export class VelocityPass extends Pass { constructor(scene: any, camera: any); cachedMaterials: WeakMap; lastCameraTransform: { position: Vector3; quaternion: Quaternion; }; visibleMeshes: any[]; renderedMeshesThisFrame: number; renderedMeshesLastFrame: number; _scene: any; _camera: any; renderTarget: WebGLRenderTarget; setVelocityMaterialInScene(): void; saveBoneTexture(object: any): void; unsetVelocityMaterialInScene(): void; setSize(width: any, height: any): void; renderVelocity(renderer: any): void; render(renderer: any): void; } import { Pass } from "postprocessing"; import { Vector3 } from "three"; import { Quaternion } from "three"; import { WebGLRenderTarget } from "three";