import ICharacterCamera, { LockTargetRotationValue } from "../../interface/ICharacterCamera"; import CameraBase from "./CameraBase"; import MeshAppendable from "./MeshAppendable"; export default class CharacterCamera extends CameraBase implements ICharacterCamera { static defaults: Partial>; static schema: Required>; constructor(); protected disposeNode(): void; lockTargetRotation: LockTargetRotationValue; append(object: MeshAppendable): void; attach(object: MeshAppendable): void; }