import { Monster } from "kolmafia"; import { CombatParams } from "../../lib.js"; import { Delayed } from "../../utils.js"; /** * @returns Whether or not you have the crepe paper parachute cape */ export declare function have(): boolean; /** * @returns An array of monsters currently available in the Parachute. */ export declare function availableMonsters(): Monster[]; /** * @param target Either the monster we want to fight or a function for choosing said monster * @param combatParams Any parameters you'd like to pass to `runCombat` * @returns whether we successfully parachuted into the target monster */ export declare function fight(target: Delayed, ...combatParams: CombatParams): boolean;