import { LoLEvent } from "../data/LoLEvents.js"; import { LiveClientData } from "../data/LiveData.js"; import { ActivePlayer } from "../data/ActivePlayer.js"; import { ChampionAbilities } from "../data/ChampionAbilities.js"; import { ActivePlayerRunes, PlayerRunes } from "../data/runes/PlayerRunes.js"; import { Player, PlayerScores } from "../data/Player.js"; import { SummonerSpells } from "../data/SummonerSpells.js"; import { Item } from "../data/Item.js"; export declare const GameClient: { /** * Custom request to get live client data * @param uri not host. Just the path. Example: '/liveclientdata/allplayerdata' */ requestLiveApi: (uri: string) => Promise; getAllGameData: () => Promise; getActivePlayer: () => Promise; getActivePlayerName: () => Promise; getActivePlayerAbilities: () => Promise; getActivePlayerRunes: () => Promise; getAllPlayers: () => Promise; getPlayerScore: (riotId: string) => Promise; getPlayerSummonerSpells: (riotId: string) => Promise; getPlayerMainRunes: (riotId: string) => Promise; getPlayerItems: (riotId: string) => Promise; /** * Get all events from the game. Result differs depending on if you are spectator or player. (Spectator gets less events) */ getEvents: () => Promise; }; //# sourceMappingURL=LiveApiClient.d.ts.map