/** * @license * Copyright Google Inc. All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ import { AnimationBuilder, AnimationFactory, AnimationMetadata, AnimationOptions, AnimationPlayer } from '@angular/animations'; import { RendererFactory2 } from '@angular/core'; import { AnimationRenderer } from './animation_renderer'; export declare class BrowserAnimationBuilder extends AnimationBuilder { private _nextAnimationId; private _renderer; constructor(rootRenderer: RendererFactory2, doc: any); build(animation: AnimationMetadata | AnimationMetadata[]): AnimationFactory; } export declare class BrowserAnimationFactory extends AnimationFactory { private _id; private _renderer; constructor(_id: string, _renderer: AnimationRenderer); create(element: any, options?: AnimationOptions): AnimationPlayer; } export declare class RendererAnimationPlayer implements AnimationPlayer { id: string; element: any; private _renderer; parentPlayer: AnimationPlayer | null; private _started; constructor(id: string, element: any, options: AnimationOptions, _renderer: AnimationRenderer); private _listen(eventName, callback); private _command(command, ...args); onDone(fn: () => void): void; onStart(fn: () => void): void; onDestroy(fn: () => void): void; init(): void; hasStarted(): boolean; play(): void; pause(): void; restart(): void; finish(): void; destroy(): void; reset(): void; setPosition(p: number): void; getPosition(): number; totalTime: number; }