import { AlphaType, ColorType } from './types'; export declare class PAGSurface { /** * Make a PAGSurface from canvas. */ static fromCanvas(canvasID: string): PAGSurface; /** * Make a PAGSurface from texture. */ static fromTexture(textureID: number, width: number, height: number, flipY: boolean): PAGSurface; /** * Make a PAGSurface from frameBuffer. */ static fromRenderTarget(frameBufferID: number, width: number, height: number, flipY: boolean): PAGSurface; wasmIns: any; isDestroyed: boolean; constructor(wasmIns: any); /** * The width of surface in pixels. */ width(): number; /** * The height of surface in pixels. */ height(): number; /** * Update the size of surface, and reset the internal surface. */ updateSize(): void; /** * Erases all pixels of this surface with transparent color. Returns true if the content has * changed. */ clearAll(): boolean; /** * Free the cache created by the surface immediately. Can be called to reduce memory pressure. */ freeCache(): void; /** * Copies pixels from current PAGSurface to dstPixels with specified color type, alpha type and * row bytes. Returns true if pixels are copied to dstPixels. */ readPixels(colorType: ColorType, alphaType: AlphaType): Uint8Array | null; destroy(): void; }