import { AnimationMixer, Object3D } from "three"; import IAnimatedObjectManager, { Animation } from "../../../interface/IAnimatedObjectManager"; import MeshAppendable from "../MeshAppendable"; import AnimationManager from "./AnimationManager"; import AnimationStates from "./AnimationStates"; export default class AnimatedObjectManager extends MeshAppendable implements IAnimatedObjectManager { private _animationStates?; get $animationStates(): AnimationStates; get animations(): Record; set animations(val: Record); get animationPaused(): boolean; set animationPaused(value: boolean); get animationLoop(): number | boolean; set animationLoop(value: number | boolean); get serializeAnimation(): string | number | boolean | undefined; $mixer?: AnimationMixer; private _animation?; get animation(): Animation | undefined; set animation(val: Animation | undefined); get animationFrame(): number; set animationFrame(val: number); }