enum TargetType { All = 0, Beast = 1 << 0, Demon = 1 << 1, Dragonkin = 1 << 2, Elemental = 1 << 3, Giant = 1 << 4, Humanoid = 1 << 5, Mechanical = 1 << 6, Undead = 1 << 7 } export default TargetType