id]; if (!player) return "You are not in the game of Jeopardy."; if (!this.curPlayer || this.curPlayer.id !== user.id) return "It is not your turn to select."; const params = target.split(","); if (params.length < 2) return "You must specify a row and a column number."; const categoryNumber = parseInt(params[0]); if (!categoryNumber || categoryNumber < 1 || categoryNumber > this.categoryCount) { return `The category must be a number between 1 and ${this.categoryCount}`; } const questionNumber = parseInt(params[1]); if (!questionNumber || questionNumber < 1 || questionNumber > this.questionCount) { return `The question must be a number between 1 and ${this.questionCount}`; } const question = this.questions[questionNumber - 1][categoryNumber - 1]; if (question.answered) return "That question has already been answered."; this.question = question; if (question.dd) { this.room.add(`That was a daily double! ${this.curPlayer.name}, how much would you like to wager?`); this.clearWagers(); this.state = 'wagering'; this.timeout = setTimeout(() => this.dailyDouble(), 30 * 1000); } else { this.state = 'buzzing'; this.askQuestion(); } } clearWagers() { for (const userID in this.playerTable) { this.playerTable[userID].wager = 0; } } clearBuzzes() { for (const userID in this.playerTable) { this.playerTable[userID].buzzed = false; } } askQuestion() { if (!this.question.dd) { this.curPlayer = null!; } this.clearBuzzes(); this.room.addRaw(`
Your question is: ${this.question.question}
`); if (!this.finals) { this.canBuzz = false; this.update(true); this.timeout = setTimeout(() => this.allowBuzzes(), this.question.question.length / 15 * 1000); } } allowBuzzes() { this.canBuzz = true; this.update(true); this.timeout = setTimeout(() => this.allowAllBuzzes(), 1000 * 1 / 3); } allowAllBuzzes() { for (const userID in this.playerTable) { this.playerTable[userID].buzzedEarly = false; } } revealAnswer() { this.room.addRaw(`
The answer was: ${Utils.escapeHTML(this.question.answer)}
`); this.question.answered = true; } buzz(user: User) { if (this.state !== 'buzzing') return "You cannot buzz in at this time."; const player = this.playerTable[user.id]; if (!player) return "You are not in the game of Jeopardy."; if (player.buzzed) return "You have already buzzed in to the current question."; if (!this.canBuzz) { player.buzzedEarly = true; player.send("You buzzed early! You now have a delay before you will be able to buzz."); return; } else if (player.buzzedEarly) { return "Your buzzing cooldown has not yet ended."; } this.curPlayer = player; this.curPlayer.buzzed = true; this.room.add(`${user.name} has buzzed in!`); this.state = "answering"; this.timeout = setTimeout(() => this.check(false), this.answeringTime * 1000); } hasRemainingQuestion() { for (let i = 0; i < this.questionCount; i++) { for (let j = 0; j < this.categoryCount; j++) { if (!this.questions[i][j].answered) return true; } } return false; } startFinals() { this.update(); this.room.add("Time to begin finals! The category is: " + this.finalCategory + "! Please wager your amounts now."); this.finals = true; this.state = "wagering"; this.clearWagers(); this.timeout = setTimeout(() => this.finalWagers(), this.finalAnsweringTime * 1000); } wager(amount: string | number, user: User) { if (this.state !== "wagering" && (!this.finals || this.curPlayer.id !== user.id)) { return "You cannot wager at this time."; } const player = this.playerTable[user.id]; if (!player) return "You are not in the game of Jeopardy."; amount = toID(amount); const wager = (amount === 'all' ? player.points : parseInt(amount)); if (!wager) return "Your wager must be a number, or 'all'"; if (wager < 0) return "You cannot wager a negative amount"; if (wager > player.points && (wager > (this.round * 1000) || this.finals)) { return "You cannot wager more than your current number of points"; } if (player.wager) return "You have already wagered"; player.wager = wager; player.send(`You have wagered ${wager} points!