import { Live2DCubismModel } from "./Live2DCubismModel"; export declare class WebGLRenderer { model: Live2DCubismModel; shader: WebGLProgram; constructor(model: Live2DCubismModel); createShader: () => WebGLProgram; deleteShader: () => void; start: () => void; loadTexture: (index: number, image: HTMLImageElement) => void; deleteTextures: () => void; deleteTexture: (texture: WebGLTexture) => void; resize: () => void; contextLost: () => boolean; prepare: () => void; draw: () => void; }