import { Item, Monster, Phylum } from "kolmafia"; /** * @returns Whether you have the Robortender in your terrarium/available */ export declare function have(): boolean; /** * * @param target The phylum or monster you want to know the robortender drop of * @returns The robortender drop associated with that phylum or monster */ export declare function dropFrom(target: Monster | Phylum): Item; /** * Determines the probability of getting a robortender drop based on number of drops received * * @param dropNumber The number of drops to assume you've already received; defaults to mafia's tracked amount * @returns The probability of getting a robort drop */ export declare function dropChance(dropNumber?: number): number; export declare const minorDrinks: Item[]; export declare const majorDrinks: Item[]; export declare const drinks: Item[]; /** * @returns An array consisting of the drinks you've fed your robortender today. */ export declare function currentDrinks(): Item[]; /** * @param beverage A robortender-consumable drink of choice (i.e. Drive-By Shooting, Single Entendre, etc) * @returns A boolean; if true, the user's robortender has drunk that drink after execution. If false, it has not. This ALSO returns false if the user has not passed the function a robortender-consumable drink. If the user does not already have the beverage in their inventory, this function will not purchase the requested for you. */ export declare function feed(beverage: Item): boolean;