import type AnimationManager from "./AnimationManager"; export default class AnimationStates { managerRecord: Record; private _manager; get manager(): AnimationManager | undefined; set manager(val: AnimationManager | undefined); private _paused; get paused(): boolean; set paused(val: boolean); private _loop; get loop(): number | boolean; set loop(val: number | boolean); private _pausedCount; get pausedCount(): number; set pausedCount(val: number); private _gotoFrame?; get gotoFrame(): number | undefined; set gotoFrame(val: number | undefined); }