`); if (!this.finals) { this.dailyDouble(); } else { for (const userID in this.playerTable) { if (!this.playerTable[userID].wager) return; } if (this.timeout) clearTimeout(this.timeout); this.finalWagers(); } } finalWagers() { for (const userID in this.playerTable) { const player = this.playerTable[userID]; if (!player.wager) player.wager = 0; } this.question = this.finalQuestion; this.state = "answering"; this.askQuestion(); this.timeout = setTimeout(() => this.doFinals(), this.finalAnsweringTime * 1000); } doFinals() { this.order = Object.keys(this.playerTable); this.doFinalPlayer(); } doFinalPlayer() { if (this.order.length === 0) { this.revealAnswer(); let highest: string[] = []; let maxpoints; for (const userID in this.playerTable) { const player = this.playerTable[userID]; const points = player.points; if (!maxpoints) { highest.push(player.name); maxpoints = points; } else if (points > maxpoints) { highest = [player.name]; maxpoints = points; } else if (points === maxpoints) { highest.push(player.name); } } this.room.add(`|raw|
Congratulations to ${highest.map(n => Utils.escapeHTML(n)).join(", ")} for winning the game of Jeopardy with ${maxpoints} points!`); this.destroy(); return; } else { const index = this.order.shift() || 0; this.curPlayer = this.playerTable[index]; const answer = this.curPlayer.finalAnswer; if (answer) { this.room.add(`${this.curPlayer.name} has answered ${Utils.escapeHTML(answer)}!`); this.state = "checking"; } else { const wager = this.curPlayer.wager; this.room.add(`${this.curPlayer.name} did not answer the final Jeopardy and loses ${wager} points`); let points = this.curPlayer.points; points -= wager; this.curPlayer.points = points; this.timeout = setTimeout(() => this.doFinalPlayer(), 5 * 1000); } } } answer(target: string, user: User) { if (this.state !== 'answering') return "You cannot answer the question at this time."; const player = this.playerTable[user.id]; if (!player) return "You are not in the game of Jeopardy."; if (this.finals) { if (player.finalAnswer) return "You have already answered the final jeopardy"; player.answer = Utils.escapeHTML(target); player.send(`You have selected your answer as ${Utils.escapeHTML(target)}`); } else { if (this.timeout) clearTimeout(this.timeout); if (!this.curPlayer || this.curPlayer.id !== user.id) return "It is not your turn to answer."; this.state = "checking"; this.room.add(`${user.name} has answered ${Utils.escapeHTML(target)}!`); } } mark(correct: boolean) { if (this.state !== 'checking') return "There is no answer to currently check."; this.check(correct); } check(correct: boolean) { if (correct) { const gainpoints = ((this.question.dd || this.finals) ? this.curPlayer.wager : this.question.points); let points = this.curPlayer.points; points += gainpoints; this.curPlayer.points = points; this.room.add(`${this.curPlayer.name} has answered the question correctly and gained ${gainpoints} points!`); if (!this.finals) { this.revealAnswer(); } if (this.finals) { this.doFinalPlayer(); } else if (!this.hasRemainingQuestion()) { if (this.round === 1) { this.round++; this.setupGrid(); this.state = "round2"; } else { this.startFinals(); } } else { this.prevPlayer = this.curPlayer; this.state = 'selecting'; this.question = Object.create(null); this.update(); } } else { const losspoints = ((this.question.dd || this.finals) ? this.curPlayer.wager : this.question.points); this.room.add(`${this.curPlayer.name} answered incorrectly and loses ${losspoints} points!`); let points = this.curPlayer.points; points -= losspoints; this.curPlayer.points = points; if (this.finals) { this.doFinalPlayer(); } else if (this.everyBuzzed() || this.question.dd) { this.nextQuestion(); } else { this.state = 'buzzing'; } } } everyBuzzed() { for (const userID in this.playerTable) { if (!this.playerTable[userID].buzzed) return false; } return true; } setCategory(categoryNumber: string | number, category: string) { if (typeof categoryNumber === 'string') { this.finalCategory = category.trim(); } else { this.categories[categoryNumber] = category.trim(); this.update(); } } nextQuestion() { this.revealAnswer(); if (!this.hasRemainingQuestion()) { if (this.round === 1) { this.round++; this.setupGrid(); this.state = "round2"; } else { this.startFinals(); } } else { this.curPlayer = this.prevPlayer; this.state = "selecting"; this.question = Object.create(null); this.update(); } } setCategories(categories: string[]) { if (this.state !== "signups" && this.state !== "round2") return false; for (const [i, category] of categories.entries()) { this.categories[i] = category; } this.update(); } getQuestion(categoryNumber: number, questionNumber: number) { const question = this.questions[questionNumber][categoryNumber]; if (question.question) { return `Question: ${Utils.escapeHTML(question.question)}
