import type { FrameContext, OrbFrame } from './shared.js'; /** Builds `loading-bars`: seven vertical bars that hand their energy from left to right. */ export declare function barsFrame({ time, radius, density }: FrameContext): OrbFrame; /** Builds `progressing`: a travelling completion ring with a soft tail and moving endpoint. */ export declare function progressFrame({ time, radius, density }: FrameContext): OrbFrame; /** Builds `placeholder`: shimmering dotted text lines for skeleton-loading surfaces. */ export declare function skeletonFrame({ time, radius, density }: FrameContext): OrbFrame; /** Builds `monitoring`: a live waveform with a bright sampling head running across it. */ export declare function waveformFrame({ time, radius, density }: FrameContext): OrbFrame; /** Builds `checking`: a matrix of quiet cells with a diagonal verification sweep. */ export declare function gridFrame({ time, radius, density }: FrameContext): OrbFrame; /** Builds `tracking`: a target leaves a projected path, a live trail, and a compact lock-on reticle. */ export declare function radarFrame({ time, radius, density }: FrameContext): OrbFrame; /** Builds `waiting`: flowing particles pass through a compact hourglass. */ export declare function hourglassFrame({ time, radius, density }: FrameContext): OrbFrame; /** Builds `pulsing`: concentric signal rings expand, fade and immediately renew. */ export declare function ringsFrame({ time, radius, density }: FrameContext): OrbFrame; /** Builds `signaling`: broadcast waves fan outward from a live transmitter. */ export declare function signalFrame({ time, radius, density }: FrameContext): OrbFrame; /** Builds `stepping`: a bright task hops through a five-stage staircase. */ export declare function stepsFrame({ time, radius, density }: FrameContext): OrbFrame; /** Builds `streaming`: packets ride three fluid lanes that bend through the canvas. */ export declare function streamFrame({ time, radius, density }: FrameContext): OrbFrame; /** Builds `equalizing`: compact equalizer bars respond with independent rhythmic heights. */ export declare function equalizerFrame({ time, radius, density }: FrameContext): OrbFrame; /** Builds `wiring`: signal packets route around a simple circuit-board trace. */ export declare function circuitboardFrame({ time, radius, density }: FrameContext): OrbFrame; /** Builds `marqueeing`: a dotted rectangular perimeter with a lively chasing highlight. */ export declare function marqueeFrame({ time, radius, density }: FrameContext): OrbFrame; /** Builds `orbiting-dots`: three orbital dots trace separate ellipses with faint dotted paths. */ export declare function orbitdotsFrame({ time, radius, density }: FrameContext): OrbFrame; //# sourceMappingURL=utility-loaders.d.ts.map