/** * Determines whether you `have` the Grey Goose * * @returns Whether you `have` the Grey Goose */ export declare function have(): boolean; /** * Determines your expected Grey Goose experience, were you to make it your active familiar * * @returns Your current expected Grey Goose experience, paying attention to potential experience from the Shorter-Order Cook */ export declare function currentExperience(): number; /** * Determines the current expected weight of your goose, were you to make it your active familiar * * @returns Your current expected Grey Goose weight, paying attention to potential experience from the Shorter-Order Cook */ export declare function currentWeight(): number; /** * Determines the number of drones emitted for a given weight * * @param weight The weight to test; defaults to current weight * @returns The nubmer of drones expected to be emitted for the weight in question */ export declare function expectedDrones(weight?: number): number; /** * Determines the experience (or, in Grey You, fullstats) you'd get from using the appropriate Grey Goose skill for a given weight * * @param weight The goose weight you care about; defaults to current weight * @returns In Grey You, returns the fullstats you'll gain from goose levelling; outside Grey You, returns substats */ export declare function expectedExperience(weight?: number): number; /** * Determines the meat you'd expect to get from using Meatify Matter at the given weight * * @param weight The weight in question (defaults to current) * @returns The expected meat from Meatify Matter */ export declare function expectedMeat(weight?: number): number; /** * Determines whether you've used Meatify Matter today * * @returns Whether you've used Meatify Matter today */ export declare function hasMeatified(): boolean; /** * Calculates the number of fights you need to reach a particular weight * * @param target The weight you want to reach * @param bonusExperience The amount of bonus exdperience you'll be running--defaults to the current value * @returns Number of fights needed */ export declare function fightsUntil(target: number, bonusExperience?: number): number; /** * Determines how many matter-duplicating drones are currently hovering around you * * @returns The number of matter-duplicating drones currently hovering around you */ export declare function currentDrones(): number;