export class TemporalResolvePass extends Pass { constructor(scene: any, camera: any, customComposeShader: any, options?: {}); velocityPass: null; velocityResolutionScale: number; _scene: any; _camera: any; renderTarget: WebGLRenderTarget; fullscreenMaterial: TemporalResolveMaterial; setSize(width: any, height: any): void; setupFramebuffers(width: any, height: any): void; accumulatedTexture: FramebufferTexture | undefined; lastVelocityTexture: FramebufferTexture | undefined; checkCanUseSharedVelocityTexture(): boolean; render(renderer: any): void; } import { Pass } from "postprocessing"; import { WebGLRenderTarget } from "three"; import { TemporalResolveMaterial } from "../material/TemporalResolveMaterial"; import { FramebufferTexture } from "three";