Answer: ${Utils.escapeHTML(question.answer)}`; } else { return "That question has not yet been imported."; } } setDailyDouble(categoryNumber: number, questionNumber: number) { const question = this.questions[questionNumber][categoryNumber]; if (question.dd) return "That question is already a daily double."; question.dd = true; } importQuestions(questions: string[], questionStart: number, categoryStart: string | number) { if (typeof categoryStart === 'string') { const split = questions[0].split("|"); if (split.length !== 2) return "Final question was unable to be imported."; this.finalQuestion.question = split[0].trim(); this.finalQuestion.answer = split[1].trim(); } else { for (let i = categoryStart; i < this.categoryCount; i++) { for (let j = (i === categoryStart ? questionStart : 0); j < this.questionCount; j++) { if (questions.length === 0) { return; } const split = questions[0].split("|"); if (split.length !== 2) { return `Questions before ${questions[0]} imported successfully, but ${questions[0]} did not have a question and one answer.`; } this.questions[j][i].question = split[0].trim(); this.questions[j][i].answer = split[1].trim(); questions.shift(); } } if (questions.length > 0) { const split = questions[0].split("|"); if (split.length !== 2) { return `Questions before ${questions[0]} imported successfully, but ${questions[0]} did not have a question and one answer.`; } this.finalQuestion.question = split[0].trim(); this.finalQuestion.answer = split[1].trim(); } } } } class JeopardyGamePlayer extends Rooms.RoomGamePlayer { answer: string; points: number; wager: number; buzzedEarly: boolean; finalAnswer: string; buzzed: boolean; constructor(user: User, game: Jeopardy) { super(user, game); this.answer = ''; this.points = 0; this.wager = 0; this.buzzedEarly = false; this.finalAnswer = ''; this.buzzed = false; } } export const commands: ChatCommands = { jp: 'jeopardy', jeopardy: { off: 'disable', disable(target, room, user) { room = this.requireRoom(); this.checkCan('gamemanagement', null, room); if (room.settings.jeopardyDisabled) { return this.errorReply("Jeopardy is already disabled in this room."); } room.settings.jeopardyDisabled = true; room.saveSettings(); return this.sendReply("Jeopardy has been disabled for this room."); }, on: 'enable', enable(target, room, user) { room = this.requireRoom(); this.checkCan('gamemanagement', null, room); if (!room.settings.jeopardyDisabled) { return this.errorReply("Jeopardy is already enabled in this room."); } delete room.settings.jeopardyDisabled; room.saveSettings(); return this.sendReply("Jeopardy has been enabled for this room."); }, help(target, room, user) { return this.parse("/help jeopardy"); }, create: 'new', new(target, room, user) { room = this.requireRoom(); if (room.game) { return this.errorReply(`There is already a game of ${room.game.title} in progress in this room.`); } this.checkCan('minigame', null, room); const params = target.split(","); const categoryCount = parseInt(params[0]) || MAX_CATEGORY_COUNT; const questionCount = parseInt(params[1]) || MAX_QUESTION_COUNT; if (categoryCount > MAX_CATEGORY_COUNT) { return this.sendReply(`A match with more than ${MAX_CATEGORY_COUNT} categories cannot be created.`); } if (questionCount > MAX_QUESTION_COUNT) { return this.sendReply( `A match with more than ${MAX_QUESTION_COUNT} questions per category cannot be created.