declare const _default: () => import("vue").Ref<{ type: "Scene"; fog: { name: string; color: { readonly isColor: true; r: number; g: number; b: number; set: (color: import("three").ColorRepresentation) => import("three").Color; setScalar: (scalar: number) => import("three").Color; setHex: (hex: number, colorSpace?: import("three").ColorSpace | undefined) => import("three").Color; setRGB: (r: number, g: number, b: number, colorSpace?: import("three").ColorSpace | undefined) => import("three").Color; setHSL: (h: number, s: number, l: number, colorSpace?: import("three").ColorSpace | undefined) => import("three").Color; setStyle: (style: string, colorSpace?: import("three").ColorSpace | undefined) => import("three").Color; setColorName: (style: string, colorSpace?: import("three").ColorSpace | undefined) => import("three").Color; clone: () => import("three").Color; copy: (color: import("three").Color) => import("three").Color; copySRGBToLinear: (color: import("three").Color) => import("three").Color; copyLinearToSRGB: (color: import("three").Color) => import("three").Color; convertSRGBToLinear: () => import("three").Color; convertLinearToSRGB: () => import("three").Color; getHex: (colorSpace?: import("three").ColorSpace | undefined) => number; getHexString: (colorSpace?: import("three").ColorSpace | undefined) => string; getHSL: (target: import("three").HSL, colorSpace?: import("three").ColorSpace | undefined) => import("three").HSL; getRGB: (target: import("three").RGB, colorSpace?: import("three").ColorSpace | undefined) => import("three").RGB; getStyle: (colorSpace?: import("three").ColorSpace | undefined) => string; offsetHSL: (h: number, s: number, l: number) => import("three").Color; add: (color: import("three").Color) => import("three").Color; addColors: (color1: import("three").Color, color2: import("three").Color) => import("three").Color; addScalar: (s: number) => import("three").Color; sub: (color: import("three").Color) => import("three").Color; multiply: (color: import("three").Color) => import("three").Color; multiplyScalar: (s: number) => import("three").Color; lerp: (color: import("three").Color, alpha: number) => import("three").Color; lerpColors: (color1: import("three").Color, color2: import("three").Color, alpha: number) => import("three").Color; lerpHSL: (color: import("three").Color, alpha: number) => import("three").Color; equals: (color: import("three").Color) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Color; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (xyz: ArrayLike, offset?: number | undefined): ArrayLike; }; fromBufferAttribute: (attribute: import("three").BufferAttribute, index: number) => import("three").Color; [Symbol.iterator]: () => Generator; }; clone: () => import("three").FogBase; toJSON: () => any; } | null; overrideMaterial: { alphaTest: number; alphaToCoverage: boolean; blendDst: import("three").BlendingDstFactor; blendDstAlpha: number | null; blendEquation: import("three").BlendingEquation; blendEquationAlpha: number | null; blending: import("three").Blending; blendSrc: import("three").BlendingSrcFactor | import("three").BlendingDstFactor; blendSrcAlpha: number | null; clipIntersection: boolean; clippingPlanes: any; clipShadows: boolean; colorWrite: boolean; defines: { [key: string]: any; } | undefined; depthFunc: import("three").DepthModes; depthTest: boolean; depthWrite: boolean; id: number; stencilWrite: boolean; stencilFunc: import("three").StencilFunc; stencilRef: number; stencilWriteMask: number; stencilFuncMask: number; stencilFail: import("three").StencilOp; stencilZFail: import("three").StencilOp; stencilZPass: import("three").StencilOp; readonly isMaterial: true; name: string; needsUpdate: boolean; opacity: number; polygonOffset: boolean; polygonOffsetFactor: number; polygonOffsetUnits: number; precision: "highp" | "mediump" | "lowp" | null; premultipliedAlpha: boolean; dithering: boolean; side: import("three").Side; shadowSide: import("three").Side | null; toneMapped: boolean; transparent: boolean; type: string; uuid: string; vertexColors: boolean; visible: boolean; userData: any; version: number; clone: () => import("three").Material; copy: (material: import("three").Material) => import("three").Material; dispose: () => void; onBeforeCompile: (shader: import("three").Shader, renderer: import("three").WebGLRenderer) => void; customProgramCacheKey: () => string; setValues: (values: import("three").MaterialParameters) => void; toJSON: (meta?: any) => any; addEventListener: (type: T, listener: import("three").EventListener) => void; hasEventListener: (type: T_1, listener: import("three").EventListener) => boolean; removeEventListener: (type: T_2, listener: import("three").EventListener) => void; dispatchEvent: (event: import("three").Event) => void; } | null; autoUpdate: boolean; background: { readonly isColor: true; r: number; g: number; b: number; set: (color: import("three").ColorRepresentation) => import("three").Color; setScalar: (scalar: number) => import("three").Color; setHex: (hex: number, colorSpace?: import("three").ColorSpace | undefined) => import("three").Color; setRGB: (r: number, g: number, b: number, colorSpace?: import("three").ColorSpace | undefined) => import("three").Color; setHSL: (h: number, s: number, l: number, colorSpace?: import("three").ColorSpace | undefined) => import("three").Color; setStyle: (style: string, colorSpace?: import("three").ColorSpace | undefined) => import("three").Color; setColorName: (style: string, colorSpace?: import("three").ColorSpace | undefined) => import("three").Color; clone: () => import("three").Color; copy: (color: import("three").Color) => import("three").Color; copySRGBToLinear: (color: import("three").Color) => import("three").Color; copyLinearToSRGB: (color: import("three").Color) => import("three").Color; convertSRGBToLinear: () => import("three").Color; convertLinearToSRGB: () => import("three").Color; getHex: (colorSpace?: import("three").ColorSpace | undefined) => number; getHexString: (colorSpace?: import("three").ColorSpace | undefined) => string; getHSL: (target: import("three").HSL, colorSpace?: import("three").ColorSpace | undefined) => import("three").HSL; getRGB: (target: import("three").RGB, colorSpace?: import("three").ColorSpace | undefined) => import("three").RGB; getStyle: (colorSpace?: import("three").ColorSpace | undefined) => string; offsetHSL: (h: number, s: number, l: number) => import("three").Color; add: (color: import("three").Color) => import("three").Color; addColors: (color1: import("three").Color, color2: import("three").Color) => import("three").Color; addScalar: (s: number) => import("three").Color; sub: (color: import("three").Color) => import("three").Color; multiply: (color: import("three").Color) => import("three").Color; multiplyScalar: (s: number) => import("three").Color; lerp: (color: import("three").Color, alpha: number) => import("three").Color; lerpColors: (color1: import("three").Color, color2: import("three").Color, alpha: number) => import("three").Color; lerpHSL: (color: import("three").Color, alpha: number) => import("three").Color; equals: (color: import("three").Color) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Color; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (xyz: ArrayLike, offset?: number | undefined): ArrayLike; }; fromBufferAttribute: (attribute: import("three").BufferAttribute, index: number) => import("three").Color; [Symbol.iterator]: () => Generator; } | { id: number; uuid: string; name: string; sourceFile: string; source: { data: any; needsUpdate: boolean; uuid: string; version: number; toJSON: (meta: any) => any; readonly isTexture: true; }; image: any; mipmaps: any[]; mapping: import("three").Mapping; wrapS: import("three").Wrapping; wrapT: import("three").Wrapping; magFilter: import("three").TextureFilter; minFilter: import("three").TextureFilter; anisotropy: number; format: import("three").PixelFormat; internalFormat: import("three").PixelFormatGPU | null; type: import("three").TextureDataType; matrix: { elements: number[]; set: (n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number) => import("three").Matrix3; identity: () => import("three").Matrix3; clone: () => import("three").Matrix3; copy: (m: import("three").Matrix3) => import("three").Matrix3; extractBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix3; setFromMatrix4: (m: import("three").Matrix4) => import("three").Matrix3; multiplyScalar: (s: number) => import("three").Matrix3; determinant: () => number; invert: () => import("three").Matrix3; transpose: () => import("three").Matrix3; getNormalMatrix: (matrix4: import("three").Matrix4) => import("three").Matrix3; transposeIntoArray: (r: number[]) => import("three").Matrix3; setUvTransform: (tx: number, ty: number, sx: number, sy: number, rotation: number, cx: number, cy: number) => import("three").Matrix3; scale: (sx: number, sy: number) => import("three").Matrix3; rotate: (theta: number) => import("three").Matrix3; translate: (tx: number, ty: number) => import("three").Matrix3; equals: (matrix: import("three").Matrix3) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Matrix3; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Matrix3Tuple | undefined, offset?: 0 | undefined): import("three").Matrix3Tuple; (array?: ArrayLike | undefined, offset?: number | undefined): ArrayLike; }; multiply: (m: import("three").Matrix3) => import("three").Matrix3; premultiply: (m: import("three").Matrix3) => import("three").Matrix3; multiplyMatrices: (a: import("three").Matrix3, b: import("three").Matrix3) => import("three").Matrix3; multiplyVector3: (vector: import("three").Vector3) => any; multiplyVector3Array: (a: any) => any; getInverse: { (matrix: import("three").Matrix4, throwOnDegenerate?: boolean | undefined): import("three").Matrix3; (matrix: import("three").Matrix): import("three").Matrix; }; flattenToArrayOffset: (array: number[], offset: number) => number[]; }; matrixAutoUpdate: boolean; offset: { x: number; y: number; width: number; height: number; readonly isVector2: true; set: (x: number, y: number) => import("three").Vector2; setScalar: (scalar: number) => import("three").Vector2; setX: (x: number) => import("three").Vector2; setY: (y: number) => import("three").Vector2; setComponent: (index: number, value: number) => import("three").Vector2; getComponent: (index: number) => number; clone: () => import("three").Vector2; copy: (v: import("three").Vector2) => import("three").Vector2; add: (v: import("three").Vector2, w?: import("three").Vector2 | undefined) => import("three").Vector2; addScalar: (s: number) => import("three").Vector2; addVectors: (a: import("three").Vector2, b: import("three").Vector2) => import("three").Vector2; addScaledVector: (v: import("three").Vector2, s: number) => import("three").Vector2; sub: (v: import("three").Vector2) => import("three").Vector2; subScalar: (s: number) => import("three").Vector2; subVectors: (a: import("three").Vector2, b: import("three").Vector2) => import("three").Vector2; multiply: (v: import("three").Vector2) => import("three").Vector2; multiplyScalar: (scalar: number) => import("three").Vector2; divide: (v: import("three").Vector2) => import("three").Vector2; divideScalar: (s: number) => import("three").Vector2; applyMatrix3: (m: import("three").Matrix3) => import("three").Vector2; min: (v: import("three").Vector2) => import("three").Vector2; max: (v: import("three").Vector2) => import("three").Vector2; clamp: (min: import("three").Vector2, max: import("three").Vector2) => import("three").Vector2; clampScalar: (min: number, max: number) => import("three").Vector2; clampLength: (min: number, max: number) => import("three").Vector2; floor: () => import("three").Vector2; ceil: () => import("three").Vector2; round: () => import("three").Vector2; roundToZero: () => import("three").Vector2; negate: () => import("three").Vector2; dot: (v: import("three").Vector2) => number; cross: (v: import("three").Vector2) => number; lengthSq: () => number; length: () => number; lengthManhattan: () => number; manhattanLength: () => number; normalize: () => import("three").Vector2; angle: () => number; distanceTo: (v: import("three").Vector2) => number; distanceToSquared: (v: import("three").Vector2) => number; distanceToManhattan: (v: import("three").Vector2) => number; manhattanDistanceTo: (v: import("three").Vector2) => number; setLength: (length: number) => import("three").Vector2; lerp: (v: import("three").Vector2, alpha: number) => import("three").Vector2; lerpVectors: (v1: import("three").Vector2, v2: import("three").Vector2, alpha: number) => import("three").Vector2; equals: (v: import("three").Vector2) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Vector2; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Vector2Tuple | undefined, offset?: 0 | undefined): import("three").Vector2Tuple; (array: ArrayLike, offset?: number | undefined): ArrayLike; }; fromBufferAttribute: (attribute: import("three").BufferAttribute, index: number) => import("three").Vector2; rotateAround: (center: import("three").Vector2, angle: number) => import("three").Vector2; random: () => import("three").Vector2; }; repeat: { x: number; y: number; width: number; height: number; readonly isVector2: true; set: (x: number, y: number) => import("three").Vector2; setScalar: (scalar: number) => import("three").Vector2; setX: (x: number) => import("three").Vector2; setY: (y: number) => import("three").Vector2; setComponent: (index: number, value: number) => import("three").Vector2; getComponent: (index: number) => number; clone: () => import("three").Vector2; copy: (v: import("three").Vector2) => import("three").Vector2; add: (v: import("three").Vector2, w?: import("three").Vector2 | undefined) => import("three").Vector2; addScalar: (s: number) => import("three").Vector2; addVectors: (a: import("three").Vector2, b: import("three").Vector2) => import("three").Vector2; addScaledVector: (v: import("three").Vector2, s: number) => import("three").Vector2; sub: (v: import("three").Vector2) => import("three").Vector2; subScalar: (s: number) => import("three").Vector2; subVectors: (a: import("three").Vector2, b: import("three").Vector2) => import("three").Vector2; multiply: (v: import("three").Vector2) => import("three").Vector2; multiplyScalar: (scalar: number) => import("three").Vector2; divide: (v: import("three").Vector2) => import("three").Vector2; divideScalar: (s: number) => import("three").Vector2; applyMatrix3: (m: import("three").Matrix3) => import("three").Vector2; min: (v: import("three").Vector2) => import("three").Vector2; max: (v: import("three").Vector2) => import("three").Vector2; clamp: (min: import("three").Vector2, max: import("three").Vector2) => import("three").Vector2; clampScalar: (min: number, max: number) => import("three").Vector2; clampLength: (min: number, max: number) => import("three").Vector2; floor: () => import("three").Vector2; ceil: () => import("three").Vector2; round: () => import("three").Vector2; roundToZero: () => import("three").Vector2; negate: () => import("three").Vector2; dot: (v: import("three").Vector2) => number; cross: (v: import("three").Vector2) => number; lengthSq: () => number; length: () => number; lengthManhattan: () => number; manhattanLength: () => number; normalize: () => import("three").Vector2; angle: () => number; distanceTo: (v: import("three").Vector2) => number; distanceToSquared: (v: import("three").Vector2) => number; distanceToManhattan: (v: import("three").Vector2) => number; manhattanDistanceTo: (v: import("three").Vector2) => number; setLength: (length: number) => import("three").Vector2; lerp: (v: import("three").Vector2, alpha: number) => import("three").Vector2; lerpVectors: (v1: import("three").Vector2, v2: import("three").Vector2, alpha: number) => import("three").Vector2; equals: (v: import("three").Vector2) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Vector2; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Vector2Tuple | undefined, offset?: 0 | undefined): import("three").Vector2Tuple; (array: ArrayLike, offset?: number | undefined): ArrayLike; }; fromBufferAttribute: (attribute: import("three").BufferAttribute, index: number) => import("three").Vector2; rotateAround: (center: import("three").Vector2, angle: number) => import("three").Vector2; random: () => import("three").Vector2; }; center: { x: number; y: number; width: number; height: number; readonly isVector2: true; set: (x: number, y: number) => import("three").Vector2; setScalar: (scalar: number) => import("three").Vector2; setX: (x: number) => import("three").Vector2; setY: (y: number) => import("three").Vector2; setComponent: (index: number, value: number) => import("three").Vector2; getComponent: (index: number) => number; clone: () => import("three").Vector2; copy: (v: import("three").Vector2) => import("three").Vector2; add: (v: import("three").Vector2, w?: import("three").Vector2 | undefined) => import("three").Vector2; addScalar: (s: number) => import("three").Vector2; addVectors: (a: import("three").Vector2, b: import("three").Vector2) => import("three").Vector2; addScaledVector: (v: import("three").Vector2, s: number) => import("three").Vector2; sub: (v: import("three").Vector2) => import("three").Vector2; subScalar: (s: number) => import("three").Vector2; subVectors: (a: import("three").Vector2, b: import("three").Vector2) => import("three").Vector2; multiply: (v: import("three").Vector2) => import("three").Vector2; multiplyScalar: (scalar: number) => import("three").Vector2; divide: (v: import("three").Vector2) => import("three").Vector2; divideScalar: (s: number) => import("three").Vector2; applyMatrix3: (m: import("three").Matrix3) => import("three").Vector2; min: (v: import("three").Vector2) => import("three").Vector2; max: (v: import("three").Vector2) => import("three").Vector2; clamp: (min: import("three").Vector2, max: import("three").Vector2) => import("three").Vector2; clampScalar: (min: number, max: number) => import("three").Vector2; clampLength: (min: number, max: number) => import("three").Vector2; floor: () => import("three").Vector2; ceil: () => import("three").Vector2; round: () => import("three").Vector2; roundToZero: () => import("three").Vector2; negate: () => import("three").Vector2; dot: (v: import("three").Vector2) => number; cross: (v: import("three").Vector2) => number; lengthSq: () => number; length: () => number; lengthManhattan: () => number; manhattanLength: () => number; normalize: () => import("three").Vector2; angle: () => number; distanceTo: (v: import("three").Vector2) => number; distanceToSquared: (v: import("three").Vector2) => number; distanceToManhattan: (v: import("three").Vector2) => number; manhattanDistanceTo: (v: import("three").Vector2) => number; setLength: (length: number) => import("three").Vector2; lerp: (v: import("three").Vector2, alpha: number) => import("three").Vector2; lerpVectors: (v1: import("three").Vector2, v2: import("three").Vector2, alpha: number) => import("three").Vector2; equals: (v: import("three").Vector2) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Vector2; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Vector2Tuple | undefined, offset?: 0 | undefined): import("three").Vector2Tuple; (array: ArrayLike, offset?: number | undefined): ArrayLike; }; fromBufferAttribute: (attribute: import("three").BufferAttribute, index: number) => import("three").Vector2; rotateAround: (center: import("three").Vector2, angle: number) => import("three").Vector2; random: () => import("three").Vector2; }; rotation: number; generateMipmaps: boolean; premultiplyAlpha: boolean; flipY: boolean; unpackAlignment: number; encoding: import("three").TextureEncoding; isRenderTargetTexture: boolean; needsPMREMUpdate: boolean; userData: any; version: number; needsUpdate: boolean; readonly isTexture: true; onUpdate: () => void; clone: () => import("three").Texture; copy: (source: import("three").Texture) => import("three").Texture; toJSON: (meta: any) => any; dispose: () => void; transformUv: (uv: import("three").Vector2) => import("three").Vector2; updateMatrix: () => void; addEventListener: (type: T_3, listener: import("three").EventListener) => void; hasEventListener: (type: T_4, listener: import("three").EventListener) => boolean; removeEventListener: (type: T_5, listener: import("three").EventListener) => void; dispatchEvent: (event: import("three").Event) => void; } | null; environment: { id: number; uuid: string; name: string; sourceFile: string; source: { data: any; needsUpdate: boolean; uuid: string; version: number; toJSON: (meta: any) => any; readonly isTexture: true; }; image: any; mipmaps: any[]; mapping: import("three").Mapping; wrapS: import("three").Wrapping; wrapT: import("three").Wrapping; magFilter: import("three").TextureFilter; minFilter: import("three").TextureFilter; anisotropy: number; format: import("three").PixelFormat; internalFormat: import("three").PixelFormatGPU | null; type: import("three").TextureDataType; matrix: { elements: number[]; set: (n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number) => import("three").Matrix3; identity: () => import("three").Matrix3; clone: () => import("three").Matrix3; copy: (m: import("three").Matrix3) => import("three").Matrix3; extractBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix3; setFromMatrix4: (m: import("three").Matrix4) => import("three").Matrix3; multiplyScalar: (s: number) => import("three").Matrix3; determinant: () => number; invert: () => import("three").Matrix3; transpose: () => import("three").Matrix3; getNormalMatrix: (matrix4: import("three").Matrix4) => import("three").Matrix3; transposeIntoArray: (r: number[]) => import("three").Matrix3; setUvTransform: (tx: number, ty: number, sx: number, sy: number, rotation: number, cx: number, cy: number) => import("three").Matrix3; scale: (sx: number, sy: number) => import("three").Matrix3; rotate: (theta: number) => import("three").Matrix3; translate: (tx: number, ty: number) => import("three").Matrix3; equals: (matrix: import("three").Matrix3) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Matrix3; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Matrix3Tuple | undefined, offset?: 0 | undefined): import("three").Matrix3Tuple; (array?: ArrayLike | undefined, offset?: number | undefined): ArrayLike; }; multiply: (m: import("three").Matrix3) => import("three").Matrix3; premultiply: (m: import("three").Matrix3) => import("three").Matrix3; multiplyMatrices: (a: import("three").Matrix3, b: import("three").Matrix3) => import("three").Matrix3; multiplyVector3: (vector: import("three").Vector3) => any; multiplyVector3Array: (a: any) => any; getInverse: { (matrix: import("three").Matrix4, throwOnDegenerate?: boolean | undefined): import("three").Matrix3; (matrix: import("three").Matrix): import("three").Matrix; }; flattenToArrayOffset: (array: number[], offset: number) => number[]; }; matrixAutoUpdate: boolean; offset: { x: number; y: number; width: number; height: number; readonly isVector2: true; set: (x: number, y: number) => import("three").Vector2; setScalar: (scalar: number) => import("three").Vector2; setX: (x: number) => import("three").Vector2; setY: (y: number) => import("three").Vector2; setComponent: (index: number, value: number) => import("three").Vector2; getComponent: (index: number) => number; clone: () => import("three").Vector2; copy: (v: import("three").Vector2) => import("three").Vector2; add: (v: import("three").Vector2, w?: import("three").Vector2 | undefined) => import("three").Vector2; addScalar: (s: number) => import("three").Vector2; addVectors: (a: import("three").Vector2, b: import("three").Vector2) => import("three").Vector2; addScaledVector: (v: import("three").Vector2, s: number) => import("three").Vector2; sub: (v: import("three").Vector2) => import("three").Vector2; subScalar: (s: number) => import("three").Vector2; subVectors: (a: import("three").Vector2, b: import("three").Vector2) => import("three").Vector2; multiply: (v: import("three").Vector2) => import("three").Vector2; multiplyScalar: (scalar: number) => import("three").Vector2; divide: (v: import("three").Vector2) => import("three").Vector2; divideScalar: (s: number) => import("three").Vector2; applyMatrix3: (m: import("three").Matrix3) => import("three").Vector2; min: (v: import("three").Vector2) => import("three").Vector2; max: (v: import("three").Vector2) => import("three").Vector2; clamp: (min: import("three").Vector2, max: import("three").Vector2) => import("three").Vector2; clampScalar: (min: number, max: number) => import("three").Vector2; clampLength: (min: number, max: number) => import("three").Vector2; floor: () => import("three").Vector2; ceil: () => import("three").Vector2; round: () => import("three").Vector2; roundToZero: () => import("three").Vector2; negate: () => import("three").Vector2; dot: (v: import("three").Vector2) => number; cross: (v: import("three").Vector2) => number; lengthSq: () => number; length: () => number; lengthManhattan: () => number; manhattanLength: () => number; normalize: () => import("three").Vector2; angle: () => number; distanceTo: (v: import("three").Vector2) => number; distanceToSquared: (v: import("three").Vector2) => number; distanceToManhattan: (v: import("three").Vector2) => number; manhattanDistanceTo: (v: import("three").Vector2) => number; setLength: (length: number) => import("three").Vector2; lerp: (v: import("three").Vector2, alpha: number) => import("three").Vector2; lerpVectors: (v1: import("three").Vector2, v2: import("three").Vector2, alpha: number) => import("three").Vector2; equals: (v: import("three").Vector2) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Vector2; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Vector2Tuple | undefined, offset?: 0 | undefined): import("three").Vector2Tuple; (array: ArrayLike, offset?: number | undefined): ArrayLike; }; fromBufferAttribute: (attribute: import("three").BufferAttribute, index: number) => import("three").Vector2; rotateAround: (center: import("three").Vector2, angle: number) => import("three").Vector2; random: () => import("three").Vector2; }; repeat: { x: number; y: number; width: number; height: number; readonly isVector2: true; set: (x: number, y: number) => import("three").Vector2; setScalar: (scalar: number) => import("three").Vector2; setX: (x: number) => import("three").Vector2; setY: (y: number) => import("three").Vector2; setComponent: (index: number, value: number) => import("three").Vector2; getComponent: (index: number) => number; clone: () => import("three").Vector2; copy: (v: import("three").Vector2) => import("three").Vector2; add: (v: import("three").Vector2, w?: import("three").Vector2 | undefined) => import("three").Vector2; addScalar: (s: number) => import("three").Vector2; addVectors: (a: import("three").Vector2, b: import("three").Vector2) => import("three").Vector2; addScaledVector: (v: import("three").Vector2, s: number) => import("three").Vector2; sub: (v: import("three").Vector2) => import("three").Vector2; subScalar: (s: number) => import("three").Vector2; subVectors: (a: import("three").Vector2, b: import("three").Vector2) => import("three").Vector2; multiply: (v: import("three").Vector2) => import("three").Vector2; multiplyScalar: (scalar: number) => import("three").Vector2; divide: (v: import("three").Vector2) => import("three").Vector2; divideScalar: (s: number) => import("three").Vector2; applyMatrix3: (m: import("three").Matrix3) => import("three").Vector2; min: (v: import("three").Vector2) => import("three").Vector2; max: (v: import("three").Vector2) => import("three").Vector2; clamp: (min: import("three").Vector2, max: import("three").Vector2) => import("three").Vector2; clampScalar: (min: number, max: number) => import("three").Vector2; clampLength: (min: number, max: number) => import("three").Vector2; floor: () => import("three").Vector2; ceil: () => import("three").Vector2; round: () => import("three").Vector2; roundToZero: () => import("three").Vector2; negate: () => import("three").Vector2; dot: (v: import("three").Vector2) => number; cross: (v: import("three").Vector2) => number; lengthSq: () => number; length: () => number; lengthManhattan: () => number; manhattanLength: () => number; normalize: () => import("three").Vector2; angle: () => number; distanceTo: (v: import("three").Vector2) => number; distanceToSquared: (v: import("three").Vector2) => number; distanceToManhattan: (v: import("three").Vector2) => number; manhattanDistanceTo: (v: import("three").Vector2) => number; setLength: (length: number) => import("three").Vector2; lerp: (v: import("three").Vector2, alpha: number) => import("three").Vector2; lerpVectors: (v1: import("three").Vector2, v2: import("three").Vector2, alpha: number) => import("three").Vector2; equals: (v: import("three").Vector2) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Vector2; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Vector2Tuple | undefined, offset?: 0 | undefined): import("three").Vector2Tuple; (array: ArrayLike, offset?: number | undefined): ArrayLike; }; fromBufferAttribute: (attribute: import("three").BufferAttribute, index: number) => import("three").Vector2; rotateAround: (center: import("three").Vector2, angle: number) => import("three").Vector2; random: () => import("three").Vector2; }; center: { x: number; y: number; width: number; height: number; readonly isVector2: true; set: (x: number, y: number) => import("three").Vector2; setScalar: (scalar: number) => import("three").Vector2; setX: (x: number) => import("three").Vector2; setY: (y: number) => import("three").Vector2; setComponent: (index: number, value: number) => import("three").Vector2; getComponent: (index: number) => number; clone: () => import("three").Vector2; copy: (v: import("three").Vector2) => import("three").Vector2; add: (v: import("three").Vector2, w?: import("three").Vector2 | undefined) => import("three").Vector2; addScalar: (s: number) => import("three").Vector2; addVectors: (a: import("three").Vector2, b: import("three").Vector2) => import("three").Vector2; addScaledVector: (v: import("three").Vector2, s: number) => import("three").Vector2; sub: (v: import("three").Vector2) => import("three").Vector2; subScalar: (s: number) => import("three").Vector2; subVectors: (a: import("three").Vector2, b: import("three").Vector2) => import("three").Vector2; multiply: (v: import("three").Vector2) => import("three").Vector2; multiplyScalar: (scalar: number) => import("three").Vector2; divide: (v: import("three").Vector2) => import("three").Vector2; divideScalar: (s: number) => import("three").Vector2; applyMatrix3: (m: import("three").Matrix3) => import("three").Vector2; min: (v: import("three").Vector2) => import("three").Vector2; max: (v: import("three").Vector2) => import("three").Vector2; clamp: (min: import("three").Vector2, max: import("three").Vector2) => import("three").Vector2; clampScalar: (min: number, max: number) => import("three").Vector2; clampLength: (min: number, max: number) => import("three").Vector2; floor: () => import("three").Vector2; ceil: () => import("three").Vector2; round: () => import("three").Vector2; roundToZero: () => import("three").Vector2; negate: () => import("three").Vector2; dot: (v: import("three").Vector2) => number; cross: (v: import("three").Vector2) => number; lengthSq: () => number; length: () => number; lengthManhattan: () => number; manhattanLength: () => number; normalize: () => import("three").Vector2; angle: () => number; distanceTo: (v: import("three").Vector2) => number; distanceToSquared: (v: import("three").Vector2) => number; distanceToManhattan: (v: import("three").Vector2) => number; manhattanDistanceTo: (v: import("three").Vector2) => number; setLength: (length: number) => import("three").Vector2; lerp: (v: import("three").Vector2, alpha: number) => import("three").Vector2; lerpVectors: (v1: import("three").Vector2, v2: import("three").Vector2, alpha: number) => import("three").Vector2; equals: (v: import("three").Vector2) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Vector2; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Vector2Tuple | undefined, offset?: 0 | undefined): import("three").Vector2Tuple; (array: ArrayLike, offset?: number | undefined): ArrayLike; }; fromBufferAttribute: (attribute: import("three").BufferAttribute, index: number) => import("three").Vector2; rotateAround: (center: import("three").Vector2, angle: number) => import("three").Vector2; random: () => import("three").Vector2; }; rotation: number; generateMipmaps: boolean; premultiplyAlpha: boolean; flipY: boolean; unpackAlignment: number; encoding: import("three").TextureEncoding; isRenderTargetTexture: boolean; needsPMREMUpdate: boolean; userData: any; version: number; needsUpdate: boolean; readonly isTexture: true; onUpdate: () => void; clone: () => import("three").Texture; copy: (source: import("three").Texture) => import("three").Texture; toJSON: (meta: any) => any; dispose: () => void; transformUv: (uv: import("three").Vector2) => import("three").Vector2; updateMatrix: () => void; addEventListener: (type: T_3, listener: import("three").EventListener) => void; hasEventListener: (type: T_4, listener: import("three").EventListener) => boolean; removeEventListener: (type: T_5, listener: import("three").EventListener) => void; dispatchEvent: (event: import("three").Event) => void; } | null; readonly isScene: true; toJSON: (meta?: any) => any; id: number; uuid: string; name: string; parent: { id: number; uuid: string; name: string; type: string; parent: any | null; children: any[]; up: { x: number; y: number; z: number; readonly isVector3: true; set: (x: number, y: number, z: number) => import("three").Vector3; setScalar: (scalar: number) => import("three").Vector3; setX: (x: number) => import("three").Vector3; setY: (y: number) => import("three").Vector3; setZ: (z: number) => import("three").Vector3; setComponent: (index: number, value: number) => import("three").Vector3; getComponent: (index: number) => number; clone: () => import("three").Vector3; copy: (v: import("three").Vector3) => import("three").Vector3; add: (v: import("three").Vector3) => import("three").Vector3; addScalar: (s: number) => import("three").Vector3; addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3; addVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; sub: (a: import("three").Vector3) => import("three").Vector3; subScalar: (s: number) => import("three").Vector3; subVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; multiply: (v: import("three").Vector3) => import("three").Vector3; multiplyScalar: (s: number) => import("three").Vector3; multiplyVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; applyEuler: (euler: import("three").Euler) => import("three").Vector3; applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3; applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3; applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3; applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3; applyQuaternion: (q: import("three").Quaternion) => import("three").Vector3; project: (camera: import("three").Camera) => import("three").Vector3; unproject: (camera: import("three").Camera) => import("three").Vector3; transformDirection: (m: import("three").Matrix4) => import("three").Vector3; divide: (v: import("three").Vector3) => import("three").Vector3; divideScalar: (s: number) => import("three").Vector3; min: (v: import("three").Vector3) => import("three").Vector3; max: (v: import("three").Vector3) => import("three").Vector3; clamp: (min: import("three").Vector3, max: import("three").Vector3) => import("three").Vector3; clampScalar: (min: number, max: number) => import("three").Vector3; clampLength: (min: number, max: number) => import("three").Vector3; floor: () => import("three").Vector3; ceil: () => import("three").Vector3; round: () => import("three").Vector3; roundToZero: () => import("three").Vector3; negate: () => import("three").Vector3; dot: (v: import("three").Vector3) => number; lengthSq: () => number; length: () => number; lengthManhattan: () => number; manhattanLength: () => number; manhattanDistanceTo: (v: import("three").Vector3) => number; normalize: () => import("three").Vector3; setLength: (l: number) => import("three").Vector3; lerp: (v: import("three").Vector3, alpha: number) => import("three").Vector3; lerpVectors: (v1: import("three").Vector3, v2: import("three").Vector3, alpha: number) => import("three").Vector3; cross: (a: import("three").Vector3) => import("three").Vector3; crossVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; projectOnVector: (v: import("three").Vector3) => import("three").Vector3; projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3; reflect: (vector: import("three").Vector3) => import("three").Vector3; angleTo: (v: import("three").Vector3) => number; distanceTo: (v: import("three").Vector3) => number; distanceToSquared: (v: import("three").Vector3) => number; distanceToManhattan: (v: import("three").Vector3) => number; setFromSpherical: (s: import("three").Spherical) => import("three").Vector3; setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3; setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3; setFromCylindricalCoords: (radius: number, theta: number, y: number) => import("three").Vector3; setFromMatrixPosition: (m: import("three").Matrix4) => import("three").Vector3; setFromMatrixScale: (m: import("three").Matrix4) => import("three").Vector3; setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3; setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3; setFromEuler: (e: import("three").Euler) => import("three").Vector3; equals: (v: import("three").Vector3) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Vector3; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple; (array: ArrayLike, offset?: number | undefined): ArrayLike; }; fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => import("three").Vector3; random: () => import("three").Vector3; randomDirection: () => import("three").Vector3; }; readonly position: { x: number; y: number; z: number; readonly isVector3: true; set: (x: number, y: number, z: number) => import("three").Vector3; setScalar: (scalar: number) => import("three").Vector3; setX: (x: number) => import("three").Vector3; setY: (y: number) => import("three").Vector3; setZ: (z: number) => import("three").Vector3; setComponent: (index: number, value: number) => import("three").Vector3; getComponent: (index: number) => number; clone: () => import("three").Vector3; copy: (v: import("three").Vector3) => import("three").Vector3; add: (v: import("three").Vector3) => import("three").Vector3; addScalar: (s: number) => import("three").Vector3; addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3; addVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; sub: (a: import("three").Vector3) => import("three").Vector3; subScalar: (s: number) => import("three").Vector3; subVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; multiply: (v: import("three").Vector3) => import("three").Vector3; multiplyScalar: (s: number) => import("three").Vector3; multiplyVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; applyEuler: (euler: import("three").Euler) => import("three").Vector3; applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3; applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3; applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3; applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3; applyQuaternion: (q: import("three").Quaternion) => import("three").Vector3; project: (camera: import("three").Camera) => import("three").Vector3; unproject: (camera: import("three").Camera) => import("three").Vector3; transformDirection: (m: import("three").Matrix4) => import("three").Vector3; divide: (v: import("three").Vector3) => import("three").Vector3; divideScalar: (s: number) => import("three").Vector3; min: (v: import("three").Vector3) => import("three").Vector3; max: (v: import("three").Vector3) => import("three").Vector3; clamp: (min: import("three").Vector3, max: import("three").Vector3) => import("three").Vector3; clampScalar: (min: number, max: number) => import("three").Vector3; clampLength: (min: number, max: number) => import("three").Vector3; floor: () => import("three").Vector3; ceil: () => import("three").Vector3; round: () => import("three").Vector3; roundToZero: () => import("three").Vector3; negate: () => import("three").Vector3; dot: (v: import("three").Vector3) => number; lengthSq: () => number; length: () => number; lengthManhattan: () => number; manhattanLength: () => number; manhattanDistanceTo: (v: import("three").Vector3) => number; normalize: () => import("three").Vector3; setLength: (l: number) => import("three").Vector3; lerp: (v: import("three").Vector3, alpha: number) => import("three").Vector3; lerpVectors: (v1: import("three").Vector3, v2: import("three").Vector3, alpha: number) => import("three").Vector3; cross: (a: import("three").Vector3) => import("three").Vector3; crossVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; projectOnVector: (v: import("three").Vector3) => import("three").Vector3; projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3; reflect: (vector: import("three").Vector3) => import("three").Vector3; angleTo: (v: import("three").Vector3) => number; distanceTo: (v: import("three").Vector3) => number; distanceToSquared: (v: import("three").Vector3) => number; distanceToManhattan: (v: import("three").Vector3) => number; setFromSpherical: (s: import("three").Spherical) => import("three").Vector3; setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3; setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3; setFromCylindricalCoords: (radius: number, theta: number, y: number) => import("three").Vector3; setFromMatrixPosition: (m: import("three").Matrix4) => import("three").Vector3; setFromMatrixScale: (m: import("three").Matrix4) => import("three").Vector3; setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3; setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3; setFromEuler: (e: import("three").Euler) => import("three").Vector3; equals: (v: import("three").Vector3) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Vector3; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple; (array: ArrayLike, offset?: number | undefined): ArrayLike; }; fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => import("three").Vector3; random: () => import("three").Vector3; randomDirection: () => import("three").Vector3; }; readonly rotation: { x: number; y: number; z: number; order: string; readonly isEuler: true; _onChangeCallback: () => void; set: (x: number, y: number, z: number, order?: string | undefined) => import("three").Euler; clone: () => import("three").Euler; copy: (euler: import("three").Euler) => import("three").Euler; setFromRotationMatrix: (m: import("three").Matrix4, order?: string | undefined, update?: boolean | undefined) => import("three").Euler; setFromQuaternion: (q: import("three").Quaternion, order?: string | undefined, update?: boolean | undefined) => import("three").Euler; setFromVector3: (v: import("three").Vector3, order?: string | undefined) => import("three").Euler; reorder: (newOrder: string) => import("three").Euler; equals: (euler: import("three").Euler) => boolean; fromArray: (xyzo: any[]) => import("three").Euler; toArray: (array?: number[] | undefined, offset?: number | undefined) => number[]; _onChange: (callback: () => void) => import("three").Euler; [Symbol.iterator]: () => Generator; }; readonly quaternion: { x: number; y: number; z: number; w: number; readonly isQuaternion: true; set: (x: number, y: number, z: number, w: number) => import("three").Quaternion; clone: () => import("three").Quaternion; copy: (q: import("three").Quaternion) => import("three").Quaternion; setFromEuler: (euler: import("three").Euler, update?: boolean | undefined) => import("three").Quaternion; setFromAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Quaternion; setFromRotationMatrix: (m: import("three").Matrix4) => import("three").Quaternion; setFromUnitVectors: (vFrom: import("three").Vector3, vTo: import("three").Vector3) => import("three").Quaternion; angleTo: (q: import("three").Quaternion) => number; rotateTowards: (q: import("three").Quaternion, step: number) => import("three").Quaternion; identity: () => import("three").Quaternion; invert: () => import("three").Quaternion; conjugate: () => import("three").Quaternion; dot: (v: import("three").Quaternion) => number; lengthSq: () => number; length: () => number; normalize: () => import("three").Quaternion; multiply: (q: import("three").Quaternion) => import("three").Quaternion; premultiply: (q: