/** * These are all types of 'random enchant' items e.g. some cloak of arcane wrath */ declare enum ItemSuffixType { Invalid = 0, Agility = 1, ArcaneResistance = 2, ArcaneWrath = 3, BeastSlaying = 4, Blocking = 5, Concentration = 6, CriticalStrike = 7, Defense = 8, Eluding = 9, FieryWrath = 10, FireResistance = 11, FrostResistance = 12, FrozenWrath = 13, Healing = 14, HolyWrath = 15, Intellect = 16, Marksmanship = 17, NatureResistance = 18, NaturesWrath = 19, Power = 20, Proficiency = 21, Quality = 22, Regeneration = 23, Restoration = 24, Retaliation = 25, ShadowResistance = 26, ShadowWrath = 27, Sorcery = 28, Spirit = 29, Stamina = 30, Strength = 31, Striking = 32, TheBear = 33, TheBoar = 34, TheEagle = 35, TheFalcon = 36, TheGorilla = 37, TheMonkey = 38, TheOwl = 39, TheTiger = 40, TheWhale = 41, TheWolf = 42, Toughness = 43, Twain = 44 } export default ItemSuffixType;