import { Effect } from "kolmafia"; /** * Determines whether we `have` the campsite * * @returns Whether we `have` the campsite */ export declare function have(): boolean; /** * @returns Number of cloud buffs acquired today */ export declare function getCloudBuffsToday(): number; /** * @returns Number of cloud buffs acquired today */ export declare function getSmileBuffsToday(): number; /** * @returns Number of buffs acquired today from gazing at the stars */ export declare function getBuffsToday(): number; /** * @returns Whether player has acquired all their buffs today from gazing at the stars */ export declare function canGaze(): boolean; /** * Gaze at the stars */ export declare function gaze(): void; /** * @param daycountToCheck Daycount to check, defaults to today * @returns The buff that the user will get if they gaze on the supplied daycount */ export declare function getGazeBuff(daycountToCheck?: number): Effect; /** * Retrieve a number of campfire smokes and use them selecting randomly from the supplied messages * * @param messages Array of messages to blow * @param times Number of times to blow smoke */ export declare function blowSmoke(messages: string[], times?: number): void;