/** * * for wow we want at least three types of numbers: base, actual and effective. * they can mean slightly different things depending on context. * * base - base value e.g. dmg values of in-game spellbook * actual - factors in gear, spell coeffients, magic school, etc * effective - buffs, debuffs, partial resist penalty, natures grace reduction of castTime, etc * */ export default interface CommonNumberResult { base?: number actual?: number effective?: number }