` ); } room.game = new Jeopardy(room, user, categoryCount, questionCount); this.privateModAction(`A new game of Jeopardy was started by ${user.name}`); this.modlog('JEOPARDY'); }, categories(target, room, user) { room = this.requireRoom(); const game = room.getGame(Jeopardy); if (!game) return this.errorReply("There is no game of Jeopardy going on in this room."); if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host."); const params = target.split(","); if (params.length !== game.categoryCount) { return this.errorReply(`You must set exactly ${game.categoryCount} categories.`); } const reply = game.setCategories(params); if (reply) this.errorReply(reply); }, category(target, room, user) { room = this.requireRoom(); const game = room.getGame(Jeopardy); if (!game) return this.errorReply("There is no game of Jeopardy going on in this room."); if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host."); const params = target.split(","); if (params.length !== 2) return this.errorReply("You must specify the category number and the category."); let categoryNumber: string | number; if (params[0] === "final") { categoryNumber = "final"; } else { categoryNumber = parseInt(params[0]); if (!categoryNumber || categoryNumber < 1 || categoryNumber > game.categoryCount) { return this.errorReply(`The category number must be between 1 and ${game.categoryCount}.`); } } game.setCategory((typeof categoryNumber === 'string' ? categoryNumber : categoryNumber - 1), params[1]); }, select(target, room, user) { room = this.requireRoom(); const game = room.getGame(Jeopardy); if (!game) return this.errorReply("There is no game of Jeopardy going on in this room."); const reply = game.select(target, user); if (reply) this.errorReply(reply); }, buzz(target, room, user) { room = this.requireRoom(); const game = room.getGame(Jeopardy); if (!game) return this.errorReply("There is no game of Jeopardy going on in this room."); const reply = game.buzz(user); if (reply) this.errorReply(reply); }, wager(target, room, user) { room = this.requireRoom(); const game = room.getGame(Jeopardy); if (!game) return this.errorReply("There is no game of Jeopardy going on in this room."); const reply = game.wager(target, user); if (reply) this.errorReply(reply); }, answer(target, room, user) { room = this.requireRoom(); const game = room.getGame(Jeopardy); if (!game) return this.errorReply("There is no game of Jeopardy going on in this room."); const reply = game.answer(target, user); if (reply) this.errorReply(reply); }, import(target, room, user) { room = this.requireRoom(); const game = room.getGame(Jeopardy); if (!target) return this.errorReply("You must specify at least one question"); if (!game) return this.errorReply("There is no game of Jeopardy going on in this room."); if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host."); const params = target.split(","); let dataStart = 0; let catStart: string | number; let questionStart = 1; if (toID(params[0]) === 'final') { catStart = 'finals'; params.splice(0, 1); } else { catStart = parseInt(params[0]); if (catStart) { if (catStart < 1 || catStart > game.categoryCount) { return this.errorReply(`The category must be a number between 1 and ${game.categoryCount}.`); } dataStart = 1; questionStart = parseInt(params[1]); if (questionStart) { if (questionStart < 1 || questionStart > game.questionCount) { return this.errorReply(`The question must be a number between 1 and ${game.questionCount}.`); } dataStart = 2; } else { questionStart = 1; } } else { catStart = 1; questionStart = 1; } params.splice(0, dataStart); } const reply = game.importQuestions( params, questionStart - 1, (typeof catStart === 'string' ? catStart : catStart - 1) ); if (reply) { this.errorReply(reply); } else { this.sendReply("Questions have been imported."); } }, dd: 'dailydouble', dailydouble(target, room, user) { room = this.requireRoom(); const game = room.getGame(Jeopardy); if (!game) return this.errorReply("There is no game of Jeopardy going on in this room."); if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host."); const params = target.split(","); if (params.length !