import { Group } from "three"; import Loaded from "./core/Loaded"; import IModel from "../interface/IModel"; import FoundManager from "./core/FoundManager"; import AnimationManager from "./core/AnimatedObjectManager/AnimationManager"; export default class Model extends Loaded implements IModel { static componentName: string; static defaults: Partial>; static schema: Required>; serializeAnimations?: Record; loadAnimation(url: string, name?: string): Promise; get animations(): Record; set animations(val: Record); $load(url: string): Promise; private _resize?; get resize(): boolean; set resize(val: boolean); $resolveLoaded(loadedObject3d: Group, src: string): Group; protected disposeNode(): void; private _metalnessFactor?; get metalnessFactor(): number | undefined; set metalnessFactor(val: number | undefined); private _roughnessFactor?; get roughnessFactor(): number | undefined; set roughnessFactor(val: number | undefined); private _opacityFactor?; get opacityFactor(): number | undefined; set opacityFactor(val: number | undefined); private _envFactor?; get envFactor(): number | undefined; set envFactor(val: number | undefined); private _reflection?; get reflection(): boolean; set reflection(val: boolean); find(name: string): FoundManager | undefined; private _findFirst; findFirst(name: string | ((childName: string) => boolean)): FoundManager | undefined; findFirstMesh(name: string | ((childName: string) => boolean)): FoundManager | undefined; private _findAll; findAll(name?: string | ((childName: string) => boolean)): FoundManager[]; findAllMeshes(name?: string | ((childName: string) => boolean)): FoundManager[]; private initRenderCheck?; get isRendered(): boolean; }