/** * @returns Whether you `have` the tearaway pants */ export declare function have(): boolean; /** * Calculate the chance of getting adventures from a fight against plants * @param advs The number of adventures to calculate the probability at; defaults to the current value * @returns The likelihood of getting an adventure from ripping off your pants against plants */ export declare function plantsAdventureChance(advs?: number): number; /** * Calculate the expected total number of pant-plant adventures you'll gain over a period * @param turnsToSpend The total number of plant-combats you expect to spend * @param startingAdvs The number of pant-plants adventures to start with--defaults to the current value * @returns The expected total number of adventures to gain over the period */ export declare function expectedTotalAdventures(turnsToSpend: number, startingAdvs?: number): number; /** * Attempt to unlock the moxie guild--for free--using these incredible pants * @returns Whether we've successfully unlocked the moxie guild */ export declare function unlockGuild(): boolean;