"use client";
import React, { useEffect, useRef, useCallback } from 'react';
import { cn } from '../../lib/utils';

interface Particle {
  radius: number;
  x: number;
  y: number;
  angle: number;
  speed: number;
  accel: number;
  decay: number;
  life: number;
}

interface MagicLoaderProps {
  size?: number;
  particleCount?: number;
  speed?: number;
  hueRange?: [number, number];
  className?: string;
}

const MagicLoader: React.FC<MagicLoaderProps> = ({
  size = 200,
  particleCount = 1,
  speed = 1,
  hueRange = [0, 360],
  className
}) => {
  const canvasRef = useRef<HTMLCanvasElement>(null);
  const animationRef = useRef<number>();
  const particlesRef = useRef<Particle[]>([]);
  const tickRef = useRef(0);
  const globalAngleRef = useRef(0);
  const globalRotationRef = useRef(0);

  const createParticle = useCallback((centerX: number, centerY: number, tick: number, minSize: number): Particle => {
    return {
      radius: 7,
      x: centerX + Math.cos(tick / 20) * minSize / 2,
      y: centerY + Math.sin(tick / 20) * minSize / 2,
      angle: globalRotationRef.current + globalAngleRef.current,
      speed: 0,
      accel: 0.01,
      decay: 0.01,
      life: 1
    };
  }, []);

  const stepParticle = useCallback((particle: Particle, index: number) => {
    particle.speed += particle.accel;
    particle.x += Math.cos(particle.angle) * particle.speed * speed;
    particle.y += Math.sin(particle.angle) * particle.speed * speed;
    particle.angle += Math.PI / 64;
    particle.accel *= 1.01;
    particle.life -= particle.decay;

    if (particle.life <= 0) {
      particlesRef.current.splice(index, 1);
    }
  }, [speed]);

  const drawParticle = useCallback((ctx: CanvasRenderingContext2D, particle: Particle, index: number, tick: number) => {
    const hue = hueRange[0] + ((tick + (particle.life * 120)) % (hueRange[1] - hueRange[0]));
    ctx.fillStyle = ctx.strokeStyle = `hsla(${hue}, 100%, 60%, ${particle.life})`;
    
    // Draw line to previous particle
    ctx.beginPath();
    if (particlesRef.current[index - 1]) {
      ctx.moveTo(particle.x, particle.y);
      ctx.lineTo(particlesRef.current[index - 1].x, particlesRef.current[index - 1].y);
    }
    ctx.stroke();

    // Draw main particle circle
    ctx.beginPath();
    ctx.arc(particle.x, particle.y, Math.max(0.001, particle.life * particle.radius), 0, Math.PI * 2);
    ctx.fill();

    // Draw sparkle effects
    const sparkleSize = Math.random() * 1.25;
    const sparkleX = particle.x + ((Math.random() - 0.5) * 35) * particle.life;
    const sparkleY = particle.y + ((Math.random() - 0.5) * 35) * particle.life;
    ctx.fillRect(Math.floor(sparkleX), Math.floor(sparkleY), sparkleSize, sparkleSize);
  }, [hueRange]);

  const animate = useCallback(() => {
    const canvas = canvasRef.current;
    if (!canvas) return;

    const ctx = canvas.getContext('2d');
    if (!ctx) return;

    const rect = canvas.getBoundingClientRect();
    const centerX = rect.width / 2;
    const centerY = rect.height / 2;
    const minSize = Math.min(rect.width, rect.height) * 0.5;

    // Add new particles
    for (let i = 0; i < particleCount; i++) {
      particlesRef.current.push(createParticle(centerX, centerY, tickRef.current, minSize));
    }

    // Update particles
    particlesRef.current.forEach((particle, index) => {
      stepParticle(particle, index);
    });

    // Clear canvas
    ctx.clearRect(0, 0, canvas.width, canvas.height);

    // Draw particles
    particlesRef.current.forEach((particle, index) => {
      drawParticle(ctx, particle, index, tickRef.current);
    });

    // Update global rotation
    globalRotationRef.current += Math.PI / 6 * speed;
    globalAngleRef.current += Math.PI / 6 * speed;
    tickRef.current++;

    animationRef.current = requestAnimationFrame(animate);
  }, [createParticle, stepParticle, drawParticle, particleCount, speed]);

  const setupCanvas = useCallback(() => {
    const canvas = canvasRef.current;
    if (!canvas) return;

    const ctx = canvas.getContext('2d');
    if (!ctx) return;

    // Set canvas size
    const dpr = window.devicePixelRatio || 1;
    canvas.width = size * dpr;
    canvas.height = size * dpr;
    canvas.style.width = `${size}px`;
    canvas.style.height = `${size}px`;
    
    ctx.scale(dpr, dpr);
    ctx.globalCompositeOperation = 'lighter';

    // Reset animation state
    particlesRef.current = [];
    tickRef.current = 0;
    globalAngleRef.current = 0;
    globalRotationRef.current = 0;
  }, [size]);

  useEffect(() => {
    setupCanvas();
    animate();

    return () => {
      if (animationRef.current) {
        cancelAnimationFrame(animationRef.current);
      }
    };
  }, [setupCanvas, animate]);

  return (
    <div className={cn("flex items-center justify-center", className)}>
      <canvas
        ref={canvasRef}
        className="max-w-full max-h-full"
        style={{
          width: size,
          height: size
        }}
      />
    </div>
  );
};

export default MagicLoader;
