/** * common object for functions dealing with the spell damage stats. * e.g. player stats, stats from gear, etc * * :FIXME * spellDamageBase = geared but unbuffed player * spellDamageActual = with buffs (and flasks, elixer, etc) * spellDamageEffective = specific to this encounter e.g. * if casting Starfire, spellDamageEffective = spellDamage + arcaneDamage */ export default interface SpellDamage { spellDamage?: number arcaneDamage?: number fireDamage?: number frostDamage?: number natureDamage?: number shadowDamage?: number holyDamage?: number }