import { Reactive } from "@lincode/reactivity"; import Appendable from "../display/core/Appendable"; import IConnector from "../interface/IConnector"; import GameGraphChild from "./GameGraphChild"; export declare const findConnected: (manager: Appendable, result?: Set) => Set; export default class Connector extends GameGraphChild implements IConnector { static componentName: string; static defaults: Partial>; static schema: Required>; constructor(); protected refreshState: Reactive<{}>; private _to?; get to(): string | undefined; set to(val: string | undefined); private _from?; get from(): string | undefined; set from(val: string | undefined); private _fromProp?; get fromProp(): string | undefined; set fromProp(val: string | undefined); private _toProp?; get toProp(): string | undefined; set toProp(val: string | undefined); private _xyz?; get xyz(): "x" | "y" | "z" | undefined; set xyz(val: "x" | "y" | "z" | undefined); }