import("three").Quaternion) => import("three").Quaternion; multiplyQuaternions: (a: import("three").Quaternion, b: import("three").Quaternion) => import("three").Quaternion; slerp: (qb: import("three").Quaternion, t: number) => import("three").Quaternion; slerpQuaternions: (qa: import("three").Quaternion, qb: import("three").Quaternion, t: number) => import("three").Quaternion; equals: (v: import("three").Quaternion) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Quaternion; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array: ArrayLike, offset?: number | undefined): ArrayLike; }; _onChange: (callback: () => void) => import("three").Quaternion; _onChangeCallback: () => void; multiplyVector3: (v: any) => any; random: () => import("three").Quaternion; [Symbol.iterator]: () => Generator; }; readonly scale: { x: number; y: number; z: number; readonly isVector3: true; set: (x: number, y: number, z: number) => import("three").Vector3; setScalar: (scalar: number) => import("three").Vector3; setX: (x: number) => import("three").Vector3; setY: (y: number) => import("three").Vector3; setZ: (z: number) => import("three").Vector3; setComponent: (index: number, value: number) => import("three").Vector3; getComponent: (index: number) => number; clone: () => import("three").Vector3; copy: (v: import("three").Vector3) => import("three").Vector3; add: (v: import("three").Vector3) => import("three").Vector3; addScalar: (s: number) => import("three").Vector3; addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3; addVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; sub: (a: import("three").Vector3) => import("three").Vector3; subScalar: (s: number) => import("three").Vector3; subVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; multiply: (v: import("three").Vector3) => import("three").Vector3; multiplyScalar: (s: number) => import("three").Vector3; multiplyVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; applyEuler: (euler: import("three").Euler) => import("three").Vector3; applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3; applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3; applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3; applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3; applyQuaternion: (q: import("three").Quaternion) => import("three").Vector3; project: (camera: import("three").Camera) => import("three").Vector3; unproject: (camera: import("three").Camera) => import("three").Vector3; transformDirection: (m: import("three").Matrix4) => import("three").Vector3; divide: (v: import("three").Vector3) => import("three").Vector3; divideScalar: (s: number) => import("three").Vector3; min: (v: import("three").Vector3) => import("three").Vector3; max: (v: import("three").Vector3) => import("three").Vector3; clamp: (min: import("three").Vector3, max: import("three").Vector3) => import("three").Vector3; clampScalar: (min: number, max: number) => import("three").Vector3; clampLength: (min: number, max: number) => import("three").Vector3; floor: () => import("three").Vector3; ceil: () => import("three").Vector3; round: () => import("three").Vector3; roundToZero: () => import("three").Vector3; negate: () => import("three").Vector3; dot: (v: import("three").Vector3) => number; lengthSq: () => number; length: () => number; lengthManhattan: () => number; manhattanLength: () => number; manhattanDistanceTo: (v: import("three").Vector3) => number; normalize: () => import("three").Vector3; setLength: (l: number) => import("three").Vector3; lerp: (v: import("three").Vector3, alpha: number) => import("three").Vector3; lerpVectors: (v1: import("three").Vector3, v2: import("three").Vector3, alpha: number) => import("three").Vector3; cross: (a: import("three").Vector3) => import("three").Vector3; crossVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; projectOnVector: (v: import("three").Vector3) => import("three").Vector3; projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3; reflect: (vector: import("three").Vector3) => import("three").Vector3; angleTo: (v: import("three").Vector3) => number; distanceTo: (v: import("three").Vector3) => number; distanceToSquared: (v: import("three").Vector3) => number; distanceToManhattan: (v: import("three").Vector3) => number; setFromSpherical: (s: import("three").Spherical) => import("three").Vector3; setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3; setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3; setFromCylindricalCoords: (radius: number, theta: number, y: number) => import("three").Vector3; setFromMatrixPosition: (m: import("three").Matrix4) => import("three").Vector3; setFromMatrixScale: (m: import("three").Matrix4) => import("three").Vector3; setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3; setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3; setFromEuler: (e: import("three").Euler) => import("three").Vector3; equals: (v: import("three").Vector3) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Vector3; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple; (array: ArrayLike, offset?: number | undefined): ArrayLike; }; fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => import("three").Vector3; random: () => import("three").Vector3; randomDirection: () => import("three").Vector3; }; readonly modelViewMatrix: { elements: number[]; set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => import("three").Matrix4; identity: () => import("three").Matrix4; clone: () => import("three").Matrix4; copy: (m: import("three").Matrix4) => import("three").Matrix4; copyPosition: (m: import("three").Matrix4) => import("three").Matrix4; extractBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix4; makeBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix4; extractRotation: (m: import("three").Matrix4) => import("three").Matrix4; makeRotationFromEuler: (euler: import("three").Euler) => import("three").Matrix4; makeRotationFromQuaternion: (q: import("three").Quaternion) => import("three").Matrix4; lookAt: (eye: import("three").Vector3, target: import("three").Vector3, up: import("three").Vector3) => import("three").Matrix4; multiply: (m: import("three").Matrix4) => import("three").Matrix4; premultiply: (m: import("three").Matrix4) => import("three").Matrix4; multiplyMatrices: (a: import("three").Matrix4, b: import("three").Matrix4) => import("three").Matrix4; multiplyToArray: (a: import("three").Matrix4, b: import("three").Matrix4, r: number[]) => import("three").Matrix4; multiplyScalar: (s: number) => import("three").Matrix4; determinant: () => number; transpose: () => import("three").Matrix4; setPosition: (v: number | import("three").Vector3, y?: number | undefined, z?: number | undefined) => import("three").Matrix4; invert: () => import("three").Matrix4; scale: (v: import("three").Vector3) => import("three").Matrix4; getMaxScaleOnAxis: () => number; makeTranslation: (x: number, y: number, z: number) => import("three").Matrix4; makeRotationX: (theta: number) => import("three").Matrix4; makeRotationY: (theta: number) => import("three").Matrix4; makeRotationZ: (theta: number) => import("three").Matrix4; makeRotationAxis: (axis: import("three").Vector3, angle: number) => import("three").Matrix4; makeScale: (x: number, y: number, z: number) => import("three").Matrix4; makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => import("three").Matrix4; compose: (translation: import("three").Vector3, rotation: import("three").Quaternion, scale: import("three").Vector3) => import("three").Matrix4; decompose: (translation: import("three").Vector3, rotation: import("three").Quaternion, scale: import("three").Vector3) => import("three").Matrix4; makePerspective: { (left: number, right: number, bottom: number, top: number, near: number, far: number): import("three").Matrix4; (fov: number, aspect: number, near: number, far: number): import("three").Matrix4; }; makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number) => import("three").Matrix4; equals: (matrix: import("three").Matrix4) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Matrix4; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Matrix4Tuple | undefined, offset?: 0 | undefined): import("three").Matrix4Tuple; (array?: ArrayLike | undefined, offset?: number | undefined): ArrayLike; }; setFromMatrix3: (m: import("three").Matrix3) => import("three").Matrix4; extractPosition: (m: import("three").Matrix4) => import("three").Matrix4; setRotationFromQuaternion: (q: import("three").Quaternion) => import("three").Matrix4; multiplyVector3: (v: any) => any; multiplyVector4: (v: any) => any; multiplyVector3Array: (array: number[]) => number[]; rotateAxis: (v: any) => void; crossVector: (v: any) => void; flattenToArrayOffset: (array: number[], offset: number) => number[]; getInverse: (matrix: import("three").Matrix) => import("three").Matrix; }; readonly normalMatrix: { elements: number[]; set: (n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number) => import("three").Matrix3; identity: () => import("three").Matrix3; clone: () => import("three").Matrix3; copy: (m: import("three").Matrix3) => import("three").Matrix3; extractBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix3; setFromMatrix4: (m: import("three").Matrix4) => import("three").Matrix3; multiplyScalar: (s: number) => import("three").Matrix3; determinant: () => number; invert: () => import("three").Matrix3; transpose: () => import("three").Matrix3; getNormalMatrix: (matrix4: import("three").Matrix4) => import("three").Matrix3; transposeIntoArray: (r: number[]) => import("three").Matrix3; setUvTransform: (tx: number, ty: number, sx: number, sy: number, rotation: number, cx: number, cy: number) => import("three").Matrix3; scale: (sx: number, sy: number) => import("three").Matrix3; rotate: (theta: number) => import("three").Matrix3; translate: (tx: number, ty: number) => import("three").Matrix3; equals: (matrix: import("three").Matrix3) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Matrix3; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Matrix3Tuple | undefined, offset?: 0 | undefined): import("three").Matrix3Tuple; (array?: ArrayLike | undefined, offset?: number | undefined): ArrayLike; }; multiply: (m: import("three").Matrix3) => import("three").Matrix3; premultiply: (m: import("three").Matrix3) => import("three").Matrix3; multiplyMatrices: (a: import("three").Matrix3, b: import("three").Matrix3) => import("three").Matrix3; multiplyVector3: (vector: import("three").Vector3) => any; multiplyVector3Array: (a: any) => any; getInverse: { (matrix: import("three").Matrix4, throwOnDegenerate?: boolean | undefined): import("three").Matrix3; (matrix: import("three").Matrix): import("three").Matrix; }; flattenToArrayOffset: (array: number[], offset: number) => number[]; }; matrix: { elements: number[]; set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => import("three").Matrix4; identity: () => import("three").Matrix4; clone: () => import("three").Matrix4; copy: (m: import("three").Matrix4) => import("three").Matrix4; copyPosition: (m: import("three").Matrix4) => import("three").Matrix4; extractBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix4; makeBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix4; extractRotation: (m: import("three").Matrix4) => import("three").Matrix4; makeRotationFromEuler: (euler: import("three").Euler) => import("three").Matrix4; makeRotationFromQuaternion: (q: import("three").Quaternion) => import("three").Matrix4; lookAt: (eye: import("three").Vector3, target: import("three").Vector3, up: import("three").Vector3) => import("three").Matrix4; multiply: (m: import("three").Matrix4) => import("three").Matrix4; premultiply: (m: import("three").Matrix4) => import("three").Matrix4; multiplyMatrices: (a: import("three").Matrix4, b: import("three").Matrix4) => import("three").Matrix4; multiplyToArray: (a: import("three").Matrix4, b: import("three").Matrix4, r: number[]) => import("three").Matrix4; multiplyScalar: (s: number) => import("three").Matrix4; determinant: () => number; transpose: () => import("three").Matrix4; setPosition: (v: number | import("three").Vector3, y?: number | undefined, z?: number | undefined) => import("three").Matrix4; invert: () => import("three").Matrix4; scale: (v: import("three").Vector3) => import("three").Matrix4; getMaxScaleOnAxis: () => number; makeTranslation: (x: number, y: number, z: number) => import("three").Matrix4; makeRotationX: (theta: number) => import("three").Matrix4; makeRotationY: (theta: number) => import("three").Matrix4; makeRotationZ: (theta: number) => import("three").Matrix4; makeRotationAxis: (axis: import("three").Vector3, angle: number) => import("three").Matrix4; makeScale: (x: number, y: number, z: number) => import("three").Matrix4; makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => import("three").Matrix4; compose: (translation: import("three").Vector3, rotation: import("three").Quaternion, scale: import("three").Vector3) => import("three").Matrix4; decompose: (translation: import("three").Vector3, rotation: import("three").Quaternion, scale: import("three").Vector3) => import("three").Matrix4; makePerspective: { (left: number, right: number, bottom: number, top: number, near: number, far: number): import("three").Matrix4; (fov: number, aspect: number, near: number, far: number): import("three").Matrix4; }; makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number) => import("three").Matrix4; equals: (matrix: import("three").Matrix4) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Matrix4; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Matrix4Tuple | undefined, offset?: 0 | undefined): import("three").Matrix4Tuple; (array?: ArrayLike | undefined, offset?: number | undefined): ArrayLike; }; setFromMatrix3: (m: import("three").Matrix3) => import("three").Matrix4; extractPosition: (m: import("three").Matrix4) => import("three").Matrix4; setRotationFromQuaternion: (q: import("three").Quaternion) => import("three").Matrix4; multiplyVector3: (v: any) => any; multiplyVector4: (v: any) => any; multiplyVector3Array: (array: number[]) => number[]; rotateAxis: (v: any) => void; crossVector: (v: any) => void; flattenToArrayOffset: (array: number[], offset: number) => number[]; getInverse: (matrix: import("three").Matrix) => import("three").Matrix; }; matrixWorld: { elements: number[]; set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => import("three").Matrix4; identity: () => import("three").Matrix4; clone: () => import("three").Matrix4; copy: (m: import("three").Matrix4) => import("three").Matrix4; copyPosition: (m: import("three").Matrix4) => import("three").Matrix4; extractBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix4; makeBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix4; extractRotation: (m: import("three").Matrix4) => import("three").Matrix4; makeRotationFromEuler: (euler: import("three").Euler) => import("three").Matrix4; makeRotationFromQuaternion: (q: import("three").Quaternion) => import("three").Matrix4; lookAt: (eye: import("three").Vector3, target: import("three").Vector3, up: import("three").Vector3) => import("three").Matrix4; multiply: (m: import("three").Matrix4) => import("three").Matrix4; premultiply: (m: import("three").Matrix4) => import("three").Matrix4; multiplyMatrices: (a: import("three").Matrix4, b: import("three").Matrix4) => import("three").Matrix4; multiplyToArray: (a: import("three").Matrix4, b: import("three").Matrix4, r: number[]) => import("three").Matrix4; multiplyScalar: (s: number) => import("three").Matrix4; determinant: () => number; transpose: () => import("three").Matrix4; setPosition: (v: number | import("three").Vector3, y?: number | undefined, z?: number | undefined) => import("three").Matrix4; invert: () => import("three").Matrix4; scale: (v: import("three").Vector3) => import("three").Matrix4; getMaxScaleOnAxis: () => number; makeTranslation: (x: number, y: number, z: number) => import("three").Matrix4; makeRotationX: (theta: number) => import("three").Matrix4; makeRotationY: (theta: number) => import("three").Matrix4; makeRotationZ: (theta: number) => import("three").Matrix4; makeRotationAxis: (axis: import("three").Vector3, angle: number) => import("three").Matrix4; makeScale: (x: number, y: number, z: number) => import("three").Matrix4; makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => import("three").Matrix4; compose: (translation: import("three").Vector3, rotation: import("three").Quaternion, scale: import("three").Vector3) => import("three").Matrix4; decompose: (translation: import("three").Vector3, rotation: import("three").Quaternion, scale: import("three").Vector3) => import("three").Matrix4; makePerspective: { (left: number, right: number, bottom: number, top: number, near: number, far: number): import("three").Matrix4; (fov: number, aspect: number, near: number, far: number): import("three").Matrix4; }; makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number) => import("three").Matrix4; equals: (matrix: import("three").Matrix4) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Matrix4; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Matrix4Tuple | undefined, offset?: 0 | undefined): import("three").Matrix4Tuple; (array?: ArrayLike | undefined, offset?: number | undefined): ArrayLike; }; setFromMatrix3: (m: import("three").Matrix3) => import("three").Matrix4; extractPosition: (m: import("three").Matrix4) => import("three").Matrix4; setRotationFromQuaternion: (q: import("three").Quaternion) => import("three").Matrix4; multiplyVector3: (v: any) => any; multiplyVector4: (v: any) => any; multiplyVector3Array: (array: number[]) => number[]; rotateAxis: (v: any) => void; crossVector: (v: any) => void; flattenToArrayOffset: (array: number[], offset: number) => number[]; getInverse: (matrix: import("three").Matrix) => import("three").Matrix; }; matrixAutoUpdate: boolean; matrixWorldNeedsUpdate: boolean; layers: { mask: number; set: (channel: number) => void; enable: (channel: number) => void; enableAll: () => void; toggle: (channel: number) => void; disable: (channel: number) => void; disableAll: () => void; test: (layers: import("three").Layers) => boolean; isEnabled: (channel: number) => boolean; }; visible: boolean; castShadow: boolean; receiveShadow: boolean; frustumCulled: boolean; renderOrder: number; animations: { name: string; tracks: { name: string; times: { [x: number]: number; readonly BYTES_PER_ELEMENT: number; readonly buffer: { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => ArrayBuffer; readonly [Symbol.toStringTag]: string; } | { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => SharedArrayBuffer; readonly [Symbol.species]: SharedArrayBuffer; readonly [Symbol.toStringTag]: "SharedArrayBuffer"; }; readonly byteLength: number; readonly byteOffset: number; copyWithin: (target: number, start: number, end?: number | undefined) => Float32Array; every: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; fill: (value: number, start?: number | undefined, end?: number | undefined) => Float32Array; filter: (predicate: (value: number, index: number, array: Float32Array) => any, thisArg?: any) => Float32Array; find: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number | undefined; findIndex: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number; forEach: (callbackfn: (value: number, index: number, array: Float32Array) => void, thisArg?: any) => void; indexOf: (searchElement: number, fromIndex?: number | undefined) => number; join: (separator?: string | undefined) => string; lastIndexOf: (searchElement: number, fromIndex?: number | undefined) => number; readonly length: number; map: (callbackfn: (value: number, index: number, array: Float32Array) => number, thisArg?: any) => Float32Array; reduce: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U, initialValue: U): U; }; reduceRight: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U_1, currentValue: number, currentIndex: number, array: Float32Array) => U_1, initialValue: U_1): U_1; }; reverse: () => Float32Array; set: (array: ArrayLike, offset?: number | undefined) => void; slice: (start?: number | undefined, end?: number | undefined) => Float32Array; some: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; sort: (compareFn?: ((a: number, b: number) => number) | undefined) => Float32Array; subarray: (begin?: number | undefined, end?: number | undefined) => Float32Array; toLocaleString: () => string; toString: () => string; valueOf: () => Float32Array; entries: () => IterableIterator<[number, number]>; keys: () => IterableIterator; values: () => IterableIterator; includes: (searchElement: number, fromIndex?: number | undefined) => boolean; at: (index: number) => number | undefined; [Symbol.iterator]: () => IterableIterator; readonly [Symbol.toStringTag]: "Float32Array"; }; values: { [x: number]: number; readonly BYTES_PER_ELEMENT: number; readonly buffer: { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => ArrayBuffer; readonly [Symbol.toStringTag]: string; } | { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => SharedArrayBuffer; readonly [Symbol.species]: SharedArrayBuffer; readonly [Symbol.toStringTag]: "SharedArrayBuffer"; }; readonly byteLength: number; readonly byteOffset: number; copyWithin: (target: number, start: number, end?: number | undefined) => Float32Array; every: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; fill: (value: number, start?: number | undefined, end?: number | undefined) => Float32Array; filter: (predicate: (value: number, index: number, array: Float32Array) => any, thisArg?: any) => Float32Array; find: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number | undefined; findIndex: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number; forEach: (callbackfn: (value: number, index: number, array: Float32Array) => void, thisArg?: any) => void; indexOf: (searchElement: number, fromIndex?: number | undefined) => number; join: (separator?: string | undefined) => string; lastIndexOf: (searchElement: number, fromIndex?: number | undefined) => number; readonly length: number; map: (callbackfn: (value: number, index: number, array: Float32Array) => number, thisArg?: any) => Float32Array; reduce: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U, initialValue: U): U; }; reduceRight: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U_1, currentValue: number, currentIndex: number, array: Float32Array) => U_1, initialValue: U_1): U_1; }; reverse: () => Float32Array; set: (array: ArrayLike, offset?: number | undefined) => void; slice: (start?: number | undefined, end?: number | undefined) => Float32Array; some: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; sort: (compareFn?: ((a: number, b: number) => number) | undefined) => Float32Array; subarray: (begin?: number | undefined, end?: number | undefined) => Float32Array; toLocaleString: () => string; toString: () => string; valueOf: () => Float32Array; entries: () => IterableIterator<[number, number]>; keys: () => IterableIterator; values: () => IterableIterator; includes: (searchElement: number, fromIndex?: number | undefined) => boolean; at: (index: number) => number | undefined; [Symbol.iterator]: () => IterableIterator; readonly [Symbol.toStringTag]: "Float32Array"; }; ValueTypeName: string; TimeBufferType: { [x: number]: number; readonly BYTES_PER_ELEMENT: number; readonly buffer: { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => ArrayBuffer; readonly [Symbol.toStringTag]: string; } | { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => SharedArrayBuffer; readonly [Symbol.species]: SharedArrayBuffer; readonly [Symbol.toStringTag]: "SharedArrayBuffer"; }; readonly byteLength: number; readonly byteOffset: number; copyWithin: (target: number, start: number, end?: number | undefined) => Float32Array; every: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; fill: (value: number, start?: number | undefined, end?: number | undefined) => Float32Array; filter: (predicate: (value: number, index: number, array: Float32Array) => any, thisArg?: any) => Float32Array; find: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number | undefined; findIndex: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number; forEach: (callbackfn: (value: number, index: number, array: Float32Array) => void, thisArg?: any) => void; indexOf: (searchElement: number, fromIndex?: number | undefined) => number; join: (separator?: string | undefined) => string; lastIndexOf: (searchElement: number, fromIndex?: number | undefined) => number; readonly length: number; map: (callbackfn: (value: number, index: number, array: Float32Array) => number, thisArg?: any) => Float32Array; reduce: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U, initialValue: U): U; }; reduceRight: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U_1, currentValue: number, currentIndex: number, array: Float32Array) => U_1, initialValue: U_1): U_1; }; reverse: () => Float32Array; set: (array: ArrayLike, offset?: number | undefined) => void; slice: (start?: number | undefined, end?: number | undefined) => Float32Array; some: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; sort: (compareFn?: ((a: number, b: number) => number) | undefined) => Float32Array; subarray: (begin?: number | undefined, end?: number | undefined) => Float32Array; toLocaleString: () => string; toString: () => string; valueOf: () => Float32Array; entries: () => IterableIterator<[number, number]>; keys: () => IterableIterator; values: () => IterableIterator; includes: (searchElement: number, fromIndex?: number | undefined) => boolean; at: (index: number) => number | undefined; [Symbol.iterator]: () => IterableIterator; readonly [Symbol.toStringTag]: "Float32Array"; }; ValueBufferType: { [x: number]: number; readonly BYTES_PER_ELEMENT: number; readonly buffer: { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => ArrayBuffer; readonly [Symbol.toStringTag]: string; } | { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => SharedArrayBuffer; readonly [Symbol.species]: SharedArrayBuffer; readonly [Symbol.toStringTag]: "SharedArrayBuffer"; }; readonly byteLength: number; readonly byteOffset: number; copyWithin: (target: number, start: number, end?: number | undefined) => Float32Array; every: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; fill: (value: number, start?: number | undefined, end?: number | undefined) => Float32Array; filter: (predicate: (value: number, index: number, array: Float32Array) => any, thisArg?: any) => Float32Array; find: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number | undefined; findIndex: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number; forEach: (callbackfn: (value: number, index: number, array: Float32Array) => void, thisArg?: any) => void; indexOf: (searchElement: number, fromIndex?: number | undefined) => number; join: (separator?: string | undefined) => string; lastIndexOf: (searchElement: number, fromIndex?: number | undefined) => number; readonly length: number; map: (callbackfn: (value: number, index: number, array: Float32Array) => number, thisArg?: any) => Float32Array; reduce: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U, initialValue: U): U; }; reduceRight: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U_1, currentValue: number, currentIndex: number, array: Float32Array) => U_1, initialValue: U_1): U_1; }; reverse: () => Float32Array; set: (array: ArrayLike, offset?: number | undefined) => void; slice: (start?: number | undefined, end?: number | undefined) => Float32Array; some: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; sort: (compareFn?: ((a: number, b: number) => number) | undefined) => Float32Array; subarray: (begin?: number | undefined, end?: number | undefined) => Float32Array; toLocaleString: () => string; toString: () => string; valueOf: () => Float32Array; entries: () => IterableIterator<[number, number]>; keys: () => IterableIterator; values: () => IterableIterator; includes: (searchElement: number, fromIndex?: number | undefined) => boolean; at: (index: number) => number | undefined; [Symbol.iterator]: () => IterableIterator; readonly [Symbol.toStringTag]: "Float32Array"; }; DefaultInterpolation: import("three").InterpolationModes; InterpolantFactoryMethodDiscrete: (result: any) => import("three").DiscreteInterpolant; InterpolantFactoryMethodLinear: (result: any) => import("three").LinearInterpolant; InterpolantFactoryMethodSmooth: (result: any) => import("three").CubicInterpolant; setInterpolation: (interpolation: import("three").InterpolationModes) => import("three").KeyframeTrack; getInterpolation: () => import("three").InterpolationModes; getValueSize: () => number; shift: (timeOffset: number) => import("three").KeyframeTrack; scale: (timeScale: number) => import("three").KeyframeTrack; trim: (startTime: number, endTime: number) => import("three").KeyframeTrack; validate: () => boolean; optimize: () => import("three").KeyframeTrack; clone: () => import("three").KeyframeTrack; }[]; blendMode: import("three").AnimationBlendMode; duration: number; uuid: string; results: any[]; resetDuration: () => import("three").AnimationClip; trim: () => import("three").AnimationClip; validate: () => boolean; optimize: () => import("three").AnimationClip; clone: () => import("three").AnimationClip; toJSON: (clip: import("three").AnimationClip) => any; }[]; userData: { [key: string]: any; }; customDepthMaterial: { alphaTest: number; alphaToCoverage: boolean; blendDst: import("three").BlendingDstFactor; blendDstAlpha: number | null; blendEquation: import("three").BlendingEquation; blendEquationAlpha: number | null; blending: import("three").Blending; blendSrc: import("three").BlendingSrcFactor | import("three").BlendingDstFactor; blendSrcAlpha: number | null; clipIntersection: boolean; clippingPlanes: any; clipShadows: boolean; colorWrite: boolean; defines: { [key: string]: any; } | undefined; depthFunc: import("three").DepthModes; depthTest: boolean; depthWrite: boolean; id: number; stencilWrite: boolean; stencilFunc: import("three").StencilFunc; stencilRef: number; stencilWriteMask: number; stencilFuncMask: number; stencilFail: import("three").StencilOp; stencilZFail: import("three").StencilOp; stencilZPass: import("three").StencilOp; readonly isMaterial: true; name: string; needsUpdate: boolean; opacity: number; polygonOffset: boolean; polygonOffsetFactor: number; polygonOffsetUnits: number; precision: "highp" | "mediump" | "lowp" | null; premultipliedAlpha: boolean; dithering: boolean; side: import("three").Side; shadowSide: import("three").Side | null; toneMapped: boolean; transparent: boolean; type: string; uuid: string; vertexColors: boolean; visible: boolean; userData: any; version: number; clone: () => import("three").Material; copy: (material: import("three").Material) => import("three").Material; dispose: () => void; onBeforeCompile: (shader: import("three").Shader, renderer: import("three").WebGLRenderer) => void; customProgramCacheKey: () => string; setValues: (values: import("three").MaterialParameters) => void; toJSON: (meta?: any) => any; addEventListener: (type: T, listener: import("three").EventListener) => void; hasEventListener: (type: T_1, listener: import("three").EventListener) => boolean; removeEventListener: (type: T_2, listener: import("three").EventListener) => void; dispatchEvent: (event: import("three").Event) => void; }; customDistanceMaterial: { alphaTest: number; alphaToCoverage: boolean; blendDst: import("three").BlendingDstFactor; blendDstAlpha: number | null; blendEquation: import("three").BlendingEquation; blendEquationAlpha: number | null; blending: import("three").Blending; blendSrc: import("three").BlendingSrcFactor | import("three").BlendingDstFactor; blendSrcAlpha: number | null; clipIntersection: boolean; clippingPlanes: any; clipShadows: boolean; colorWrite: boolean; defines: { [key: string]: any; } | undefined; depthFunc: import("three").DepthModes; depthTest: boolean; depthWrite: boolean; id: number; stencilWrite: boolean; stencilFunc: import("three").StencilFunc; stencilRef: number; stencilWriteMask: number; stencilFuncMask: number; stencilFail: import("three").StencilOp; stencilZFail: import("three").StencilOp; stencilZPass: import("three").StencilOp; readonly isMaterial: true; name: string; needsUpdate: boolean; opacity: number; polygonOffset: boolean; polygonOffsetFactor: number; polygonOffsetUnits: number; precision: "highp" | "mediump" | "lowp" | null; premultipliedAlpha: boolean; dithering: boolean; side: import("three").Side; shadowSide: import("three").Side | null; toneMapped: boolean; transparent: boolean; type: string; uuid: string; vertexColors: boolean; visible: boolean; userData: any; version: number; clone: () => import("three").Material; copy: (material: import("three").Material) => import("three").Material; dispose: () => void; onBeforeCompile: (shader: import("three").Shader, renderer: import("three").WebGLRenderer) => void; customProgramCacheKey: () => string; setValues: (values: import("three").MaterialParameters) => void; toJSON: (meta?: any) => any; addEventListener: (type: T, listener: import("three").EventListener) => void; hasEventListener: (type: T_1, listener: import("three").EventListener) => boolean; removeEventListener: (type: T_2, listener: import("three").EventListener) => void; dispatchEvent: (event: import("three").Event) => void; }; readonly isObject3D: true; onBeforeRender: (renderer: import("three").WebGLRenderer, scene: import("three").Scene, camera: import("three").Camera, geometry: import("three").BufferGeometry, material: import("three").Material, group: import("three").Group) => void; onAfterRender: (renderer: import("three").WebGLRenderer, scene: import("three").Scene, camera: import("three").Camera, geometry: import("three").BufferGeometry, material: import("three").Material, group: import("three").Group) => void; applyMatrix4: (matrix: import("three").Matrix4) => void; applyQuaternion: (quaternion: import("three").Quaternion) => import("three").Object3D; setRotationFromAxisAngle: (axis: import("three").Vector3, angle: number) => void; setRotationFromEuler: (euler: import("three").Euler) => void; setRotationFromMatrix: (m: import("three").Matrix4) => void; setRotationFromQuaternion: (q: import("three").Quaternion) => void; rotateOnAxis: (axis: import("three").Vector3, angle: number) => import("three").Object3D; rotateOnWorldAxis: (axis: import("three").Vector3, angle: number) => import("three").Object3D; rotateX: (angle: number) => import("three").Object3D; rotateY: (angle: number) => import("three").Object3D; rotateZ: (angle: number) => import("three").Object3D; translateOnAxis: (axis: import("three").Vector3, distance: number) => import("three").Object3D; translateX: (distance: number) => import("three").Object3D; translateY: (distance: number) => import("three").Object3D; translateZ: (distance: number) => import("three").Object3D; localToWorld: (vector: import("three").Vector3) => import("three").Vector3; worldToLocal: (vector: import("three").Vector3) => import("three").Vector3; lookAt: { (vector: import("three").Vector3): void; (x: number, y: number, z: number): void; }; add: (...object: import("three").Object3D[]) => import("three").Object3D; remove: (...object: import("three").Object3D[]) => import("three").Object3D; removeFromParent: () => import("three").Object3D; clear: () => import("three").Object3D; attach: (object: import("three").Object3D) => import("three").Object3D; getObjectById: (id: number) => import("three").Object3D | undefined; getObjectByName: (name: string) => import("three").Object3D | undefined; getObjectByProperty: (name: string, value: string) => import("three").Object3D | undefined; getWorldPosition: (target: import("three").Vector3) => import("three").Vector3; getWorldQuaternion: (target: import("three").Quaternion) => import("three").Quaternion; getWorldScale: (target: import("three").Vector3) => import("three").Vector3; getWorldDirection: (target: import("three").Vector3) => import("three").Vector3; raycast: (raycaster: import("three").Raycaster, intersects: import("three").Intersection>[]) => void; traverse: (callback: (object: import("three").Object3D) => any) => void; traverseVisible: (callback: (object: import("three").Object3D) => any) => void; traverseAncestors: (callback: (object: import("three").Object3D) => any) => void; updateMatrix: () => void; updateMatrixWorld: (force?: boolean | undefined) => void; updateWorldMatrix: (updateParents: boolean, updateChildren: boolean) => void; toJSON: (meta?: { geometries: any; materials: any; textures: any; images: any; } | undefined) => any; clone: (recursive?: boolean | undefined) => import("three").Object3D; copy: (source: import("three").Object3D, recursive?: boolean | undefined) => import("three").Object3D; addEventListener: (type: T_6, listener: import("three").EventListener>) => void; hasEventListener: (type: T_7, listener: import("three").EventListener>) => boolean; removeEventListener: (type: T_8, listener: import("three").EventListener>) => void; dispatchEvent: (event: import("three").Event) => void; } | null; children: { id: number; uuid: string; name: string; type: string; parent: any | null; children: any[]; up: { x: number; y: number; z: number; readonly isVector3: true; set: (x: number, y: number, z: number) => import("three").Vector3; setScalar: (scalar: number) => import("three").Vector3; setX: (x: number) => import("three").Vector3; setY: (y: number) => import("three").Vector3; setZ: (z: number) => import("three").Vector3; setComponent: (index: number, value: number) => import("three").Vector3; getComponent: (index: number) => number; clone: () => import("three").Vector3; copy: (v: import("three").Vector3) => import("three").Vector3; add: (v: import("three").Vector3) => import("three").Vector3; addScalar: (s: number) => import("three").Vector3; addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3; addVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; sub: (a: import("three").Vector3) => import("three").Vector3; subScalar: (s: number) => import("three").Vector3; subVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; multiply: (v: import("three").Vector3) => import("three").Vector3; multiplyScalar: (s: number) => import("three").Vector3; multiplyVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; applyEuler: (euler: import("three").Euler) => import("three").Vector3; applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3; applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3; applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3; applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3; applyQuaternion: (q: import("three").Quaternion) => import("three").Vector3; project: (camera: import("three").Camera) => import("three").Vector3; unproject: (camera: import("three").Camera) => import("three").Vector3; transformDirection: (m: import("three").Matrix4) => import("three").Vector3; divide: (v: import("three").Vector3) => import("three").Vector3; divideScalar: (s: number) => import("three").Vector3; min: (v: import("three").Vector3) => import("three").Vector3; max: (v: import("three").Vector3) => import("three").Vector3; clamp: (min: import("three").Vector3, max: import("three").Vector3) => import("three").Vector3; clampScalar: (min: number, max: number) => import("three").Vector3; clampLength: (min: number, max: number) => import("three").Vector3; floor: () => import("three").Vector3; ceil: () => import("three").Vector3; round: () => import("three").Vector3; roundToZero: () => import("three").Vector3; negate: () => import("three").Vector3; dot: (v: import("three").Vector3) => number; lengthSq: () => number; length: () => number; lengthManhattan: () => number; manhattanLength: () => number; manhattanDistanceTo: (v: import("three").Vector3) => number; normalize: () => import("three").Vector3; setLength: (l: number) => import("three").Vector3; lerp: (v: import("three").Vector3, alpha: number) => import("three").Vector3; lerpVectors: (v1: import("three").Vector3, v2: import("three").Vector3, alpha: number) => import("three").Vector3; cross: (a: import("three").Vector3) => import("three").Vector3; crossVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; projectOnVector: (v: import("three").Vector3) => import("three").Vector3; projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3; reflect: (vector: import("three").Vector3) => import("three").Vector3; angleTo: (v: import("three").Vector3) => number; distanceTo: (v: import("three").Vector3) => number; distanceToSquared: (v: import("three").Vector3) => number; distanceToManhattan: (v: import("three").Vector3) => number; setFromSpherical: (s: import("three").Spherical) => import("three").Vector3; setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3; setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3; setFromCylindricalCoords: (radius: number, theta: number, y: number) => import("three").Vector3; setFromMatrixPosition: (m: import("three").Matrix4) => import("three").Vector3; setFromMatrixScale: (m: import("three").Matrix4) => import("three").Vector3; setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3; setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3; setFromEuler: (e: import("three").Euler) => import("three").Vector3; equals: (v: import("three").Vector3) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Vector3; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple; (array: ArrayLike, offset?: number | undefined): ArrayLike; }; fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => import("three").Vector3; random: () => import("three").Vector3; randomDirection: () => import("three").Vector3; }; readonly position: { x: number; y: number; z: number; readonly isVector3: true; set: (x: number, y: number, z: number) => import("three").Vector3; setScalar: (scalar: number) => import("three").Vector3; setX: (x: number) => import("three").Vector3; setY: (y: number) => import("three").Vector3; setZ: (z: number) => import("three").Vector3; setComponent: (index: number, value: number) => import("three").Vector3; getComponent: (index: number) => number; clone: () => import("three").Vector3; copy: (v: import("three").Vector3) => import("three").Vector3; add: (v: import("three").Vector3) => import("three").Vector3; addScalar: (s: number) => import("three").Vector3; addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3; addVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; sub: (a: import("three").Vector3) => import("three").Vector3; subScalar: (s: number) => import("three").Vector3; subVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; multiply: (v: import("three").Vector3) => import("three").Vector3; multiplyScalar: (s: number) => import("three").Vector3; multiplyVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; applyEuler: (euler: import("three").Euler) => import("three").Vector3; applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3; applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3; applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3; applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3; applyQuaternion: (q: import("three").Quaternion) => import("three").Vector3; project: (camera: import("three").Camera) => import("three").Vector3; unproject: (camera: import("three").Camera) => import("three").Vector3; transformDirection: (m: import("three").Matrix4) => import("three").Vector3; divide: (v: import("three").Vector3) => import("three").Vector3; divideScalar: (s: number) => import("three").Vector3; min: (v: import("three").Vector3) => import("three").Vector3; max: (v: import("three").Vector3) => import("three").Vector3; clamp: (min: import("three").Vector3, max: import("three").Vector3) => import("three").Vector3; clampScalar: (min: number, max: number) => import("three").Vector3; clampLength: (min: number, max: number) => import("three").Vector3; floor: () => import("three").Vector3; ceil: () => import("three").Vector3; round: () => import("three").Vector3; roundToZero: () => import("three").Vector3; negate: () => import("three").Vector3; dot: (v: import("three").Vector3) => number; lengthSq: () => number; length: () => number; lengthManhattan: () => number; manhattanLength: () => number; manhattanDistanceTo: (v: import("three").Vector3) => number; normalize: () => import("three").Vector3; setLength: (l: number) => import("three").Vector3; lerp: (v: import("three").Vector3, alpha: number) => import("three").Vector3; lerpVectors: (v1: import("three").Vector3, v2: import("three").Vector3, alpha: number) => import("three").Vector3; cross: (a: import("three").Vector3) => import("three").Vector3; crossVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; projectOnVector: (v: import("three").Vector3) => import("three").Vector3; projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3; reflect: (vector: import("three").Vector3) => import("three").Vector3; angleTo: (v: import("three").Vector3) => number; distanceTo: (v: import("three").Vector3) => number; distanceToSquared: (v: import("three").Vector3) => number; distanceToManhattan: (v: import("three").Vector3) => number; setFromSpherical: (s: import("three").Spherical) => import("three").Vector3; setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3; setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3; setFromCylindricalCoords: (radius: number, theta: number, y: number) => import("three").Vector3; setFromMatrixPosition: (m: import("three").Matrix4) => import("three").Vector3; setFromMatrixScale: (m: import("three").Matrix4) => import("three").Vector3; setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3; setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3; setFromEuler: (e: import("three").Euler) => import("three").Vector3; equals: (v: import("three").Vector3) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Vector3; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple; (array: ArrayLike, offset?: number | undefined): ArrayLike; }; fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => import("three").Vector3; random: () => import("three").Vector3; randomDirection: () => import("three").Vector3; }; readonly rotation: { x: number; y: number; z: number; order: string; readonly isEuler: true; _onChangeCallback: () => void; set: (x: number, y: number, z: number, order?: string | undefined) => import("three").Euler; clone: () => import("three").Euler; copy: (euler: import("three").Euler) => import("three").Euler; setFromRotationMatrix: (m: import("three").Matrix4, order?: string | undefined, update?: boolean | undefined) => import("three").Euler; setFromQuaternion: (q: import("three").Quaternion, order?: string | undefined, update?: boolean | undefined) => import("three").Euler; setFromVector3: (v: import("three").Vector3, order?: string | undefined) => import("three").Euler; reorder: (newOrder: string) => import("three").Euler; equals: (euler: import("three").Euler) => boolean; fromArray: (xyzo: any[]) => import("three").Euler; toArray: (array?: number[] | undefined, offset?: number | undefined) => number[]; _onChange: (callback: () => void) => import("three").Euler; [Symbol.iterator]: () => Generator; }; readonly quaternion: { x: number; y: number; z: number; w: number; readonly isQuaternion: true; set: (x: number, y: number, z: number, w: number) => import("three").Quaternion; clone: () => import("three").Quaternion; copy: (q: import("three").Quaternion) => import("three").Quaternion; setFromEuler: (euler: import("three").Euler, update?: boolean | undefined) => import("three").Quaternion; setFromAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Quaternion; setFromRotationMatrix: (m: import("three").Matrix4) => import("three").Quaternion; setFromUnitVectors: (vFrom: import("three").Vector3, vTo: import("three").Vector3) => import("three").Quaternion; angleTo: (q: import("three").Quaternion) => number; rotateTowards: (q: import("three").Quaternion, step: number) => import("three").Quaternion; identity: () => import("three").Quaternion; invert: () => import("three").Quaternion; conjugate: () => import("three").Quaternion; dot: (v: import("three").Quaternion) => number; lengthSq: () => number; length: () => number; normalize: () => import("three").Quaternion; multiply: (q: import("three").Quaternion) => import("three").Quaternion; premultiply: (q: import("three").Quaternion) => import("three").Quaternion; multiplyQuaternions: (a: import("three").Quaternion, b: import("three").Quaternion) => import("three").Quaternion; slerp: (qb: import("three").Quaternion, t: number) => import("three").Quaternion; slerpQuaternions: (qa: import("three").Quaternion, qb: import("three").Quaternion, t: number) => import("three").Quaternion; equals: (v: import("three").Quaternion) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Quaternion; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array: ArrayLike, offset?: number | undefined): ArrayLike; }; _onChange: (callback: () => void) => import("three").Quaternion; _onChangeCallback: () => void; multiplyVector3: (v: any) => any; random: () => import("three").Quaternion; [Symbol.iterator]: () => Generator; }; readonly scale: { x: number; y: number; z: number; readonly isVector3: true; set: (x: number, y: number, z: number) => import("three").Vector3; setScalar: (scalar: number) => import("three").Vector3; setX: (x: number) => import("three").Vector3; setY: (y: number) => import("three").Vector3; setZ: (z: number) => import("three").Vector3; setComponent: (index: number, value: number) => import("three").Vector3; getComponent: (index: number) => number; clone: () => import("three").Vector3; copy: (v: import("three").Vector3) => import("three").Vector3; add: (v: import("three").Vector3) => import("three").Vector3; addScalar: (s: number) => import("three").Vector3; addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3; addVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; sub: (a: import("three").Vector3) => import("three").Vector3; subScalar: (s: number) => import("three").Vector3; subVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; multiply: (v: import("three").Vector3) => import("three").Vector3; multiplyScalar: (s: number) => import("three").Vector3; multiplyVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; applyEuler: (euler: import("three").Euler) => import("three").Vector3; applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3; applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3; applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3; applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3; applyQuaternion: (q: import("three").Quaternion) => import("three").Vector3; project: (camera: import("three").Camera) => import("three").Vector3; unproject: (camera: import("three").Camera) => import("three").Vector3; transformDirection: (m: import("three").Matrix4) => import("three").Vector3; divide: (v: import("three").Vector3) => import("three").Vector3; divideScalar: (s: number) => import("three").Vector3; min: (v: import("three").Vector3) => import("three").Vector3; max: (v: import("three").Vector3) => import("three").Vector3; clamp: (min: import("three").Vector3, max: import("three").Vector3) => import("three").Vector3; clampScalar: (min: number, max: number) => import("three").Vector3; clampLength: (min: number, max: number) => import("three").Vector3; floor: () => import("three").Vector3; ceil: () => import("three").Vector3; round: () => import("three").Vector3; roundToZero: () => import("three").Vector3; negate: () => import("three").Vector3; dot: (v: import("three").Vector3) => number; lengthSq: () => number; length: () => number; lengthManhattan: () => number; manhattanLength: () => number; manhattanDistanceTo: (v: import("three").Vector3) => number; normalize: () => import("three").Vector3; setLength: (l: number) => import("three").Vector3; lerp: (v: import("three").Vector3, alpha: number) => import("three").Vector3; lerpVectors: (v1: import("three").Vector3, v2: import("three").Vector3, alpha: number) => import("three").Vector3; cross: (a: import("three").Vector3) => import("three").Vector3; crossVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; projectOnVector: (v: import("three").Vector3) => import("three").Vector3; projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3; reflect: (vector: import("three").Vector3) => import("three").Vector3; angleTo: (v: import("three").Vector3) => number; distanceTo: (v: import("three").Vector3) => number; distanceToSquared: (v: import("three").Vector3) => number; distanceToManhattan: (v: import("three").Vector3) => number; setFromSpherical: (s: import("three").Spherical) => import("three").Vector3; setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3; setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3; setFromCylindricalCoords: (radius: number, theta: number, y: number) => import("three").Vector3; setFromMatrixPosition: (m: import("three").Matrix4) => import("three").Vector3; setFromMatrixScale: (m: import("three").Matrix4) => import("three").Vector3; setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3; setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3; setFromEuler: (e: import("three").Euler) => import("three").Vector3; equals: (v: import("three").Vector3) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Vector3; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple; (array: ArrayLike, offset?: number | undefined): ArrayLike; }; fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => import("three").Vector3; random: () => import("three").Vector3; randomDirection: () => import("three").Vector3; }; readonly modelViewMatrix: { elements: number[]; set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => import("three").Matrix4; identity: () => import("three").Matrix4; clone: () => import("three").Matrix4; copy: (m: import("three").Matrix4) => import("three").Matrix4; copyPosition: (m: import("three").Matrix4) => import("three").Matrix4; extractBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix4; makeBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix4; extractRotation: (m: import("three").Matrix4) => import("three").Matrix4; makeRotationFromEuler: (euler: import("three").Euler) => import("three").Matrix4; makeRotationFromQuaternion: (q: import("three").Quaternion) => import("three").Matrix4; lookAt: (eye: import("three").Vector3, target: import("three").Vector3, up: import("three").Vector3) => import("three").Matrix4; multiply: (m: import("three").Matrix4) => import("three").Matrix4; premultiply: (m: import("three").Matrix4) => import("three").Matrix4; multiplyMatrices: (a: import("three").Matrix4, b: import("three").Matrix4) => import("three").Matrix4; multiplyToArray: (a: import("three").Matrix4, b: import("three").Matrix4, r: number[]) => import("three").Matrix4; multiplyScalar: (s: number) => import("three").Matrix4; determinant: () => number; transpose: () => import("three").Matrix4; setPosition: (v: number | import("three").Vector3, y?: number | undefined, z?: number | undefined) => import("three").Matrix4; invert: () => import("three").Matrix4; scale: (v: import("three").Vector3) => import("three").Matrix4; getMaxScaleOnAxis: () => number; makeTranslation: (x: number, y: number, z: number) => import("three").Matrix4; makeRotationX: (theta: number) => import("three").Matrix4; makeRotationY: (theta: number) => import("three").Matrix4; makeRotationZ: (theta: number) => import("three").Matrix4; makeRotationAxis: (axis: import("three").Vector3, angle: number) => import("three").Matrix4; makeScale: (x: number, y: number, z: number) => import("three").Matrix4; makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => import("three").Matrix4; compose: (translation: import("three").Vector3, rotation: import("three").Quaternion, scale: import("three").Vector3) => import("three").Matrix4; decompose: (translation: import("three").Vector3, rotation: import("three").Quaternion, scale: import("three").Vector3) => import("three").Matrix4; makePerspective: { (left: number, right: number, bottom: number, top: number, near: number, far: number): import("three").Matrix4; (fov: number, aspect: number, near: number, far: number): import("three").Matrix4; }; makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number) => import("three").Matrix4; equals: (matrix: import("three").Matrix4) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Matrix4; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Matrix4Tuple | undefined, offset?: 0 | undefined): import("three").Matrix4Tuple; (array?: ArrayLike | undefined, offset?: number | undefined): ArrayLike; }; setFromMatrix3: (m: import("three").Matrix3) => import("three").Matrix4; extractPosition: (m: import("three").Matrix4) => import("three").Matrix4; setRotationFromQuaternion: (q: import("three").Quaternion) => import("three").Matrix4; multiplyVector3: (v: any) => any; multiplyVector4: (v: any) => any; multiplyVector3Array: (array: number[]) => number[]; rotateAxis: (v: any) => void; crossVector: (v: any) => void; flattenToArrayOffset: (array: number[], offset: number) => number[]; getInverse: (matrix: import("three").Matrix) => import("three").Matrix; }; readonly normalMatrix: { elements: number[]; set: (n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number) => import("three").Matrix3; identity: () => import("three").Matrix3; clone: () => import("three").Matrix3; copy: (m: import("three").Matrix3) => import("three").Matrix3; extractBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix3; setFromMatrix4: (m: import("three").Matrix4) => import("three").Matrix3; multiplyScalar: (s: number) => import("three").Matrix3; determinant: () => number; invert: () => import("three").Matrix3; transpose: () => import("three").Matrix3; getNormalMatrix: (matrix4: import("three").Matrix4) => import("three").Matrix3; transposeIntoArray: (r: number[]) => import("three").Matrix3; setUvTransform: (tx: number, ty: number, sx: number, sy: number, rotation: number, cx: number, cy: number) => import("three").Matrix3; scale: (sx: number, sy: number) => import("three").Matrix3; rotate: (theta: number) => import("three").Matrix3; translate: (tx: number, ty: number) => import("three").Matrix3; equals: (matrix: import("three").Matrix3) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Matrix3; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Matrix3Tuple | undefined, offset?: 0 | undefined): import("three").Matrix3Tuple; (array?: ArrayLike | undefined, offset?: number | undefined): ArrayLike; }; multiply: (m: import("three").Matrix3) => import("three").Matrix3; premultiply: (m: import("three").Matrix3) => import("three").Matrix3; multiplyMatrices: (a: import("three").Matrix3, b: import("three").Matrix3) => import("three").Matrix3; multiplyVector3: (vector: import("three").Vector3) => any; multiplyVector3Array: (a: any) => any; getInverse: { (matrix: import("three").Matrix4, throwOnDegenerate?: boolean | undefined): import("three").Matrix3; (matrix: import("three").Matrix): import("three").Matrix; }; flattenToArrayOffset: (array: number[], offset: number) => number[]; }; matrix: { elements: number[]; set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => import("three").Matrix4; identity: () => import("three").Matrix4; clone: () => import("three").Matrix4; copy: (m: import("three").Matrix4) => import("three").Matrix4; copyPosition: (m: import("three").Matrix4) => import("three").Matrix4; extractBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix4; makeBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix4; extractRotation: (m: import("three").Matrix4) => import("three").Matrix4; makeRotationFromEuler: (euler: import("three").Euler) => import("three").Matrix4; makeRotationFromQuaternion: (q: import("three").Quaternion) => import("three").Matrix4; lookAt: (eye: import("three").Vector3, target: import("three").Vector3, up: import("three").Vector3) => import("three").Matrix4; multiply: (m: import("three").Matrix4) => import("three").Matrix4; premultiply: (m: import("three").Matrix4) => import("three").Matrix4; multiplyMatrices: (a: import("three").Matrix4, b: import("three").Matrix4) => import("three").Matrix4; multiplyToArray: (a: import("three").Matrix4, b: import("three").Matrix4, r: number[]) => import("three").Matrix4; multiplyScalar: (s: number) => import("three").Matrix4; determinant: () => number; transpose: () => import("three").Matrix4; setPosition: (v: number | import("three").Vector3, y?: number | undefined, z?: number | undefined) => import("three").Matrix4; invert: () => import("three").Matrix4; scale: (v: import("three").Vector3) => import("three").Matrix4; getMaxScaleOnAxis: () => number; makeTranslation: (x: number, y: number, z: number) => import("three").Matrix4; makeRotationX: (theta: number) => import("three").Matrix4; makeRotationY: (theta: number) => import("three").Matrix4; makeRotationZ: (theta: number) => import("three").Matrix4; makeRotationAxis: (axis: import("three").Vector3, angle: number) => import("three").Matrix4; makeScale: (x: number, y: number, z: number) => import("three").Matrix4; makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => import("three").Matrix4; compose: (translation: import("three").Vector3, rotation: import("three").Quaternion, scale: import("three").Vector3) => import("three").Matrix4; decompose: (translation: import("three").Vector3, rotation: import("three").Quaternion, scale: import("three").Vector3) => import("three").Matrix4; makePerspective: { (left: number, right: number, bottom: number, top: number, near: number, far: number): import("three").Matrix4; (fov: number, aspect: number, near: number, far: number): import("three").Matrix4; }; makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number) => import("three").Matrix4; equals: (matrix: import("three").Matrix4) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Matrix4; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Matrix4Tuple | undefined, offset?: 0 | undefined): import("three").Matrix4Tuple; (array?: ArrayLike | undefined, offset?: number | undefined): ArrayLike; }; setFromMatrix3: (m: import("three").Matrix3) => import("three").Matrix4; extractPosition: (m: import("three").Matrix4) => import("three").Matrix4; setRotationFromQuaternion: (q: import("three").Quaternion) => import("three").Matrix4; multiplyVector3: (v: any) => any; multiplyVector4: (v: any) => any; multiplyVector3Array: (array: number[]) => number[]; rotateAxis: (v: any) => void; crossVector: (v: any) => void; flattenToArrayOffset: (array: number[], offset: number) => number[]; getInverse: (matrix: import("three").Matrix) => import("three").Matrix; }; matrixWorld: { elements: number[]; set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => import("three").Matrix4; identity: () => import("three").Matrix4; clone: () => import("three").Matrix4; copy: (m: import("three").Matrix4) => import("three").Matrix4; copyPosition: (m: import("three").Matrix4) => import("three").Matrix4; extractBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix4; makeBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix4; extractRotation: (m: import("three").Matrix4) => import("three").Matrix4; makeRotationFromEuler: (euler: import("three").Euler) => import("three").Matrix4; makeRotationFromQuaternion: (q: import("three").Quaternion) => import("three").Matrix4; lookAt: (eye: import("three").Vector3, target: import("three").Vector3, up: import("three").Vector3) => import("three").Matrix4; multiply: (m: import("three").Matrix4) => import("three").Matrix4; premultiply: (m: import("three").Matrix4) => import("three").Matrix4; multiplyMatrices: (a: import("three").Matrix4, b: import("three").Matrix4) => import("three").Matrix4; multiplyToArray: (a: import("three").Matrix4, b: import("three").Matrix4, r: number[]) => import("three").Matrix4; multiplyScalar: (s: number) => import("three").Matrix4; determinant: () => number; transpose: () => import("three").Matrix4; setPosition: (v: number | import("three").Vector3, y?: number | undefined, z?: number | undefined) => import("three").Matrix4; invert: () => import("three").Matrix4; scale: (v: import("three").Vector3) => import("three").Matrix4; getMaxScaleOnAxis: () => number; makeTranslation: (x: number, y: number, z: number) => import("three").Matrix4; makeRotationX: (theta: number) => import("three").Matrix4; makeRotationY: (theta: number) => import("three").Matrix4; makeRotationZ: (theta: number) => import("three").Matrix4; makeRotationAxis: (axis: import("three").Vector3, angle: number) => import("three").Matrix4; makeScale: (x: number, y: number, z: number) => import("three").Matrix4; makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => import("three").Matrix4; compose: (translation: import("three").Vector3, rotation: import("three").Quaternion, scale: import("three").Vector3) => import("three").Matrix4; decompose: (translation: import("three").Vector3, rotation: import("three").Quaternion, scale: import("three").Vector3) => import("three").Matrix4; makePerspective: { (left: number, right: number, bottom: number, top: number, near: number, far: number): import("three").Matrix4; (fov: number, aspect: number, near: number, far: number): import("three").Matrix4; }; makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number) => import("three").Matrix4; equals: (matrix: import("three").Matrix4) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Matrix4; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Matrix4Tuple | undefined, offset?: 0 | undefined): import("three").Matrix4Tuple; (array?: ArrayLike | undefined, offset?: number | undefined): ArrayLike; }; setFromMatrix3: (m: import("three").Matrix3) => import("three").Matrix4; extractPosition: (m: import("three").Matrix4) => import("three").Matrix4; setRotationFromQuaternion: (q: import("three").Quaternion) => import("three").Matrix4; multiplyVector3: (v: any) => any; multiplyVector4: (v: any) => any; multiplyVector3Array: (array: number[]) => number[]; rotateAxis: (v: any) => void; crossVector: (v: any) => void; flattenToArrayOffset: (array: number[], offset: number) => number[]; getInverse: (matrix: import("three").Matrix) => import("three").Matrix; }; matrixAutoUpdate: boolean; matrixWorldNeedsUpdate: boolean; layers: { mask: number; set: (channel: number) => void; enable: (channel: number) => void; enableAll: () => void; toggle: (channel: number) => void; disable: (channel: number) => void; disableAll: () => void; test: (layers: import("three").Layers) => boolean; isEnabled: (channel: number) => boolean; }; visible: boolean; castShadow: boolean; receiveShadow: boolean; frustumCulled: boolean; renderOrder: number; animations: { name: string; tracks: { name: string; times: { [x: number]: number; readonly BYTES_PER_ELEMENT: number; readonly buffer: { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => ArrayBuffer; readonly [Symbol.toStringTag]: string; } | { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => SharedArrayBuffer; readonly [Symbol.species]: SharedArrayBuffer; readonly [Symbol.toStringTag]: "SharedArrayBuffer"; }; readonly byteLength: number; readonly byteOffset: number; copyWithin: (target: number, start: number, end?: number | undefined) => Float32Array; every: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; fill: (value: number, start?: number | undefined, end?: number | undefined) => Float32Array; filter: (predicate: (value: number, index: number, array: Float32Array) => any, thisArg?: any) => Float32Array; find: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number | undefined; findIndex: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number; forEach: (callbackfn: (value: number, index: number, array: Float32Array) => void, thisArg?: any) => void; indexOf: (searchElement: number, fromIndex?: number | undefined) => number; join: (separator?: string | undefined) => string; lastIndexOf: (searchElement: number, fromIndex?: number | undefined) => number; readonly length: number; map: (callbackfn: (value: number, index: number, array: Float32Array) => number, thisArg?: any) => Float32Array; reduce: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U, initialValue: U): U; }; reduceRight: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U_1, currentValue: number, currentIndex: number, array: Float32Array) => U_1, initialValue: U_1): U_1; }; reverse: () => Float32Array; set: (array: ArrayLike, offset?: number | undefined) => void; slice: (start?: number | undefined, end?: number | undefined) => Float32Array; some: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; sort: (compareFn?: ((a: number, b: number) => number) | undefined) => Float32Array; subarray: (begin?: number | undefined, end?: number | undefined) => Float32Array; toLocaleString: () => string; toString: () => string; valueOf: () => Float32Array; entries: () => IterableIterator<[number, number]>; keys: () => IterableIterator; values: () => IterableIterator; includes: (searchElement: number, fromIndex?: number | undefined) => boolean; at: (index: number) => number | undefined; [Symbol.iterator]: () => IterableIterator; readonly [Symbol.toStringTag]: "Float32Array"; }; values: { [x: number]: number; readonly BYTES_PER_ELEMENT: number; readonly buffer: { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => ArrayBuffer; readonly [Symbol.toStringTag]: string; } | { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => SharedArrayBuffer; readonly [Symbol.species]: SharedArrayBuffer; readonly [Symbol.toStringTag]: "SharedArrayBuffer"; }; readonly byteLength: number; readonly byteOffset: number; copyWithin: (target: number, start: number, end?: number | undefined) => Float32Array; every: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; fill: (value: number, start?: number | undefined, end?: number | undefined) => Float32Array; filter: (predicate: (value: number, index: number, array: Float32Array) => any, thisArg?: any) => Float32Array; find: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number | undefined; findIndex: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number; forEach: (callbackfn: (value: number, index: number, array: Float32Array) => void, thisArg?: any) => void; indexOf: (searchElement: number, fromIndex?: number | undefined) => number; join: (separator?: string | undefined) => string; lastIndexOf: (searchElement: number, fromIndex?: number | undefined) => number; readonly length: number; map: (callbackfn: (value: number, index: number, array: Float32Array) => number, thisArg?: any) => Float32Array; reduce: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U, initialValue: U): U; }; reduceRight: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U_1, currentValue: number, currentIndex: number, array: Float32Array) => U_1, initialValue: U_1): U_1; }; reverse: () => Float32Array; set: (array: ArrayLike, offset?: number | undefined) => void; slice: (start?: number | undefined, end?: number | undefined) => Float32Array; some: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; sort: (compareFn?: ((a: number, b: number) => number) | undefined) => Float32Array; subarray: (begin?: number | undefined, end?: number | undefined) => Float32Array; toLocaleString: () => string; toString: () => string; valueOf: () => Float32Array; entries: () => IterableIterator<[number, number]>; keys: () => IterableIterator; values: () => IterableIterator; includes: (searchElement: number, fromIndex?: number | undefined) => boolean; at: (index: number) => number | undefined; [Symbol.iterator]: () => IterableIterator; readonly [Symbol.toStringTag]: "Float32Array"; }; ValueTypeName: string; TimeBufferType: { [x: number]: number; readonly BYTES_PER_ELEMENT: number; readonly buffer: { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => ArrayBuffer; readonly [Symbol.toStringTag]: string; } | { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => SharedArrayBuffer; readonly [Symbol.species]: SharedArrayBuffer; readonly [Symbol.toStringTag]: "SharedArrayBuffer"; }; readonly byteLength: number; readonly byteOffset: number; copyWithin: (target: number, start: number, end?: number | undefined) => Float32Array; every: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; fill: (value: number, start?: number | undefined, end?: number | undefined) => Float32Array; filter: (predicate: (value: number, index: number, array: Float32Array) => any, thisArg?: any) => Float32Array; find: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number | undefined; findIndex: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number; forEach: (callbackfn: (value: number, index: number, array: Float32Array) => void, thisArg?: any) => void; indexOf: (searchElement: number, fromIndex?: number | undefined) => number; join: (separator?: string | undefined) => string; lastIndexOf: (searchElement: number, fromIndex?: number | undefined) => number; readonly length: number; map: (callbackfn: (value: number, index: number, array: Float32Array) => number, thisArg?: any) => Float32Array; reduce: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U, initialValue: U): U; }; reduceRight: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U_1, currentValue: number, currentIndex: number, array: Float32Array) => U_1, initialValue: U_1): U_1; }; reverse: () => Float32Array; set: (array: ArrayLike, offset?: number | undefined) => void; slice: (start?: number | undefined, end?: number | undefined) => Float32Array; some: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; sort: (compareFn?: ((a: number, b: number) => number) | undefined) => Float32Array; subarray: (begin?: number | undefined, end?: number | undefined) => Float32Array; toLocaleString: () => string; toString: () => string; valueOf: () => Float32Array; entries: () => IterableIterator<[number, number]>; keys: () => IterableIterator; values: () => IterableIterator; includes: (searchElement: number, fromIndex?: number | undefined) => boolean; at: (index: number) => number | undefined; [Symbol.iterator]: () => IterableIterator; readonly [Symbol.toStringTag]: "Float32Array"; }; ValueBufferType: { [x: number]: number; readonly BYTES_PER_ELEMENT: number; readonly buffer: { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => ArrayBuffer; readonly [Symbol.toStringTag]: string; } | { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => SharedArrayBuffer; readonly [Symbol.species]: SharedArrayBuffer; readonly [Symbol.toStringTag]: "SharedArrayBuffer"; }; readonly byteLength: number; readonly byteOffset: number; copyWithin: (target: number, start: number, end?: number | undefined) => Float32Array; every: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; fill: (value: number, start?: number | undefined, end?: number | undefined) => Float32Array; filter: (predicate: (value: number, index: number, array: Float32Array) => any, thisArg?: any) => Float32Array; find: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number | undefined; findIndex: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number; forEach: (callbackfn: (value: number, index: number, array: Float32Array) => void, thisArg?: any) => void; indexOf: (searchElement: number, fromIndex?: number | undefined) => number; join: (separator?: string | undefined) => string; lastIndexOf: (searchElement: number, fromIndex?: number | undefined) => number; readonly length: number; map: (callbackfn: (value: number, index: number, array: Float32Array) => number, thisArg?: any) => Float32Array; reduce: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U, initialValue: U): U; }; reduceRight: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U_1, currentValue: number, currentIndex: number, array: Float32Array) => U_1, initialValue: U_1): U_1; }; reverse: () => Float32Array; set: (array: ArrayLike, offset?: number | undefined) => void; slice: (start?: number | undefined, end?: number | undefined) => Float32Array; some: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; sort: (compareFn?: ((a: number, b: number) => number) | undefined) => Float32Array; subarray: (begin?: number | undefined, end?: number | undefined) => Float32Array; toLocaleString: () => string; toString: () => string; valueOf: () => Float32Array; entries: () => IterableIterator<[number, number]>; keys: () => IterableIterator; values: () => IterableIterator; includes: (searchElement: number, fromIndex?: number | undefined) => boolean; at: (index: number) => number | undefined; [Symbol.iterator]: () => IterableIterator; readonly [Symbol.toStringTag]: "Float32Array"; }; DefaultInterpolation: import("three").InterpolationModes; InterpolantFactoryMethodDiscrete: (result: any) => import("three").DiscreteInterpolant; InterpolantFactoryMethodLinear: (result: any) => import("three").LinearInterpolant; InterpolantFactoryMethodSmooth: (result: any) => import("three").CubicInterpolant; setInterpolation: (interpolation: import("three").InterpolationModes) => import("three").KeyframeTrack; getInterpolation: () => import("three").InterpolationModes; getValueSize: () => number; shift: (timeOffset: number) => import("three").KeyframeTrack; scale: (timeScale: number) => import("three").KeyframeTrack; trim: (startTime: number, endTime: number) => import("three").KeyframeTrack; validate: () => boolean; optimize: () => import("three").KeyframeTrack; clone: () => import("three").KeyframeTrack; }[]; blendMode: import("three").AnimationBlendMode; duration: number; uuid: string; results: any[]; resetDuration: () => import("three").AnimationClip; trim: () => import("three").AnimationClip; validate: () => boolean; optimize: () => import("three").AnimationClip; clone: () => import("three").AnimationClip; toJSON: (clip: import("three").AnimationClip) => any; }[]; userData: { [key: string]: any; }; customDepthMaterial: { alphaTest: number; alphaToCoverage: boolean; blendDst: import("three").BlendingDstFactor; blendDstAlpha: number | null; blendEquation: import("three").BlendingEquation; blendEquationAlpha: number | null; blending: import("three").Blending; blendSrc: import("three").BlendingSrcFactor | import("three").BlendingDstFactor; blendSrcAlpha: number | null; clipIntersection: boolean; clippingPlanes: any; clipShadows: boolean; colorWrite: boolean; defines: { [key: string]: any; } | undefined; depthFunc: import("three").DepthModes; depthTest: boolean; depthWrite: boolean; id: number; stencilWrite: boolean; stencilFunc: import("three").StencilFunc; stencilRef: number; stencilWriteMask: number; stencilFuncMask: number; stencilFail: import("three").StencilOp; stencilZFail: import("three").StencilOp; stencilZPass: import("three").StencilOp; readonly isMaterial: true; name: string; needsUpdate: boolean; opacity: number; polygonOffset: boolean; polygonOffsetFactor: number; polygonOffsetUnits: number; precision: "highp" | "mediump" | "lowp" | null; premultipliedAlpha: boolean; dithering: boolean; side: import("three").Side; shadowSide: import("three").Side | null; toneMapped: boolean; transparent: boolean; type: string; uuid: string; vertexColors: boolean; visible: boolean; userData: any; version: number; clone: () => import("three").Material; copy: (material: import("three").Material) => import("three").Material; dispose: () => void; onBeforeCompile: (shader: import("three").Shader, renderer: import("three").WebGLRenderer) => void; customProgramCacheKey: () => string; setValues: (values: import("three").MaterialParameters) => void; toJSON: (meta?: any) => any; addEventListener: (type: T, listener: import("three").EventListener) => void; hasEventListener: (type: T_1, listener: import("three").EventListener) => boolean; removeEventListener: (type: T_2, listener: import("three").EventListener) => void; dispatchEvent: (event: import("three").Event) => void; }; customDistanceMaterial: { alphaTest: number; alphaToCoverage: boolean; blendDst: import("three").BlendingDstFactor; blendDstAlpha: number | null; blendEquation: import("three").BlendingEquation; blendEquationAlpha: number | null; blending: import("three").Blending; blendSrc: import("three").BlendingSrcFactor | import("three").BlendingDstFactor; blendSrcAlpha: number | null; clipIntersection: boolean; clippingPlanes: any; clipShadows: boolean; colorWrite: boolean; defines: { [key: string]: any; } | undefined; depthFunc: import("three").DepthModes; depthTest: boolean; depthWrite: boolean; id: number; stencilWrite: boolean; stencilFunc: import("three").StencilFunc; stencilRef: number; stencilWriteMask: number; stencilFuncMask: number; stencilFail: import("three").StencilOp; stencilZFail: import("three").StencilOp; stencilZPass: import("three").StencilOp; readonly isMaterial: true; name: string; needsUpdate: boolean; opacity: number; polygonOffset: boolean; polygonOffsetFactor: number; polygonOffsetUnits: number; precision: "highp" | "mediump" | "lowp" | null; premultipliedAlpha: boolean; dithering: boolean; side: import("three").Side; shadowSide: import("three").Side | null; toneMapped: boolean; transparent: boolean; type: string; uuid: string; vertexColors: boolean; visible: boolean; userData: any; version: number; clone: () => import("three").Material; copy: (material: import("three").Material) => import("three").Material; dispose: () => void; onBeforeCompile: (shader: import("three").Shader, renderer: import("three").WebGLRenderer) => void; customProgramCacheKey: () => string; setValues: (values: import("three").MaterialParameters) => void; toJSON: (meta?: any) => any; addEventListener: (type: T, listener: import("three").EventListener) => void; hasEventListener: (type: T_1, listener: import("three").EventListener) => boolean; removeEventListener: (type: T_2, listener: import("three").EventListener) => void; dispatchEvent: (event: import("three").Event) => void; }; readonly isObject3D: true; onBeforeRender: (renderer: import("three").WebGLRenderer, scene: import("three").Scene, camera: import("three").Camera, geometry: import("three").BufferGeometry, material: import("three").Material, group: import("three").Group) => void; onAfterRender: (renderer: import("three").WebGLRenderer, scene: import("three").Scene, camera: import("three").Camera, geometry: import("three").BufferGeometry, material: import("three").Material, group: import("three").Group) => void; applyMatrix4: (matrix: import("three").Matrix4) => void; applyQuaternion: (quaternion: import("three").Quaternion) => import("three").Object3D; setRotationFromAxisAngle: (axis: import("three").Vector3, angle: number) => void; setRotationFromEuler: (euler: import("three").Euler) => void; setRotationFromMatrix: (m: import("three").Matrix4) => void; setRotationFromQuaternion: (q: import("three").Quaternion) => void; rotateOnAxis: (axis: import("three").Vector3, angle: number) => import("three").Object3D; rotateOnWorldAxis: (axis: import("three").Vector3, angle: number) => import("three").Object3D; rotateX: (angle: number) => import("three").Object3D; rotateY: (angle: number) => import("three").Object3D; rotateZ: (angle: number) => import("three").Object3D; translateOnAxis: (axis: import("three").Vector3, distance: number) => import("three").Object3D; translateX: (distance: number) => import("three").Object3D; translateY: (distance: number) => import("three").Object3D; translateZ: (distance: number) => import("three").Object3D; localToWorld: (vector: import("three").Vector3) => import("three").Vector3; worldToLocal: (vector: import("three").Vector3) => import("three").Vector3; lookAt: { (vector: import("three").Vector3): void; (x: number, y: number, z: number): void; }; add: (...object: import("three").Object3D[]) => import("three").Object3D; remove: (...object: import("three").Object3D[]) => import("three").Object3D; removeFromParent: () => import("three").Object3D; clear: () => import("three").Object3D; attach: (object: import("three").Object3D) => import("three").Object3D; getObjectById: (id: number) => import("three").Object3D | undefined; getObjectByName: (name: string) => import("three").Object3D | undefined; getObjectByProperty: (name: string, value: string) => import("three").Object3D | undefined; getWorldPosition: (target: import("three").Vector3) => import("three").Vector3; getWorldQuaternion: (target: import("three").Quaternion) => import("three").Quaternion; getWorldScale: (target: import("three").Vector3) => import("three").Vector3; getWorldDirection: (target: import("three").Vector3) => import("three").Vector3; raycast: (raycaster: import("three").Raycaster, intersects: import("three").Intersection>[]) => void; traverse: (callback: (object: import("three").Object3D) => any) => void; traverseVisible: (callback: (object: import("three").Object3D) => any) => void; traverseAncestors: (callback: (object: import("three").Object3D) => any) => void; updateMatrix: () => void; updateMatrixWorld: (force?: boolean | undefined) => void; updateWorldMatrix: (updateParents: boolean, updateChildren: boolean) => void; toJSON: (meta?: { geometries: any; materials: any; textures: any; images: any; } | undefined) => any; clone: (recursive?: boolean | undefined) => import("three").Object3D; copy: (source: import("three").Object3D, recursive?: boolean | undefined) => import("three").Object3D; addEventListener: (type: T_6, listener: import("three").EventListener>) => void; hasEventListener: (type: T_7, listener: import("three").EventListener>) => boolean; removeEventListener: (type: T_8, listener: import("three").EventListener>) => void; dispatchEvent: (event: import("three").Event) => void; }[]; up: { x: number; y: number; z: number; readonly isVector3: true; set: (x: number, y: number, z: number) => import("three").Vector3; setScalar: (scalar: number) => import("three").Vector3; setX: (x: number) => import("three").Vector3; setY: (y: number) => import("three").Vector3; setZ: (z: number) => import("three").Vector3; setComponent: (index: number, value: number) => import("three").Vector3; getComponent: (index: number) => number; clone: () => import("three").Vector3; copy: (v: import("three").Vector3) => import("three").Vector3; add: (v: import("three").Vector3) => import("three").Vector3; addScalar: (s: number) => import("three").Vector3; addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3; addVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; sub: (a: import("three").Vector3) => import("three").Vector3; subScalar: (s: number) => import("three").Vector3; subVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; multiply: (v: import("three").Vector3) => import("three").Vector3; multiplyScalar: (s: number) => import("three").Vector3; multiplyVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; applyEuler: (euler: import("three").Euler) => import("three").Vector3; applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3; applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3; applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3; applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3; applyQuaternion: (q: import("three").Quaternion) => import("three").Vector3; project: (camera: import("three").Camera) => import("three").Vector3; unproject: (camera: import("three").Camera) => import("three").Vector3; transformDirection: (m: import("three").Matrix4) => import("three").Vector3; divide: (v: import("three").Vector3) => import("three").Vector3; divideScalar: (s: number) => import("three").Vector3; min: (v: import("three").Vector3) => import("three").Vector3; max: (v: import("three").Vector3) => import("three").Vector3; clamp: (min: import("three").Vector3, max: import("three").Vector3) => import("three").Vector3; clampScalar: (min: number, max: number) => import("three").Vector3; clampLength: (min: number, max: number) => import("three").Vector3; floor: () => import("three").Vector3; ceil: () => import("three").Vector3; round: () => import("three").Vector3; roundToZero: () => import("three").Vector3; negate: () => import("three").Vector3; dot: (v: import("three").Vector3) => number; lengthSq: () => number; length: () => number; lengthManhattan: () => number; manhattanLength: () => number; manhattanDistanceTo: (v: import("three").Vector3) => number; normalize: () => import("three").Vector3; setLength: (l: number) => import("three").Vector3; lerp: (v: import("three").Vector3, alpha: number) => import("three").Vector3; lerpVectors: (v1: import("three").Vector3, v2: import("three").Vector3, alpha: number) => import("three").Vector3; cross: (a: import("three").Vector3) => import("three").Vector3; crossVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; projectOnVector: (v: import("three").Vector3) => import("three").Vector3; projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3; reflect: (vector: import("three").Vector3) => import("three").Vector3; angleTo: (v: import("three").Vector3) => number; distanceTo: (v: import("three").Vector3) => number; distanceToSquared: (v: import("three").Vector3) => number; distanceToManhattan: (v: import("three").Vector3) => number; setFromSpherical: (s: import("three").Spherical) => import("three").Vector3; setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3; setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3; setFromCylindricalCoords: (radius: number, theta: number, y: number) => import("three").Vector3; setFromMatrixPosition: (m: import("three").Matrix4) => import("three").Vector3; setFromMatrixScale: (m: import("three").Matrix4) => import("three").Vector3; setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3; setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3; setFromEuler: (e: import("three").Euler) => import("three").Vector3; equals: (v: import("three").Vector3) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Vector3; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple; (array: ArrayLike, offset?: number | undefined): ArrayLike; }; fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => import("three").Vector3; random: () => import("three").Vector3; randomDirection: () => import("three").Vector3; }; readonly position: { x: number; y: number; z: number; readonly isVector3: true; set: (x: number, y: number, z: number) => import("three").Vector3; setScalar: (scalar: number) => import("three").Vector3; setX: (x: number) => import("three").Vector3; setY: (y: number) => import("three").Vector3; setZ: (z: number) => import("three").Vector3; setComponent: (index: number, value: number) => import("three").Vector3; getComponent: (index: number) => number; clone: () => import("three").Vector3; copy: (v: import("three").Vector3) => import("three").Vector3; add: (v: import("three").Vector3) => import("three").Vector3; addScalar: (s: number) => import("three").Vector3; addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3; addVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; sub: (a: import("three").Vector3) => import("three").Vector3; subScalar: (s: number) => import("three").Vector3; subVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; multiply: (v: import("three").Vector3) => import("three").Vector3; multiplyScalar: (s: number) => import("three").Vector3; multiplyVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; applyEuler: (euler: import("three").Euler) => import("three").Vector3; applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3; applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3; applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3; applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3; applyQuaternion: (q: import("three").Quaternion) => import("three").Vector3; project: (camera: import("three").Camera) => import("three").Vector3; unproject: (camera: import("three").Camera) => import("three").Vector3; transformDirection: (m: import("three").Matrix4) => import("three").Vector3; divide: (v: import("three").Vector3) => import("three").Vector3; divideScalar: (s: number) => import("three").Vector3; min: (v: import("three").Vector3) => import("three").Vector3; max: (v: import("three").Vector3) => import("three").Vector3; clamp: (min: import("three").Vector3, max: import("three").Vector3) => import("three").Vector3; clampScalar: (min: number, max: number) => import("three").Vector3; clampLength: (min: number, max: number) => import("three").Vector3; floor: () => import("three").Vector3; ceil: () => import("three").Vector3; round: () => import("three").Vector3; roundToZero: () => import("three").Vector3; negate: () => import("three").Vector3; dot: (v: import("three").Vector3) => number; lengthSq: () => number; length: () => number; lengthManhattan: () => number; manhattanLength: () => number; manhattanDistanceTo: (v: import("three").Vector3) => number; normalize: () => import("three").Vector3; setLength: (l: number) => import("three").Vector3; lerp: (v: import("three").Vector3, alpha: number) => import("three").Vector3; lerpVectors: (v1: import("three").Vector3, v2: import("three").Vector3, alpha: number) => import("three").Vector3; cross: (a: import("three").Vector3) => import("three").Vector3; crossVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; projectOnVector: (v: import("three").Vector3) => import("three").Vector3; projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3; reflect: (vector: import("three").Vector3) => import("three").Vector3; angleTo: (v: import("three").Vector3) => number; distanceTo: (v: import("three").Vector3) => number; distanceToSquared: (v: import("three").Vector3) => number; distanceToManhattan: (v: import("three").Vector3) => number; setFromSpherical: (s: import("three").Spherical) => import("three").Vector3; setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3; setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3; setFromCylindricalCoords: (radius: number, theta: number, y: number) => import("three").Vector3; setFromMatrixPosition: (m: import("three").Matrix4) => import("three").Vector3; setFromMatrixScale: (m: import("three").Matrix4) => import("three").Vector3; setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3; setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3; setFromEuler: (e: import("three").Euler) => import("three").Vector3; equals: (v: import("three").Vector3) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Vector3; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple; (array: ArrayLike, offset?: number | undefined): ArrayLike; }; fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => import("three").Vector3; random: () => import("three").Vector3; randomDirection: () => import("three").Vector3; }; readonly rotation: { x: number; y: number; z: number; order: string; readonly isEuler: true; _onChangeCallback: () => void; set: (x: number, y: number, z: number, order?: string | undefined) => import("three").Euler; clone: () => import("three").Euler; copy: (euler: import("three").Euler) => import("three").Euler; setFromRotationMatrix: (m: import("three").Matrix4, order?: string | undefined, update?: boolean | undefined) => import("three").Euler; setFromQuaternion: (q: import("three").Quaternion, order?: string | undefined, update?: boolean | undefined) => import("three").Euler; setFromVector3: (v: import("three").Vector3, order?: string | undefined) => import("three").Euler; reorder: (newOrder: string) => import("three").Euler; equals: (euler: import("three").Euler) => boolean; fromArray: (xyzo: any[]) => import("three").Euler; toArray: (array?: number[] | undefined, offset?: number | undefined) => number[]; _onChange: (callback: () => void) => import("three").Euler; [Symbol.iterator]: () => Generator; }; readonly quaternion: { x: number; y: number; z: number; w: number; readonly isQuaternion: true; set: (x: number, y: number, z: number, w: number) => import("three").Quaternion; clone: () => import("three").Quaternion; copy: (q: import("three").Quaternion) => import("three").Quaternion; setFromEuler: (euler: import("three").Euler, update?: boolean | undefined) => import("three").Quaternion; setFromAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Quaternion; setFromRotationMatrix: (m: import("three").Matrix4) => import("three").Quaternion; setFromUnitVectors: (vFrom: import("three").Vector3, vTo: import("three").Vector3) => import("three").Quaternion; angleTo: (q: import("three").Quaternion) => number; rotateTowards: (q: import("three").Quaternion, step: number) => import("three").Quaternion; identity: () => import("three").Quaternion; invert: () => import("three").Quaternion; conjugate: () => import("three").Quaternion; dot: (v: import("three").Quaternion) => number; lengthSq: () => number; length: () => number; normalize: () => import("three").Quaternion; multiply: (q: import("three").Quaternion) => import("three").Quaternion; premultiply: (q: import("three").Quaternion) => import("three").Quaternion; multiplyQuaternions: (a: import("three").Quaternion, b: import("three").Quaternion) => import("three").Quaternion; slerp: (qb: import("three").Quaternion, t: number) => import("three").Quaternion; slerpQuaternions: (qa: import("three").Quaternion, qb: import("three").Quaternion, t: number) => import("three").Quaternion; equals: (v: import("three").Quaternion) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Quaternion; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array: ArrayLike, offset?: number | undefined): ArrayLike; }; _onChange: (callback: () => void) => import("three").Quaternion; _onChangeCallback: () => void; multiplyVector3: (v: any) => any; random: () => import("three").Quaternion; [Symbol.iterator]: () => Generator; }; readonly scale: { x: number; y: number; z: number; readonly isVector3: true; set: (x: number, y: number, z: number) => import("three").Vector3; setScalar: (scalar: number) => import("three").Vector3; setX: (x: number) => import("three").Vector3; setY: (y: number) => import("three").Vector3; setZ: (z: number) => import("three").Vector3; setComponent: (index: number, value: number) => import("three").Vector3; getComponent: (index: number) => number; clone: () => import("three").Vector3; copy: (v: import("three").Vector3) => import("three").Vector3; add: (v: import("three").Vector3) => import("three").Vector3; addScalar: (s: number) => import("three").Vector3; addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3; addVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; sub: (a: import("three").Vector3) => import("three").Vector3; subScalar: (s: number) => import("three").Vector3; subVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; multiply: (v: import("three").Vector3) => import("three").Vector3; multiplyScalar: (s: number) => import("three").Vector3; multiplyVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; applyEuler: (euler: import("three").Euler) => import("three").Vector3; applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3; applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3; applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3; applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3; applyQuaternion: (q: import("three").Quaternion) => import("three").Vector3; project: (camera: import("three").Camera) => import("three").Vector3; unproject: (camera: import("three").Camera) => import("three").Vector3; transformDirection: (m: import("three").Matrix4) => import("three").Vector3; divide: (v: import("three").Vector3) => import("three").Vector3; divideScalar: (s: number) => import("three").Vector3; min: (v: import("three").Vector3) => import("three").Vector3; max: (v: import("three").Vector3) => import("three").Vector3; clamp: (min: import("three").Vector3, max: import("three").Vector3) => import("three").Vector3; clampScalar: (min: number, max: number) => import("three").Vector3; clampLength: (min: number, max: number) => import("three").Vector3; floor: () => import("three").Vector3; ceil: () => import("three").Vector3; round: () => import("three").Vector3; roundToZero: () => import("three").Vector3; negate: () => import("three").Vector3; dot: (v: import("three").Vector3) => number; lengthSq: () => number; length: () => number; lengthManhattan: () => number; manhattanLength: () => number; manhattanDistanceTo: (v: import("three").Vector3) => number; normalize: () => import("three").Vector3; setLength: (l: number) => import("three").Vector3; lerp: (v: import("three").Vector3, alpha: number) => import("three").Vector3; lerpVectors: (v1: import("three").Vector3, v2: import("three").Vector3, alpha: number) => import("three").Vector3; cross: (a: import("three").Vector3) => import("three").Vector3; crossVectors: (a: import("three").Vector3, b: import("three").Vector3) => import("three").Vector3; projectOnVector: (v: import("three").Vector3) => import("three").Vector3; projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3; reflect: (vector: import("three").Vector3) => import("three").Vector3; angleTo: (v: import("three").Vector3) => number; distanceTo: (v: import("three").Vector3) => number; distanceToSquared: (v: import("three").Vector3) => number; distanceToManhattan: (v: import("three").Vector3) => number; setFromSpherical: (s: import("three").Spherical) => import("three").Vector3; setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3; setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3; setFromCylindricalCoords: (radius: number, theta: number, y: number) => import("three").Vector3; setFromMatrixPosition: (m: import("three").Matrix4) => import("three").Vector3; setFromMatrixScale: (m: import("three").Matrix4) => import("three").Vector3; setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3; setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3; setFromEuler: (e: import("three").Euler) => import("three").Vector3; equals: (v: import("three").Vector3) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Vector3; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple; (array: ArrayLike, offset?: number | undefined): ArrayLike; }; fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => import("three").Vector3; random: () => import("three").Vector3; randomDirection: () => import("three").Vector3; }; readonly modelViewMatrix: { elements: number[]; set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => import("three").Matrix4; identity: () => import("three").Matrix4; clone: () => import("three").Matrix4; copy: (m: import("three").Matrix4) => import("three").Matrix4; copyPosition: (m: import("three").Matrix4) => import("three").Matrix4; extractBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix4; makeBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix4; extractRotation: (m: import("three").Matrix4) => import("three").Matrix4; makeRotationFromEuler: (euler: import("three").Euler) => import("three").Matrix4; makeRotationFromQuaternion: (q: import("three").Quaternion) => import("three").Matrix4; lookAt: (eye: import("three").Vector3, target: import("three").Vector3, up: import("three").Vector3) => import("three").Matrix4; multiply: (m: import("three").Matrix4) => import("three").Matrix4; premultiply: (m: import("three").Matrix4) => import("three").Matrix4; multiplyMatrices: (a: import("three").Matrix4, b: import("three").Matrix4) => import("three").Matrix4; multiplyToArray: (a: import("three").Matrix4, b: import("three").Matrix4, r: number[]) => import("three").Matrix4; multiplyScalar: (s: number) => import("three").Matrix4; determinant: () => number; transpose: () => import("three").Matrix4; setPosition: (v: number | import("three").Vector3, y?: number | undefined, z?: number | undefined) => import("three").Matrix4; invert: () => import("three").Matrix4; scale: (v: import("three").Vector3) => import("three").Matrix4; getMaxScaleOnAxis: () => number; makeTranslation: (x: number, y: number, z: number) => import("three").Matrix4; makeRotationX: (theta: number) => import("three").Matrix4; makeRotationY: (theta: number) => import("three").Matrix4; makeRotationZ: (theta: number) => import("three").Matrix4; makeRotationAxis: (axis: import("three").Vector3, angle: number) => import("three").Matrix4; makeScale: (x: number, y: number, z: number) => import("three").Matrix4; makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => import("three").Matrix4; compose: (translation: import("three").Vector3, rotation: import("three").Quaternion, scale: import("three").Vector3) => import("three").Matrix4; decompose: (translation: import("three").Vector3, rotation: import("three").Quaternion, scale: import("three").Vector3) => import("three").Matrix4; makePerspective: { (left: number, right: number, bottom: number, top: number, near: number, far: number): import("three").Matrix4; (fov: number, aspect: number, near: number, far: number): import("three").Matrix4; }; makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number) => import("three").Matrix4; equals: (matrix: import("three").Matrix4) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Matrix4; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Matrix4Tuple | undefined, offset?: 0 | undefined): import("three").Matrix4Tuple; (array?: ArrayLike | undefined, offset?: number | undefined): ArrayLike; }; setFromMatrix3: (m: import("three").Matrix3) => import("three").Matrix4; extractPosition: (m: import("three").Matrix4) => import("three").Matrix4; setRotationFromQuaternion: (q: import("three").Quaternion) => import("three").Matrix4; multiplyVector3: (v: any) => any; multiplyVector4: (v: any) => any; multiplyVector3Array: (array: number[]) => number[]; rotateAxis: (v: any) => void; crossVector: (v: any) => void; flattenToArrayOffset: (array: number[], offset: number) => number[]; getInverse: (matrix: import("three").Matrix) => import("three").Matrix; }; readonly normalMatrix: { elements: number[]; set: (n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number) => import("three").Matrix3; identity: () => import("three").Matrix3; clone: () => import("three").Matrix3; copy: (m: import("three").Matrix3) => import("three").Matrix3; extractBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix3; setFromMatrix4: (m: import("three").Matrix4) => import("three").Matrix3; multiplyScalar: (s: number) => import("three").Matrix3; determinant: () => number; invert: () => import("three").Matrix3; transpose: () => import("three").Matrix3; getNormalMatrix: (matrix4: import("three").Matrix4) => import("three").Matrix3; transposeIntoArray: (r: number[]) => import("three").Matrix3; setUvTransform: (tx: number, ty: number, sx: number, sy: number, rotation: number, cx: number, cy: number) => import("three").Matrix3; scale: (sx: number, sy: number) => import("three").Matrix3; rotate: (theta: number) => import("three").Matrix3; translate: (tx: number, ty: number) => import("three").Matrix3; equals: (matrix: import("three").Matrix3) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Matrix3; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Matrix3Tuple | undefined, offset?: 0 | undefined): import("three").Matrix3Tuple; (array?: ArrayLike | undefined, offset?: number | undefined): ArrayLike; }; multiply: (m: import("three").Matrix3) => import("three").Matrix3; premultiply: (m: import("three").Matrix3) => import("three").Matrix3; multiplyMatrices: (a: import("three").Matrix3, b: import("three").Matrix3) => import("three").Matrix3; multiplyVector3: (vector: import("three").Vector3) => any; multiplyVector3Array: (a: any) => any; getInverse: { (matrix: import("three").Matrix4, throwOnDegenerate?: boolean | undefined): import("three").Matrix3; (matrix: import("three").Matrix): import("three").Matrix; }; flattenToArrayOffset: (array: number[], offset: number) => number[]; }; matrix: { elements: number[]; set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => import("three").Matrix4; identity: () => import("three").Matrix4; clone: () => import("three").Matrix4; copy: (m: import("three").Matrix4) => import("three").Matrix4; copyPosition: (m: import("three").Matrix4) => import("three").Matrix4; extractBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix4; makeBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix4; extractRotation: (m: import("three").Matrix4) => import("three").Matrix4; makeRotationFromEuler: (euler: import("three").Euler) => import("three").Matrix4; makeRotationFromQuaternion: (q: import("three").Quaternion) => import("three").Matrix4; lookAt: (eye: import("three").Vector3, target: import("three").Vector3, up: import("three").Vector3) => import("three").Matrix4; multiply: (m: import("three").Matrix4) => import("three").Matrix4; premultiply: (m: import("three").Matrix4) => import("three").Matrix4; multiplyMatrices: (a: import("three").Matrix4, b: import("three").Matrix4) => import("three").Matrix4; multiplyToArray: (a: import("three").Matrix4, b: import("three").Matrix4, r: number[]) => import("three").Matrix4; multiplyScalar: (s: number) => import("three").Matrix4; determinant: () => number; transpose: () => import("three").Matrix4; setPosition: (v: number | import("three").Vector3, y?: number | undefined, z?: number | undefined) => import("three").Matrix4; invert: () => import("three").Matrix4; scale: (v: import("three").Vector3) => import("three").Matrix4; getMaxScaleOnAxis: () => number; makeTranslation: (x: number, y: number, z: number) => import("three").Matrix4; makeRotationX: (theta: number) => import("three").Matrix4; makeRotationY: (theta: number) => import("three").Matrix4; makeRotationZ: (theta: number) => import("three").Matrix4; makeRotationAxis: (axis: import("three").Vector3, angle: number) => import("three").Matrix4; makeScale: (x: number, y: number, z: number) => import("three").Matrix4; makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => import("three").Matrix4; compose: (translation: import("three").Vector3, rotation: import("three").Quaternion, scale: import("three").Vector3) => import("three").Matrix4; decompose: (translation: import("three").Vector3, rotation: import("three").Quaternion, scale: import("three").Vector3) => import("three").Matrix4; makePerspective: { (left: number, right: number, bottom: number, top: number, near: number, far: number): import("three").Matrix4; (fov: number, aspect: number, near: number, far: number): import("three").Matrix4; }; makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number) => import("three").Matrix4; equals: (matrix: import("three").Matrix4) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Matrix4; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Matrix4Tuple | undefined, offset?: 0 | undefined): import("three").Matrix4Tuple; (array?: ArrayLike | undefined, offset?: number | undefined): ArrayLike; }; setFromMatrix3: (m: import("three").Matrix3) => import("three").Matrix4; extractPosition: (m: import("three").Matrix4) => import("three").Matrix4; setRotationFromQuaternion: (q: import("three").Quaternion) => import("three").Matrix4; multiplyVector3: (v: any) => any; multiplyVector4: (v: any) => any; multiplyVector3Array: (array: number[]) => number[]; rotateAxis: (v: any) => void; crossVector: (v: any) => void; flattenToArrayOffset: (array: number[], offset: number) => number[]; getInverse: (matrix: import("three").Matrix) => import("three").Matrix; }; matrixWorld: { elements: number[]; set: (n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number) => import("three").Matrix4; identity: () => import("three").Matrix4; clone: () => import("three").Matrix4; copy: (m: import("three").Matrix4) => import("three").Matrix4; copyPosition: (m: import("three").Matrix4) => import("three").Matrix4; extractBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix4; makeBasis: (xAxis: import("three").Vector3, yAxis: import("three").Vector3, zAxis: import("three").Vector3) => import("three").Matrix4; extractRotation: (m: import("three").Matrix4) => import("three").Matrix4; makeRotationFromEuler: (euler: import("three").Euler) => import("three").Matrix4; makeRotationFromQuaternion: (q: import("three").Quaternion) => import("three").Matrix4; lookAt: (eye: import("three").Vector3, target: