import { AdventureTarget } from "../../lib.js"; /** * @returns Whether or not you have the Skeleton of Crimbo Past. */ export declare function have(): boolean; /** * @param target The target you expect to fight; accepts Monster, Location, or map of * @returns The odds of getting a knucklebone drop */ export declare function expectedBones(target: AdventureTarget): number; /** * Returns the standard 10% improvement the can adds; in case scripts find this helpful over a magic number */ export declare const CANE_BONUS = 0.1;