import { Object3D } from "three"; import MeshAppendable from "../display/core/MeshAppendable"; declare const getMultipleSelectionTargets: import("@lincode/reactivity").GetGlobalState>>[]>; export { getMultipleSelectionTargets }; export declare const addMultipleSelectionTargets: (val: MeshAppendable>) => void; export declare const deleteMultipleSelectionTargets: (val: MeshAppendable>) => void; export declare const clearMultipleSelectionTargets: () => void; export declare const flushMultipleSelectionTargets: (onFlush: () => Array | void, deselect?: boolean) => void;