import IProjectionNode from "../interface/IProjectionNode"; import GameGraphChild from "./GameGraphChild"; export default class ProjectionNode extends GameGraphChild implements IProjectionNode { static componentName: string; static defaults: Partial>; static schema: Required>; static includeKeys: string[]; private refreshState; private _x; get x(): number; set x(value: number); private _y; get y(): number; set y(value: number); private _distance; get distance(): number; set distance(value: number); outX: number; outY: number; outZ: number; constructor(); }