import { Reactive } from "@lincode/reactivity"; import Appendable from "../display/core/Appendable"; import IGameGraph, { GameGraphData } from "../interface/IGameGraph"; export default class GameGraph extends Appendable implements IGameGraph { static componentName: string; static defaults: Partial>; static schema: Required>; constructor(); gameGraphDataState: Reactive<[GameGraphData]>; get data(): GameGraphData; set data(val: GameGraphData); mergeData(data: GameGraphData): void; deleteData(uuid: string): void; private pausedState; get paused(): boolean; set paused(val: boolean); }