import("three").Vector3, up: import("three").Vector3) => import("three").Matrix4; multiply: (m: import("three").Matrix4) => import("three").Matrix4; premultiply: (m: import("three").Matrix4) => import("three").Matrix4; multiplyMatrices: (a: import("three").Matrix4, b: import("three").Matrix4) => import("three").Matrix4; multiplyToArray: (a: import("three").Matrix4, b: import("three").Matrix4, r: number[]) => import("three").Matrix4; multiplyScalar: (s: number) => import("three").Matrix4; determinant: () => number; transpose: () => import("three").Matrix4; setPosition: (v: number | import("three").Vector3, y?: number | undefined, z?: number | undefined) => import("three").Matrix4; invert: () => import("three").Matrix4; scale: (v: import("three").Vector3) => import("three").Matrix4; getMaxScaleOnAxis: () => number; makeTranslation: (x: number, y: number, z: number) => import("three").Matrix4; makeRotationX: (theta: number) => import("three").Matrix4; makeRotationY: (theta: number) => import("three").Matrix4; makeRotationZ: (theta: number) => import("three").Matrix4; makeRotationAxis: (axis: import("three").Vector3, angle: number) => import("three").Matrix4; makeScale: (x: number, y: number, z: number) => import("three").Matrix4; makeShear: (xy: number, xz: number, yx: number, yz: number, zx: number, zy: number) => import("three").Matrix4; compose: (translation: import("three").Vector3, rotation: import("three").Quaternion, scale: import("three").Vector3) => import("three").Matrix4; decompose: (translation: import("three").Vector3, rotation: import("three").Quaternion, scale: import("three").Vector3) => import("three").Matrix4; makePerspective: { (left: number, right: number, bottom: number, top: number, near: number, far: number): import("three").Matrix4; (fov: number, aspect: number, near: number, far: number): import("three").Matrix4; }; makeOrthographic: (left: number, right: number, top: number, bottom: number, near: number, far: number) => import("three").Matrix4; equals: (matrix: import("three").Matrix4) => boolean; fromArray: (array: number[] | ArrayLike, offset?: number | undefined) => import("three").Matrix4; toArray: { (array?: number[] | undefined, offset?: number | undefined): number[]; (array?: import("three").Matrix4Tuple | undefined, offset?: 0 | undefined): import("three").Matrix4Tuple; (array?: ArrayLike | undefined, offset?: number | undefined): ArrayLike; }; setFromMatrix3: (m: import("three").Matrix3) => import("three").Matrix4; extractPosition: (m: import("three").Matrix4) => import("three").Matrix4; setRotationFromQuaternion: (q: import("three").Quaternion) => import("three").Matrix4; multiplyVector3: (v: any) => any; multiplyVector4: (v: any) => any; multiplyVector3Array: (array: number[]) => number[]; rotateAxis: (v: any) => void; crossVector: (v: any) => void; flattenToArrayOffset: (array: number[], offset: number) => number[]; getInverse: (matrix: import("three").Matrix) => import("three").Matrix; }; matrixAutoUpdate: boolean; matrixWorldNeedsUpdate: boolean; layers: { mask: number; set: (channel: number) => void; enable: (channel: number) => void; enableAll: () => void; toggle: (channel: number) => void; disable: (channel: number) => void; disableAll: () => void; test: (layers: import("three").Layers) => boolean; isEnabled: (channel: number) => boolean; }; visible: boolean; castShadow: boolean; receiveShadow: boolean; frustumCulled: boolean; renderOrder: number; animations: { name: string; tracks: { name: string; times: { [x: number]: number; readonly BYTES_PER_ELEMENT: number; readonly buffer: { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => ArrayBuffer; readonly [Symbol.toStringTag]: string; } | { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => SharedArrayBuffer; readonly [Symbol.species]: SharedArrayBuffer; readonly [Symbol.toStringTag]: "SharedArrayBuffer"; }; readonly byteLength: number; readonly byteOffset: number; copyWithin: (target: number, start: number, end?: number | undefined) => Float32Array; every: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; fill: (value: number, start?: number | undefined, end?: number | undefined) => Float32Array; filter: (predicate: (value: number, index: number, array: Float32Array) => any, thisArg?: any) => Float32Array; find: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number | undefined; findIndex: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number; forEach: (callbackfn: (value: number, index: number, array: Float32Array) => void, thisArg?: any) => void; indexOf: (searchElement: number, fromIndex?: number | undefined) => number; join: (separator?: string | undefined) => string; lastIndexOf: (searchElement: number, fromIndex?: number | undefined) => number; readonly length: number; map: (callbackfn: (value: number, index: number, array: Float32Array) => number, thisArg?: any) => Float32Array; reduce: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U, initialValue: U): U; }; reduceRight: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U_1, currentValue: number, currentIndex: number, array: Float32Array) => U_1, initialValue: U_1): U_1; }; reverse: () => Float32Array; set: (array: ArrayLike, offset?: number | undefined) => void; slice: (start?: number | undefined, end?: number | undefined) => Float32Array; some: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; sort: (compareFn?: ((a: number, b: number) => number) | undefined) => Float32Array; subarray: (begin?: number | undefined, end?: number | undefined) => Float32Array; toLocaleString: () => string; toString: () => string; valueOf: () => Float32Array; entries: () => IterableIterator<[number, number]>; keys: () => IterableIterator; values: () => IterableIterator; includes: (searchElement: number, fromIndex?: number | undefined) => boolean; at: (index: number) => number | undefined; [Symbol.iterator]: () => IterableIterator; readonly [Symbol.toStringTag]: "Float32Array"; }; values: { [x: number]: number; readonly BYTES_PER_ELEMENT: number; readonly buffer: { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => ArrayBuffer; readonly [Symbol.toStringTag]: string; } | { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => SharedArrayBuffer; readonly [Symbol.species]: SharedArrayBuffer; readonly [Symbol.toStringTag]: "SharedArrayBuffer"; }; readonly byteLength: number; readonly byteOffset: number; copyWithin: (target: number, start: number, end?: number | undefined) => Float32Array; every: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; fill: (value: number, start?: number | undefined, end?: number | undefined) => Float32Array; filter: (predicate: (value: number, index: number, array: Float32Array) => any, thisArg?: any) => Float32Array; find: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number | undefined; findIndex: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number; forEach: (callbackfn: (value: number, index: number, array: Float32Array) => void, thisArg?: any) => void; indexOf: (searchElement: number, fromIndex?: number | undefined) => number; join: (separator?: string | undefined) => string; lastIndexOf: (searchElement: number, fromIndex?: number | undefined) => number; readonly length: number; map: (callbackfn: (value: number, index: number, array: Float32Array) => number, thisArg?: any) => Float32Array; reduce: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U, initialValue: U): U; }; reduceRight: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U_1, currentValue: number, currentIndex: number, array: Float32Array) => U_1, initialValue: U_1): U_1; }; reverse: () => Float32Array; set: (array: ArrayLike, offset?: number | undefined) => void; slice: (start?: number | undefined, end?: number | undefined) => Float32Array; some: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; sort: (compareFn?: ((a: number, b: number) => number) | undefined) => Float32Array; subarray: (begin?: number | undefined, end?: number | undefined) => Float32Array; toLocaleString: () => string; toString: () => string; valueOf: () => Float32Array; entries: () => IterableIterator<[number, number]>; keys: () => IterableIterator; values: () => IterableIterator; includes: (searchElement: number, fromIndex?: number | undefined) => boolean; at: (index: number) => number | undefined; [Symbol.iterator]: () => IterableIterator; readonly [Symbol.toStringTag]: "Float32Array"; }; ValueTypeName: string; TimeBufferType: { [x: number]: number; readonly BYTES_PER_ELEMENT: number; readonly buffer: { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => ArrayBuffer; readonly [Symbol.toStringTag]: string; } | { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => SharedArrayBuffer; readonly [Symbol.species]: SharedArrayBuffer; readonly [Symbol.toStringTag]: "SharedArrayBuffer"; }; readonly byteLength: number; readonly byteOffset: number; copyWithin: (target: number, start: number, end?: number | undefined) => Float32Array; every: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; fill: (value: number, start?: number | undefined, end?: number | undefined) => Float32Array; filter: (predicate: (value: number, index: number, array: Float32Array) => any, thisArg?: any) => Float32Array; find: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number | undefined; findIndex: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number; forEach: (callbackfn: (value: number, index: number, array: Float32Array) => void, thisArg?: any) => void; indexOf: (searchElement: number, fromIndex?: number | undefined) => number; join: (separator?: string | undefined) => string; lastIndexOf: (searchElement: number, fromIndex?: number | undefined) => number; readonly length: number; map: (callbackfn: (value: number, index: number, array: Float32Array) => number, thisArg?: any) => Float32Array; reduce: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U, initialValue: U): U; }; reduceRight: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U_1, currentValue: number, currentIndex: number, array: Float32Array) => U_1, initialValue: U_1): U_1; }; reverse: () => Float32Array; set: (array: ArrayLike, offset?: number | undefined) => void; slice: (start?: number | undefined, end?: number | undefined) => Float32Array; some: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; sort: (compareFn?: ((a: number, b: number) => number) | undefined) => Float32Array; subarray: (begin?: number | undefined, end?: number | undefined) => Float32Array; toLocaleString: () => string; toString: () => string; valueOf: () => Float32Array; entries: () => IterableIterator<[number, number]>; keys: () => IterableIterator; values: () => IterableIterator; includes: (searchElement: number, fromIndex?: number | undefined) => boolean; at: (index: number) => number | undefined; [Symbol.iterator]: () => IterableIterator; readonly [Symbol.toStringTag]: "Float32Array"; }; ValueBufferType: { [x: number]: number; readonly BYTES_PER_ELEMENT: number; readonly buffer: { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => ArrayBuffer; readonly [Symbol.toStringTag]: string; } | { readonly byteLength: number; slice: (begin: number, end?: number | undefined) => SharedArrayBuffer; readonly [Symbol.species]: SharedArrayBuffer; readonly [Symbol.toStringTag]: "SharedArrayBuffer"; }; readonly byteLength: number; readonly byteOffset: number; copyWithin: (target: number, start: number, end?: number | undefined) => Float32Array; every: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; fill: (value: number, start?: number | undefined, end?: number | undefined) => Float32Array; filter: (predicate: (value: number, index: number, array: Float32Array) => any, thisArg?: any) => Float32Array; find: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number | undefined; findIndex: (predicate: (value: number, index: number, obj: Float32Array) => boolean, thisArg?: any) => number; forEach: (callbackfn: (value: number, index: number, array: Float32Array) => void, thisArg?: any) => void; indexOf: (searchElement: number, fromIndex?: number | undefined) => number; join: (separator?: string | undefined) => string; lastIndexOf: (searchElement: number, fromIndex?: number | undefined) => number; readonly length: number; map: (callbackfn: (value: number, index: number, array: Float32Array) => number, thisArg?: any) => Float32Array; reduce: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U, initialValue: U): U; }; reduceRight: { (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number): number; (callbackfn: (previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number, initialValue: number): number; (callbackfn: (previousValue: U_1, currentValue: number, currentIndex: number, array: Float32Array) => U_1, initialValue: U_1): U_1; }; reverse: () => Float32Array; set: (array: ArrayLike, offset?: number | undefined) => void; slice: (start?: number | undefined, end?: number | undefined) => Float32Array; some: (predicate: (value: number, index: number, array: Float32Array) => unknown, thisArg?: any) => boolean; sort: (compareFn?: ((a: number, b: number) => number) | undefined) => Float32Array; subarray: (begin?: number | undefined, end?: number | undefined) => Float32Array; toLocaleString: () => string; toString: () => string; valueOf: () => Float32Array; entries: () => IterableIterator<[number, number]>; keys: () => IterableIterator; values: () => IterableIterator; includes: (searchElement: number, fromIndex?: number | undefined) => boolean; at: (index: number) => number | undefined; [Symbol.iterator]: () => IterableIterator; readonly [Symbol.toStringTag]: "Float32Array"; }; DefaultInterpolation: import("three").InterpolationModes; InterpolantFactoryMethodDiscrete: (result: any) => import("three").DiscreteInterpolant; InterpolantFactoryMethodLinear: (result: any) => import("three").LinearInterpolant; InterpolantFactoryMethodSmooth: (result: any) => import("three").CubicInterpolant; setInterpolation: (interpolation: import("three").InterpolationModes) => import("three").KeyframeTrack; getInterpolation: () => import("three").InterpolationModes; getValueSize: () => number; shift: (timeOffset: number) => import("three").KeyframeTrack; scale: (timeScale: number) => import("three").KeyframeTrack; trim: (startTime: number, endTime: number) => import("three").KeyframeTrack; validate: () => boolean; optimize: () => import("three").KeyframeTrack; clone: () => import("three").KeyframeTrack; }[]; blendMode: import("three").AnimationBlendMode; duration: number; uuid: string; results: any[]; resetDuration: () => import("three").AnimationClip; trim: () => import("three").AnimationClip; validate: () => boolean; optimize: () => import("three").AnimationClip; clone: () => import("three").AnimationClip; toJSON: (clip: import("three").AnimationClip) => any; }[]; userData: { [key: string]: any; }; customDepthMaterial: { alphaTest: number; alphaToCoverage: boolean; blendDst: import("three").BlendingDstFactor; blendDstAlpha: number | null; blendEquation: import("three").BlendingEquation; blendEquationAlpha: number | null; blending: import("three").Blending; blendSrc: import("three").BlendingSrcFactor | import("three").BlendingDstFactor; blendSrcAlpha: number | null; clipIntersection: boolean; clippingPlanes: any; clipShadows: boolean; colorWrite: boolean; defines: { [key: string]: any; } | undefined; depthFunc: import("three").DepthModes; depthTest: boolean; depthWrite: boolean; id: number; stencilWrite: boolean; stencilFunc: import("three").StencilFunc; stencilRef: number; stencilWriteMask: number; stencilFuncMask: number; stencilFail: import("three").StencilOp; stencilZFail: import("three").StencilOp; stencilZPass: import("three").StencilOp; readonly isMaterial: true; name: string; needsUpdate: boolean; opacity: number; polygonOffset: boolean; polygonOffsetFactor: number; polygonOffsetUnits: number; precision: "highp" | "mediump" | "lowp" | null; premultipliedAlpha: boolean; dithering: boolean; side: import("three").Side; shadowSide: import("three").Side | null; toneMapped: boolean; transparent: boolean; type: string; uuid: string; vertexColors: boolean; visible: boolean; userData: any; version: number; clone: () => import("three").Material; copy: (material: import("three").Material) => import("three").Material; dispose: () => void; onBeforeCompile: (shader: import("three").Shader, renderer: import("three").WebGLRenderer) => void; customProgramCacheKey: () => string; setValues: (values: import("three").MaterialParameters) => void; toJSON: (meta?: any) => any; addEventListener: (type: T, listener: import("three").EventListener) => void; hasEventListener: (type: T_1, listener: import("three").EventListener) => boolean; removeEventListener: (type: T_2, listener: import("three").EventListener) => void; dispatchEvent: (event: import("three").Event) => void; }; customDistanceMaterial: { alphaTest: number; alphaToCoverage: boolean; blendDst: import("three").BlendingDstFactor; blendDstAlpha: number | null; blendEquation: import("three").BlendingEquation; blendEquationAlpha: number | null; blending: import("three").Blending; blendSrc: import("three").BlendingSrcFactor | import("three").BlendingDstFactor; blendSrcAlpha: number | null; clipIntersection: boolean; clippingPlanes: any; clipShadows: boolean; colorWrite: boolean; defines: { [key: string]: any; } | undefined; depthFunc: import("three").DepthModes; depthTest: boolean; depthWrite: boolean; id: number; stencilWrite: boolean; stencilFunc: import("three").StencilFunc; stencilRef: number; stencilWriteMask: number; stencilFuncMask: number; stencilFail: import("three").StencilOp; stencilZFail: import("three").StencilOp; stencilZPass: import("three").StencilOp; readonly isMaterial: true; name: string; needsUpdate: boolean; opacity: number; polygonOffset: boolean; polygonOffsetFactor: number; polygonOffsetUnits: number; precision: "highp" | "mediump" | "lowp" | null; premultipliedAlpha: boolean; dithering: boolean; side: import("three").Side; shadowSide: import("three").Side | null; toneMapped: boolean; transparent: boolean; type: string; uuid: string; vertexColors: boolean; visible: boolean; userData: any; version: number; clone: () => import("three").Material; copy: (material: import("three").Material) => import("three").Material; dispose: () => void; onBeforeCompile: (shader: import("three").Shader, renderer: import("three").WebGLRenderer) => void; customProgramCacheKey: () => string; setValues: (values: import("three").MaterialParameters) => void; toJSON: (meta?: any) => any; addEventListener: (type: T, listener: import("three").EventListener) => void; hasEventListener: (type: T_1, listener: import("three").EventListener) => boolean; removeEventListener: (type: T_2, listener: import("three").EventListener) => void; dispatchEvent: (event: import("three").Event) => void; }; readonly isObject3D: true; onBeforeRender: (renderer: import("three").WebGLRenderer, scene: import("three").Scene, camera: import("three").Camera, geometry: import("three").BufferGeometry, material: import("three").Material, group: import("three").Group) => void; onAfterRender: (renderer: import("three").WebGLRenderer, scene: import("three").Scene, camera: import("three").Camera, geometry: import("three").BufferGeometry, material: import("three").Material, group: import("three").Group) => void; applyMatrix4: (matrix: import("three").Matrix4) => void; applyQuaternion: (quaternion: import("three").Quaternion) => import("three").Scene; setRotationFromAxisAngle: (axis: import("three").Vector3, angle: number) => void; setRotationFromEuler: (euler: import("three").Euler) => void; setRotationFromMatrix: (m: import("three").Matrix4) => void; setRotationFromQuaternion: (q: import("three").Quaternion) => void; rotateOnAxis: (axis: import("three").Vector3, angle: number) => import("three").Scene; rotateOnWorldAxis: (axis: import("three").Vector3, angle: number) => import("three").Scene; rotateX: (angle: number) => import("three").Scene; rotateY: (angle: number) => import("three").Scene; rotateZ: (angle: number) => import("three").Scene; translateOnAxis: (axis: import("three").Vector3, distance: number) => import("three").Scene; translateX: (distance: number) => import("three").Scene; translateY: (distance: number) => import("three").Scene; translateZ: (distance: number) => import("three").Scene; localToWorld: (vector: import("three").Vector3) => import("three").Vector3; worldToLocal: (vector: import("three").Vector3) => import("three").Vector3; lookAt: { (vector: import("three").Vector3): void; (x: number, y: number, z: number): void; }; add: (...object: import("three").Object3D[]) => import("three").Scene; remove: (...object: import("three").Object3D[]) => import("three").Scene; removeFromParent: () => import("three").Scene; clear: () => import("three").Scene; attach: (object: import("three").Object3D) => import("three").Scene; getObjectById: (id: number) => import("three").Object3D | undefined; getObjectByName: (name: string) => import("three").Object3D | undefined; getObjectByProperty: (name: string, value: string) => import("three").Object3D | undefined; getWorldPosition: (target: import("three").Vector3) => import("three").Vector3; getWorldQuaternion: (target: import("three").Quaternion) => import("three").Quaternion; getWorldScale: (target: import("three").Vector3) => import("three").Vector3; getWorldDirection: (target: import("three").Vector3) => import("three").Vector3; raycast: (raycaster: import("three").Raycaster, intersects: import("three").Intersection>[]) => void; traverse: (callback: (object: import("three").Object3D) => any) => void; traverseVisible: (callback: (object: import("three").Object3D) => any) => void; traverseAncestors: (callback: (object: import("three").Object3D) => any) => void; updateMatrix: () => void; updateMatrixWorld: (force?: boolean | undefined) => void; updateWorldMatrix: (updateParents: boolean, updateChildren: boolean) => void; clone: (recursive?: boolean | undefined) => import("three").Scene; copy: (source: import("three").Scene, recursive?: boolean | undefined) => import("three").Scene; addEventListener: (type: T_9, listener: import("three").EventListener) => void; hasEventListener: (type: T_10, listener: import("three").EventListener) => boolean; removeEventListener: (type: T_11, listener: import("three").EventListener) => void; dispatchEvent: (event: import("three").Event) => void; }>; export default _default;