An Aztec Code, using an EposImage.
Currently seems to produce a broken, non-functional code with a ~364 byte input and 33% minimum ECC.
writeonly
data: Uint8Array
writeonly
minEccPercent: number
writeonly
minLayers: number | null
writeonly
scale: number
readonly
data: Uint8Array
readonly
minEccPercent: number
readonly
minLayers: number
readonly
scale: number
protected
_minEccPercent: number
protected
_minLayers: number
protected
_scale: number
protected
updateImage(): void