export const Abilities: {[k: string]: ModdedAbilityData} = { aerilate: { inherit: true, onBasePower(basePower, pokemon, target, move) { if (move.aerilateBoosted) return this.chainModify([0x14CD, 0x1000]); }, rating: 4.5, }, aftermath: { inherit: true, onDamagingHit(damage, target, source, move) { if (move.flags['contact'] && !target.hp) { this.damage(source.baseMaxhp / 4, source, target, null, true); } }, }, galewings: { inherit: true, onModifyPriority(priority, pokemon, target, move) { if (move && move.type === 'Flying') return priority + 1; }, rating: 4, }, ironbarbs: { inherit: true, onDamagingHit(damage, target, source, move) { if (move.flags['contact']) { this.damage(source.baseMaxhp / 8, source, target, null, true); } }, }, liquidooze: { inherit: true, onSourceTryHeal(damage, target, source, effect) { this.debug("Heal is occurring: " + target + " <- " + source + " :: " + effect.id); const canOoze = ['drain', 'leechseed']; if (canOoze.includes(effect.id)) { this.damage(damage, null, null, null, true); return 0; } }, }, magicguard: { inherit: true, onDamage(damage, target, source, effect) { if (effect.effectType !== 'Move') return false; }, }, normalize: { inherit: true, onModifyMovePriority: 1, onModifyMove(move) { if (move.id !== 'struggle' && this.dex.getMove(move.id).type !== 'Normal') { move.type = 'Normal'; } }, rating: -1, }, parentalbond: { inherit: true, onBasePower(basePower, pokemon, target, move) { if (move.multihitType === 'parentalbond' && move.hit > 1) return this.chainModify(0.5); }, rating: 5, }, pixilate: { inherit: true, onBasePower(basePower, pokemon, target, move) { if (move.pixilateBoosted) return this.chainModify([0x14CD, 0x1000]); }, rating: 4.5, }, refrigerate: { inherit: true, onBasePower(basePower, pokemon, target, move) { if (move.refrigerateBoosted) return this.chainModify([0x14CD, 0x1000]); }, rating: 4.5, }, roughskin: { inherit: true, onDamagingHit(damage, target, source, move) { if (move.flags['contact']) { this.damage(source.baseMaxhp / 8, source, target, null, true); } }, }, stancechange: { inherit: true, onBeforeMovePriority: 11, }, weakarmor: { inherit: true, onDamagingHit(damage, target, source, move) { if (move.category === 'Physical') { this.boost({def: -1, spe: 1}, target, target); } }, rating: 0.5, }, };