== 2) return this.errorReply("You must specify the category number and question number"); const categoryNumber = parseInt(params[0]); if (!categoryNumber || categoryNumber < 1 || categoryNumber > game.categoryCount) { return this.errorReply(`The category must be a number between 1 and ${game.categoryCount}.`); } const questionNumber = parseInt(params[0]); if (!questionNumber || questionNumber < 1 || questionNumber > game.questionCount) { return this.errorReply(`The question must be a number between 1 and ${game.questionCount}.`); } const reply = game.setDailyDouble(categoryNumber - 1, questionNumber - 1); if (reply) { this.errorReply(reply); } else { this.sendReply("Daily double has been added."); } }, dailydoublehelp: [ `/jeopardy dailydouble [category number], [question number] - Set a question to be a daily double.`, ], view(target, room, user) { room = this.requireRoom(); const game = room.getGame(Jeopardy); if (!game) return this.errorReply("There is no game of Jeopardy going on in this room."); if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host."); const params = target.split(","); if (params.length !== 2) return this.errorReply("You must specify the category number and question number"); const categoryNumber = parseInt(params[0]); if (!categoryNumber || categoryNumber < 1 || categoryNumber > game.categoryCount) { return this.errorReply(`The category must be a number between 1 and ${game.categoryCount}.`); } const questionNumber = parseInt(params[1]); if (!questionNumber || questionNumber < 1 || questionNumber > game.questionCount) { return this.errorReply(`The question must be a number between 1 and ${game.questionCount}.`); } this.sendReplyBox(game.getQuestion(categoryNumber - 1, questionNumber - 1)); }, addplayer: 'adduser', adduser(target, room, user) { room = this.requireRoom(); const game = room.getGame(Jeopardy); if (!game) return this.errorReply("There is no game of Jeopardy going on in this room."); if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host."); const targetUser = Users.get(target); if (!targetUser) return this.errorReply("User '" + target + "' not found."); if (game.host.id === targetUser.id) return this.errorReply("You can't add yourself to the game."); if (game.addPlayer(targetUser)) { game.update(); } else { this.errorReply("Unable to add '" + target + "' to the game."); } }, incorrect: 'correct', correct(target, room, user, connection, cmd) { room = this.requireRoom(); const game = room.getGame(Jeopardy); if (!game) return this.errorReply("There is no game of Jeopardy going on in this room."); if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host."); const reply = game.mark(cmd === 'correct'); if (reply) this.errorReply(reply); }, start(target, room, user) { room = this.requireRoom(); const game = room.getGame(Jeopardy); if (!game) return this.errorReply("There is no game of Jeopardy going on in this room."); if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host."); const reply = game.start(); if (reply) this.errorReply(reply); }, removeplayer: 'removeuser', removeuser(target, room, user) { room = this.requireRoom(); const game = room.getGame(Jeopardy); if (!game) return this.errorReply("There is no game of Jeopardy going on in this room."); if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host."); const targetUser = Users.get(target); if (!targetUser) return this.errorReply(`User '${target}' not found.`); if (game.removePlayer(targetUser)) { game.update(); } else { return this.errorReply(`Unable to remove '${targetUser.name}' from the game.`); } }, subhost(target, room, user) { room = this.requireRoom(); const game = room.getGame(Jeopardy); if (!game) return this.errorReply("There is no game of Jeopardy going on in this room."); if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host."); const targetUser = Users.get(target); if (!targetUser) return this.errorReply(`User '${target}' not found.`); game.host = targetUser; this.sendReply(`${targetUser.name} has subbed in as the host.