import { Item } from "kolmafia"; /** * @returns Whether the player has a Reagnimated Gnome in their terrarium */ export declare function have(): boolean; export declare const bodyParts: { readonly ears: Item; readonly lung: Item; readonly elbow: Item; readonly kgnee: Item; readonly foot: Item; }; export type BodyPart = keyof typeof bodyParts; /** * @returns Reagnimated Gnome parts that have already been retrieved from the arena */ export declare function chosenParts(): Item[]; /** * Fetch Reagnimated Gnome part from the arena * * @param part Reagnimated Gnome body part * @returns Success */ export declare function choosePart(part: BodyPart): boolean; /** * Calculate expected adventures from a given combat for a Reagnimated Gnome at a given weight * * @param weight Weight with which to calculuate * @returns Expected adventures */ export declare function expectedAdvsPerCombat(weight: number): number;