/* these represent the indexes of the gear array in settings and encounter results */ /* some slots (relic, ranged, quiver) might be empty depending on class and phase */ enum GearSlot { Head, Hands, Neck, Waist, Shoulder, Legs, Back, Feet, Chest, Wrist, Finger, Finger2, Mainhand, Offhand, Trinket, Trinket2, Relic, Ranged, Quiver } export default GearSlot