export const Scripts: ModdedBattleScriptsData = { inherit: 'gen5', gen: 4, init() { for (const i in this.data.Pokedex) { delete this.data.Pokedex[i].abilities['H']; } }, modifyDamage(baseDamage, pokemon, target, move, suppressMessages = false) { // DPP divides modifiers into several mathematically important stages // The modifiers run earlier than other generations are called with ModifyDamagePhase1 and ModifyDamagePhase2 if (!move.type) move.type = '???'; const type = move.type; // Burn if (pokemon.status === 'brn' && baseDamage && move.category === 'Physical' && !pokemon.hasAbility('guts')) { baseDamage = this.modify(baseDamage, 0.5); } // Other modifiers (Reflect/Light Screen/etc) baseDamage = this.runEvent('ModifyDamagePhase1', pokemon, target, move, baseDamage); // Double battle multi-hit if (move.spreadHit) { const spreadModifier = move.spreadModifier || (this.gameType === 'free-for-all' ? 0.5 : 0.75); this.debug('Spread modifier: ' + spreadModifier); baseDamage = this.modify(baseDamage, spreadModifier); } // Weather baseDamage = this.runEvent('WeatherModifyDamage', pokemon, target, move, baseDamage); if (this.gen === 3 && move.category === 'Physical' && !Math.floor(baseDamage)) { baseDamage = 1; } baseDamage += 2; const isCrit = target.getMoveHitData(move).crit; if (isCrit) { baseDamage = this.modify(baseDamage, move.critModifier || 2); } // Mod 2 (Damage is floored after all multipliers are in) baseDamage = Math.floor(this.runEvent('ModifyDamagePhase2', pokemon, target, move, baseDamage)); // this is not a modifier baseDamage = this.randomizer(baseDamage); // STAB if (move.forceSTAB || type !== '???' && pokemon.hasType(type)) { // The "???" type never gets STAB // Not even if you Roost in Gen 4 and somehow manage to use // Struggle in the same turn. // (On second thought, it might be easier to get a MissingNo.) baseDamage = this.modify(baseDamage, move.stab || 1.5); } // types let typeMod = target.runEffectiveness(move); typeMod = this.clampIntRange(typeMod, -6, 6); target.getMoveHitData(move).typeMod = typeMod; if (typeMod > 0) { if (!suppressMessages) this.add('-supereffective', target); for (let i = 0; i < typeMod; i++) { baseDamage *= 2; } } if (typeMod < 0) { if (!suppressMessages) this.add('-resisted', target); for (let i = 0; i > typeMod; i--) { baseDamage = Math.floor(baseDamage / 2); } } if (isCrit && !suppressMessages) this.add('-crit', target); // Final modifier. baseDamage = this.runEvent('ModifyDamage', pokemon, target, move, baseDamage); if (!Math.floor(baseDamage)) { return 1; } return Math.floor(baseDamage); }, hitStepInvulnerabilityEvent(targets, pokemon, move) { const hitResults = this.runEvent('Invulnerability', targets, pokemon, move); for (const [i, target] of targets.entries()) { if (hitResults[i] === false) { this.attrLastMove('[miss]'); this.add('-miss', pokemon, target); } } return hitResults; }, calcRecoilDamage(damageDealt, move) { return this.clampIntRange(Math.floor(damageDealt * move.recoil![0] / move.recoil![1]), 1); }, };