export const Conditions: {[k: string]: ModdedConditionData} = { slp: { inherit: true, onSwitchIn(target) { this.effectData.time = this.effectData.startTime; }, }, partiallytrapped: { inherit: true, onStart(pokemon, source) { this.add('-activate', pokemon, 'move: ' + this.effectData.sourceEffect, '[of] ' + source); this.effectData.boundDivisor = source.hasItem('bindingband') ? 8 : 16; }, onResidual(pokemon) { const trapper = this.effectData.source; if (trapper && (!trapper.isActive || trapper.hp <= 0 || !trapper.activeTurns)) { delete pokemon.volatiles['partiallytrapped']; return; } this.damage(pokemon.baseMaxhp / this.effectData.boundDivisor); }, }, stall: { // Protect, Detect, Endure counter duration: 2, counterMax: 256, onStart() { this.effectData.counter = 2; }, onStallMove() { // this.effectData.counter should never be undefined here. // However, just in case, use 1 if it is undefined. const counter = this.effectData.counter || 1; if (counter >= 256) { // 2^32 - special-cased because Battle.random(n) can't handle n > 2^16 - 1 return (this.random() * 4294967296 < 1); } this.debug("Success chance: " + Math.round(100 / counter) + "%"); return this.randomChance(1, counter); }, onRestart() { if (this.effectData.counter < (this.effect as Condition).counterMax!) { this.effectData.counter *= 2; } this.effectData.duration = 2; }, }, gem: { duration: 1, affectsFainted: true, onBasePower(basePower, user, target, move) { this.debug('Gem Boost'); return this.chainModify(1.5); }, }, };