import type { FrameContext, OrbFrame } from './shared.js'; /** Draws an indeterminate download channel that fills in successive blocks. */ export declare function downloadFrame({ time, radius, density, particleRadius }: FrameContext): OrbFrame; /** Draws a retry loop whose incomplete ring repeatedly regains confidence. */ export declare function retryFrame({ time, radius, particleRadius }: FrameContext): OrbFrame; /** Draws a scanner sweep through a bounded inspection field. */ export declare function scannerFrame({ time, radius, density, particleRadius }: FrameContext): OrbFrame; /** Draws source-like blocks that settle into a compiled arrangement. */ export declare function compileFrame({ time, radius, density, particleRadius }: FrameContext): OrbFrame; /** Draws pagination markers that advance through a moving active page. */ export declare function paginationFrame({ time, radius, density, particleRadius }: FrameContext): OrbFrame; /** Draws weighted flows travelling across a compact Sankey-style system. */ export declare function sankeyFrame({ time, radius, density }: FrameContext): OrbFrame; /** Draws a radar plot that breathes between several measured axes. */ export declare function radarPlotFrame({ time, radius, density }: FrameContext): OrbFrame; /** Draws a live Gantt chart of parallel scheduled work. */ export declare function ganttFrame({ time, radius, density, particleRadius }: FrameContext): OrbFrame; /** Draws an activity calendar with a travelling intensity wave. */ export declare function calendarFrame({ time, radius, density, particleRadius }: FrameContext): OrbFrame; /** Draws a target-measuring bullet chart with animated actual and threshold marks. */ export declare function bulletFrame({ time, radius, particleRadius }: FrameContext): OrbFrame; /** Draws a compact animated box plot with changing whiskers and quartiles. */ export declare function boxPlotFrame({ time, radius, particleRadius }: FrameContext): OrbFrame; /** Draws packets dispatched into several outbound channels. */ export declare function dispatchFrame({ time, radius, density }: FrameContext): OrbFrame; /** Draws a low-code batch workflow: skeleton cards rearrange, split into parallel work, merge, then dispatch. */ export declare function batchFrame({ time, radius, density, particleRadius }: FrameContext): OrbFrame; /** Draws a checkpoint route where a courier confirms each reached stage before continuing. */ export declare function checkpointFrame({ time, radius, density }: FrameContext): OrbFrame; /** Draws ranked work cards whose leading priority rises to the front. */ export declare function priorityFrame({ time, radius, density, particleRadius }: FrameContext): OrbFrame; /** Draws a verification trace that lights each proof point in sequence. */ export declare function verifyFrame({ time, radius, density }: FrameContext): OrbFrame; /** Draws a weight on a smooth pendulum arc. */ export declare function pendulumFrame({ time, radius }: FrameContext): OrbFrame; /** Draws calm particles drifting across a small invisible current. */ export declare function driftFrame({ time, radius, density }: FrameContext): OrbFrame; /** Draws a soft rainfall field with passing illuminated drops. */ export declare function rainFrame({ time, radius, density }: FrameContext): OrbFrame; //# sourceMappingURL=expansion.d.ts.map