`); }, state(target, room, user) { room = this.requireRoom(); const game = room.getGame(Jeopardy); if (!game) return this.errorReply("There is no game of Jeopardy going on in this room."); if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host."); this.sendReply(`The game is currently in the ${game.state} state.`); }, end(target, room, user) { room = this.requireRoom(); const game = room.getGame(Jeopardy); if (!game) return this.errorReply("There is no game of Jeopardy going on in this room."); this.checkCan('minigame', null, room); game.destroy(); this.privateModAction(`The game of Jeopardy was ended by ${user.name}`); this.modlog('JEOPARDY END'); }, pass(target, room, user) { room = this.requireRoom(); const game = room.getGame(Jeopardy); if (!game) return this.errorReply("There is no game of Jeopardy going on in this room."); if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host."); game.nextQuestion(); }, timer(target, room, user) { room = this.requireRoom(); const game = room.getGame(Jeopardy); if (!game) return this.errorReply("There is no game of Jeopardy going on in this room."); if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host."); const amount = parseInt(target); if (!amount || amount < 2 || amount > 120) return this.errorReply("The amount must be a number between 2 and 120."); game.answeringTime = amount; this.addModAction(`${user.name} has set the answering window for questions to ${amount} seconds`); this.modlog('JEOPARDY TIMER', null, `${amount} seconds`); }, finaltimer(target, room, user) { room = this.requireRoom(); const game = room.getGame(Jeopardy); if (!game) return this.errorReply("There is no game of Jeopardy going on in this room."); if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host."); const amount = parseInt(target); if (!amount || amount < 2 || amount > 300) return this.errorReply("The amount must be a number between 2 and 300."); game.finalAnsweringTime = amount; this.addModAction(`${user.name} has set the answering window for the final question to ${amount} seconds`); this.modlog('JEOPARDY FINALTIMER', null, `${amount} seconds`); }, }, jeopardyhelp: [ `/jp new [number of categories], [number of questions] - Create a new game of jeopardy as the host. Requires: % @ # &`, `/jp end - End the current game of Jeopardy. Requires: % @ # &`, `/jp start - Start the game of Jeopardy. Must be the host.`, `/jp categories [First Category], [Second Category], etc. - Set the categories of the jeopardy game. Must be the host.`, `/jp category [Category Number], [Category Name] - Set a specific category of the jeopardy game. Must be the host.`, `/jp select [Category Number], [Question Number] - Select a question of the Jeopardy game.`, `/jp buzz - Buzz into the current question.`, `/jp answer [answer] - Attempt to answer the current question.`, `/jp correct/incorrect - Mark an answer as correct or incorrect. Must be the host.`, `/jp dailydouble [Category Number], [Question Number] - Set a question to be a daily double. Must be the host.`, `/jp wager [amount] - Wager some money for a daily double or finals. Must be a number or 'all'`, `/jp adduser [User] - Add a user to the game of Jeopardy. Must be the host.`, `/jp removeuser [User] - Remove a user from the game of Jeopardy. Must be the host.`, `/jp view [Category Number], [Question Number] - View a specific question and answer. Must be the host.`, `/jp subhost [User] - Sub a new host into the game. Must be the host.`, `/jp import [Category Number Start], [Question Number Start], [Question 1 | Answer 1], [Question 2 | Answer 2], etc. - Import questions into the current game of Jeopardy. Must be the host.`, `/jp pass - Skip the current question of Jeopardy. Must be the host.`, `/jp state - Check the state of the current Jeopardy game. Must be the host`, `/jp timer [seconds] - Set the answering window after buzzing for questions`, `/jp finaltimer [seconds] - Set the answering window for answering the final question`, ], }; export const roomSettings: SettingsHandler = room => ({ label: "Jeopardy", permission: 'editroom', options: [ [`disabled`, room.settings.jeopardyDisabled || 'jeopardy disable'], [`enabled`, !room.settings.jeopardyDisabled || 'jeopardy enable'], ], });